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| General Discussion This forum is for any type of conversation that really isn't specialized enough to belong in any of the other forums. |
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#16 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,974
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Re: Gald to Find You Guys
The review page looked great. I would like to suggest one minor fix though!
On this page we are referred to as "Tactical Gamers": http://modnation.org/article8.html There is actually another site called Tactical Gamers and even another one called Tactical Gamerz. We are simply "Tactical Gamer".
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#19 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: Gald to Find You Guys
Hey Rocky. I will be in contact with you later today and we can get that review rolling.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#20 (permalink) |
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Join Date: Apr 2006
Posts: 1
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Re: Gald to Find You Guys
Hey Guys,
Thanks for the warm welcome. to TG. The Mod Nation staff is working hard to reach out to many different groups and give them some exposure on our site as well as get the Mod Nation name out to folks. Dome Mod Nation |
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#21 (permalink) |
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Join Date: Oct 2005
Location: Glendale, AZ
Age: 37
Posts: 2,983
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Re: Gald to Find You Guys
Maybe you guys should hop on during one of our Tacmod nights to get a better understanding of the Tacmod and how it is played here at TG. Even Vanilla is played differently here at TG. You guys might be able to have a different perspective after actually playing it with TG folks and maybe a different perspect of TG itself. Just a thought we play Tacmod on Thursdays and Sundays on our server 1. Welcome to TG Mod Nation
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#22 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: Glad to Find You Guys
Tactical Gamer releases Tactical Mod Announcement should explain a little about the mod and give a list of high level features to show in the review.
Tactical Mod website for all of the latest news, announcements, forums, etc. Tactical Mod Nights Announcement for those interested in trying out the mod TG-style on our 64-player server.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#23 (permalink) |
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Join Date: Apr 2006
Posts: 12
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Re: Glad to Find You Guys
Hi asch, 2 of your links in your previous post are covered. the third, tac mod nights, should be posted by you in our forums. Dome has created a thread for your mod. now we just need you guys to put in your 2 cents there so we can get something going for ya. i would be happy to post a link to our thread for ya, but i still cant yet. so just go to our site, then to the community page, then forums link. you will see a thread created soley for ur mod. jump on and start some drama ;~)
feel free to put in any links to your site that u want. we want people to be pointed in your directions.
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Yare1000RR Site Admin~Modnation.org |
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#24 (permalink) |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,360
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Re: Glad to Find You Guys
Yare! You should hop on in a few minutes to server #1 (70.86.19.218) and try out TacMod...
The server will be restarted as soon as this last round of vanilla ends!! There appear to be a lot of people "home" for Easter so the population may not hit 64 but it'll be populated enough to get a good feel for the mod... |
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#25 (permalink) |
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Join Date: Apr 2006
Posts: 12
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Re: Glad to Find You Guys
Coridon, thank you for the invite. Im sorry I missed it, but due to a horrible sinus headache, Ive only been able to look at this monitor for short periods of time. I do plan on joining you in the near future though. I shall do my best to play with you guys on thursday and recieve a proper butt kicking from ya lol. Been so busy lately, not getting much game time in, so I should make good target practice for most of ya;~) Cya on the battlefield!
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Yare1000RR Site Admin~Modnation.org |
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#26 (permalink) |
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Join Date: Apr 2006
Posts: 12
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Re: Glad to Find You Guys
ah man, totally forgot....for those of you server admin guys, in our forums, we have threads from other server admin helping eachother with codes, bug fixes, and just plain good old free help. so if you need help, want to help, or just check it out, go to
ht t p:// fyghtclub. net/modnation/index.php
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Yare1000RR Site Admin~Modnation.org |
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#27 (permalink) |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,360
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Re: Glad to Find You Guys
Hey, only five more posts and you can do this unassisted!!
http://fyghtclub.net/modnation/index.php Apparently, "Y" is used as a vowel here and not as a consonant. You missed a really great night of TacMod, btw.... |
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#28 (permalink) |
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Join Date: Apr 2006
Posts: 12
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Re: Glad to Find You Guys
hahaha, yeh, almost there Coridon ;~)
well, since no one here has came to our forums and started a thread for you guys, we went ahead and did it for ya... htt p://fyghtclu b.net/modnation/viewforum.php?f=21 take a look and add your 2 cents. we have a few clans visitinig us regularly, and one of them is wanting to move his group to another game. maybe you can help get his attention and set up some battles. good luck
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Yare1000RR Site Admin~Modnation.org |
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#29 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: Glad to Find You Guys
One thing to note is that we're not necessarily trying to make a realism mod... but we do try to throw in realism where it doesn't effect gameplay. You may want to change the sentence at http://modnation.org/index-1.html to read "See Tactical Gamer's Tactical Mod for BF2".
I'll also get over there to start spreading the Tac Mod word.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#30 (permalink) |
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Join Date: Apr 2006
Posts: 12
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Re: Glad to Find You Guys
cant make the game. sorry guys, but for some reason, i can no longer connect to the account server for BF2. i have always, since day one had trouble getting connected for some reason. now i just cant even get connected no matter how long i wait. this is another reason why i dont condone games with a master log-in server. until recently, no one i had talked to had this prob, but in the past few days, several have complained. anyone here having this trouble, or know a solution?
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Yare1000RR Site Admin~Modnation.org |
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