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Re: GR2 Via PCgamer
I don't think Apophis has much info, particularly about GR2 modability, because no one was there at E3 to talk about the PC version of GR2. So far, no information has been given specifically about the PC version other then that it will be a port of the Xbox version, possibly with some "tweaks". There is no PC-specific development team (the Xbox folks will be responsible for the PC version).
Here are my assumptions about modability based on the info given:
1. Since it is an updated GR engine, I assume map making will still be done through 3DSM. My guess would be they won't be putting up the money for GMax plugins, but we'll wait and see I guess.
2. Igor will still be available as a great tool to create new missions and make small modifications. Probably won't see a huge improvement or change in the interface.
3. They mentioned great improvements in the collision detection that caused unique movement problems and glitching. This will probably translate to an easier job in map-making, possibly eliminating the necessity for 2D collision planes, sherman levels, floor tagging and more.
Just assumptions, though. We won't know anything till they decide to think about the PC version.
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