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| General Discussion This forum is for any type of conversation that really isn't specialized enough to belong in any of the other forums. |
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#1 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,399
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It's officially a POS
http://pc.gamespy.com/pc/soldner-sec.../528506p1.html
Well I've looked for some decent reviews but I didn't find one. I'm talking about Soldner: Secret Wars. It seems to look and play as badly as the demo did. I'm actually quite annoyed that they'd release such a POS - we don't need shoddy games developers. Thank god for demo's eh lol ![]() |
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#2 (permalink) |
![]() Join Date: Jun 2004
Location: Syracuse, NY
Age: 42
Posts: 504
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Re: It's officially a POS
It's really dissappointing. I followed this game from the early stages of development. I really had high hopes that it would turn out to be a great tactical shooter. I kinda looked at it like the next generation of Operation Flashpoint.
Oh well, thank God for JO. ![]()
__________________
“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook |
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#5 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,494
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Re: It's officially a POS
Quote:
We don't even have to play the beta demo (ala Soldner) to know not to get our hopes up. |
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#7 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,399
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Re: It's officially a POS
Quote:
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#8 (permalink) |
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Join Date: May 2003
Location: Tecumseh, ON Canada
Posts: 287
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Re: It's officially a POS
Soeldner demo stunk--why they would ever put such a shoddy version out, is beyond me. Those of you that play JO--talk about night and day demo releases when you compare Soeldner to JO. The Soledner developers shot themselves in the foot with their substandard demo release, and never recovered.
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#9 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,494
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Re: It's officially a POS
I read a bit on their forums during the beta demo "tryout" (never actually tried it since it didn't work). The game was in development for a long time (~2 years). I see JoWood as a small developer that hasn't put out a lot of A-quality games. The best I've probably seen from them lately is Silent Storm. They've previously done niche puzzle/simulation games like Traffic Giant (nice little game but never popular). So, they flunked in their first game in the FPS genre. I think it was a combination of inexperience (I flinch at their user interface design, both menus and in-game) and money. They wanted to shove an unrefined product out the door to start making money off a long development schedule thinking it would be good enough.
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