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#1 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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A new war game (real time strategy shooter): Field Ops
Blue's News reporting
Quote:
Looks quite arcade to me and I am not interested at this point. Just sharing the news... |
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#2 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: A new war game (real time strategy shooter): Field Ops
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#3 (permalink) |
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Banned
Join Date: Mar 2005
Age: 19
Posts: 138
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Re: A new war game (real time strategy shooter): Field Ops
Savage (2003) came out after NS (2002). So NS was the first RTS shooter that I know of.
This genre seems to be the new fad as of late, not sure if that is good or not. |
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#4 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,165
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Re: A new war game (real time strategy shooter): Field Ops
I recall there being one before I just forgot what it was called. (Before NS)
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#5 (permalink) |
![]() ![]() Join Date: Dec 2004
Location: Illinois
Age: 25
Posts: 1,929
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Re: A new war game (real time strategy shooter): Field Ops
Here is my major malfunction with this, and games like it (BF2 to an extent). Lag time, connection, accuracy. For the games to be as fluid as they need to be, I haven't had a good experience with a game of this type in the connection department. When you get into huge building placements, vehicles, aircraft etc... things tend to get jerky. I don't care how pretty it looks if you can't shoot your enemy because they live 50ms away but the server can't handle the load.
NS doesn't exactly fall into the connect problem department, because its all indoor maps with very few buildings, most the size of player models. NS rocks, period.
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It only takes 2 bites [insert parasite] to get to the center of a meatpop. TGNS Admin | NS Forum Moderator Digz | NS Play Tester Natural Selection | TGNS Primer | Communication Awareness! Army Info: Deployment or Bust - June 2009 |
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#6 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: A new war game (real time strategy shooter): Field Ops
Quote:
I don't understand what would make anything jerky... Think of the load on a BF2 server with 64 people on it, and then tell me how adding a few geometrically defined and static buildings would contribute much more load to the game.
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#7 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: A new war game (real time strategy shooter): Field Ops
Both Battlezone and Starsiege: Tribes had RTS/FPS gameplay before Natural Selection which had it before Savage which came before Battlefield 2 which came before Field Ops and Savage 2.
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#8 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: A new war game (real time strategy shooter): Field Ops
I'll be keeping an eye on this one. Although Savage 2 should be out by end of summer. It's a pretty good genre and it's getting press coverage. NS really broke through with the genre and Savage shows that this genre can sell.
My hope is there will be an implementation that has BF2 type squad command structure with VOIP. Savage had squad leaders but when commanders have to assign them, it's too much micromanaging when they have better things to do like develop the tech tree. VOIP would be welcome since Savage squads were non-existent. It was basically "move here" and "attack this". I would like to see the same command feature with VOIP but restrict the commands to a squad instead of issuing the command to every nearby teammate. Plus, it would be great if the commander could issue orders to the squads like BF2. |
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#9 (permalink) | |
![]() ![]() Join Date: Dec 2004
Location: Illinois
Age: 25
Posts: 1,929
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Re: A new war game (real time strategy shooter): Field Ops
Quote:
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It only takes 2 bites [insert parasite] to get to the center of a meatpop. TGNS Admin | NS Forum Moderator Digz | NS Play Tester Natural Selection | TGNS Primer | Communication Awareness! Army Info: Deployment or Bust - June 2009 |
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#10 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: A new war game (real time strategy shooter): Field Ops
Quote:
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#11 (permalink) | |
![]() ![]() Join Date: Dec 2004
Location: Illinois
Age: 25
Posts: 1,929
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Re: A new war game (real time strategy shooter): Field Ops
Quote:
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It only takes 2 bites [insert parasite] to get to the center of a meatpop. TGNS Admin | NS Forum Moderator Digz | NS Play Tester Natural Selection | TGNS Primer | Communication Awareness! Army Info: Deployment or Bust - June 2009 |
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#12 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: A new war game (real time strategy shooter): Field Ops
Something impressive... very impressive.. will be needed to follow Natural Selection.
If nothing sufficient becomes available, I'll be very disappointed.
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#13 (permalink) |
![]() ![]() Join Date: Dec 2004
Location: Illinois
Age: 25
Posts: 1,929
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Re: A new war game (real time strategy shooter): Field Ops
__________________
It only takes 2 bites [insert parasite] to get to the center of a meatpop. TGNS Admin | NS Forum Moderator Digz | NS Play Tester Natural Selection | TGNS Primer | Communication Awareness! Army Info: Deployment or Bust - June 2009 |
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#14 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: A new war game (real time strategy shooter): Field Ops
I'm looking hard at Savage2... This FieldOps game doesn't look very impressive.
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#15 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,165
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Re: A new war game (real time strategy shooter): Field Ops
Wait a min. This looks more like an RTS where you can actually take first person control of units. Doesn't seem to be MP at all.
__________________
RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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