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Discussion: General Forums / General Discussion - I'm an official developer - Of a mod in Half-life, that MAY go to (and hopes to) THe HL2 engine.
  1. #1

    Sniper's Avatar

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    I'm an official developer

    Of a mod in Half-life, that MAY go to (and hopes to) THe HL2 engine.
    I am the spriter.. I make the drinks :P (jk)
    I make the images in the game. It's pretty cool
    Anyway's since there are a lot of people here, I would love it if you would spam this link everywher you can :P


    http://tornsoft.com/inumod/


    I am proud to be apart of them, and I plan to work hard.
    Wish me luck!

    Sp4mz0rz the link!!

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  3. #2

    TheFeniX's Avatar

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    Re: I'm an official developer

    I'd download it. What made you choose the HL engine for this?

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  5. #3

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    Re: I'm an official developer

    it was easier
    we're planning on it comming out in October

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  7. #4

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    Re: I'm an official developer

    Quote Originally Posted by Sniper
    I am the spriter.. I make the drinks :P (jk)

    lmao. That took me a second. haha

    Congrats, Sniper.
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  9. #5

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    Re: I'm an official developer

    Quote Originally Posted by Sniper
    it was easier
    we're planning on it comming out in October
    I just wonder if the HL engine can handle the kinds of physics and player movement required for something like that. Melee combat can be more involved, but then again: I am by no means a coder.

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  11. #6

    Sniper's Avatar

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    Re: I'm an official developer

    believe it or not, it will do (and look) quite good in the regular HL engine. I cant wait to start on the HL2 engine >: )

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  13. #7

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    Re: I'm an official developer

    hmm... you better get on the ball then, look at the project status thingy... Sprites: 0%, the only thing thats in the same state as sprites is mapping!
    RAWGRLRLRLRRLGLRL!!!

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  15. #8

    Sniper's Avatar

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    Re: I'm an official developer

    lol.. we actually have a test map and a few sprites

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  17. #9

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    Re: I'm an official developer

    So is going to be a one-on-one fighting game a la Street Fighter, but in first person? The wbesite doesn't really make it clear except going on about stamina and special moves.
    Wintermute

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  19. #10

    Sniper's Avatar

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    Re: I'm an official developer

    I'm not even sure about that yet.. But at first, it will be Team Deathmatch, and as we release more updates, will will eventually release single player, and you can play the movie! =)

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  21. #11

    TheFeniX's Avatar

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    Re: I'm an official developer

    Are you going with a first or third person view?

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  23. #12

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    Re: I'm an official developer

    not sure yet.. but probably 1st


    just spam that site everywhere!!

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  25. #13

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    Re: I'm an official developer

    From my experience in playing JK1/2 and JA: melee combat from a first person perspective does not work. Especially with the acrobatics that you would want for an Inuyasha type game. You are literally going to give yourself motion sickness trying to keep track of your opponent. Also, just trying to keep the opponent in your FOV borders on impossible.

    I would recommend you test this out by playing J-O (should be in the bargain bin by now). Against slow moving opponents (stormtroopers) it's not an issue, but when you have the ability to jump 8x what a normal human could and move like a blur, you need to have a wider view and 3rd person gives you that.

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  27. #14

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    Re: I'm an official developer

    we can do this in HL too.. just wait and see.. it wont give you motion sickness (new code)

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