-
08-11-2006, 10:31 PM #16
Re: EVE POS destruction video
I'll try to sum up where we've been and what we've done so far.
Tactical Enterprise Group Ltd. (TEGL) was formed last December by Apophis and immediately attracted a number of TG members who wanted to try out Eve. A few of us had played for some time and joined up.
In Eve, space is divided into three different zones based around security, and multiple regions band systems based around faction ownership.
High Security (hisec) is owned generally by a Non Player Faction and this forms the backdrop and storyline of the Eve universe. Hisec is aggressively patrolled by the Universal peace keeping force (CONCORD) who will attack any player that commits an aggresive act against another player or property (i.e. some badass ships appear and work you over).
Low Security Space (losec) is also controlled by the NPC factions but is not patrolled by CONCORD. This is a zone of danger, as pirates and other malcontents lurk here, preying on the unwary. In losec, players can attack each other, although they can suffer a hit to their security status as a result.
0.0 Space (0.0) is beyond the territorial control of the NPC factions and essentially here, it is the frontier, players can and do carve their own empires out of the anarchy and lawlessness.
With that little primer out of the way, TEGL started in hisec space and the first couple of weeks were fun with everyone learning the game and getting used to how things worked. We had a fairly regular stream of new TGers who wanted to try Eve out and our little corp grew pretty rapidly to 20-30 people. We spent this time flying together in patrols, with some of us older players showing the new guys the ropes. Not long after this, we apparently threatened one of the local powers and a small time mercenary corporation declared war on us. In Eve, if a corporation pays a small fee to concord, they can declare war on another corporation and fight anywhere. The authorities turn a blind eye as long as there is no collateral damage. In no real position to fight (both skill, experience and money wise), we ran.
We relocated quite literally to the other side of empire, and regrouped in a system in hisec that bordered on some good losec hunting grounds, and more operations took place. We slowly started to build some assets due to friendly contact with some of the locals, and settled in. There was a "golden period" of a couple of months where we got friendly with a bunch of other players in the losec area of the region we were operating in, and helped these people fight some wars, all the time, our players gained experience and learned new and interesting aspects of the game.
The second phase of TEGLs development came when the corporations we were operating with decided to form an alliance. An alliance is an in game mechanic in eve, allowing multiple corporations to form a single political entity. We joined the Assembly of Ancients alliance as a director corporation, along side some of the other locals (which included the Eve branch of The Older Gamers, who are pretty aligned to TG thinking). Very quickly this alliance numbered 700 strong. At this point, TEGL was accruing assets in the form of blueprints, which in Eve allows you to manufacture items (like ships and equipment) to sell on the markets or use, and growing wealth. We purchased and erected our first player owned station, a small one, that we used as a forward base in a neighboring losec system that we mined and patrolled a lot. Things were good and although some of the people playing had left and new faces had joined, we had a pretty stable thing going and participated mainly in anti-piracy efforts in the local area, as well as the aforementioned economic activites.
This attracted unwanted attention and we very quickly found ourselves in war after war with increasingly competant mercenary organizations. At first this was fun (I think the war part of it has always been fun for the TGers) but a lot of people in the alliance did not share this mindset and as we came under siege for the third time, cracks in the alliance began to show. Internal strife and politics reached desperate proportions and came to a head when we came under attack from one of Eves top mercenary outfits, Contraband Inc.
TG members played a vital role in this war, because, although we got thumped soundly by these mercs, there were several important (for morale, if nothing else) victories that were lead by TEGL members, including the downing of a Navy Issue Megathron battleship (Navy Issue ships in eve are hyper-rare versions of ships that are very, very expensive). Increasingly, strife with one of the other corps in the alliance got to much and a decision was taken to boot them from the alliance. The war ended, but tensions in the area were high. Eventually, this other corporation turned on us and destroyed two POS that we had put up to harvest industrial resources.
The key point to take from this was that Eve is a harsh universe, full of treachery and backstabbing and this is what makes it a lot of fun, and unlike almost any other game I've played.
Now we are in the third phase of TEGL. We have accrued quite a lot of assets and are a budding industrial powerhouse, and although still small, have been recruiting players from Eve to join us. Some have stayed on and show a good TG mindset. We have cornered several markets through research and production, and keen market manipulation. Recently, we joined another alliance, who, whilst smaller than the now dead Assembly of Ancients, has much less melodrama and some strong ambitions. We have been involved in a bitter fight against pirate types to secure a corner of 0.0 space and an important 0.0 chokepoint that provides entry and exit from empire space. That provides the backdrop to Turbos video and is currently where we find ourselves. We have just gotten into a new war with a fairly significant enemy and are preparing for an interesting weekend of combat alongside our alliance against these new enemies.
Thanks for taking the time to read. Obviously, I glossed over a lot of stuff that has occured in the 8 months since the corp was born but that should give you a general feeling for what we've done.
Remember that if any TG member wants to try out eve, there is a link to a 14 day free trial in the Eve-Online section of the TG forums. We will be there to help and get you into the game, and TEGL will always be open for TG members to join, even on a trial basis (if we recruit in Eve, we generally require a longer term commitment). Feel free to post any other questions you have about Eve, TEGL or other things that you may want to know about what TGers are doing in this great game in the Eve Forum.
Do or do not, there is no try....
-- Yoda, Dagobah
-
08-12-2006, 11:13 AM #17
Re: EVE POS destruction video
Whoa, great stuff!
-
08-12-2006, 12:15 PM #18
-
08-15-2006, 11:48 AM #19
-
08-18-2006, 03:47 PM #20CryForMeGuest
Re: EVE POS destruction video
next step: complete control of Jovian space. I expect you all in enigmas by the end of the week.
Good job on the POS guys! How long was the siege anyway? Looked fairly short from the video, but i know how video cutting goes.
-
08-18-2006, 04:16 PM #21
Re: EVE POS destruction video
6 hours for the whole thing i beleive....
that sounds like a good idea trooper.
-Vulcan
-
08-18-2006, 06:10 PM #22
-
08-19-2006, 08:53 PM #23CryForMeGuest
Re: EVE POS destruction video
I used to play eve. Would still be playing if i could afford to, but bills have mounted and my paycheck just isnt big enough to accomodate everything I want. I'll probably be going back to it in a few months. But as far as my character, the only character I use is actually my second character. My first character I made, beefed up some, joined a corp who proceeded to get wardec'd by BoB, and then wound up sitting camped in a station for several days before getting sick of it. So in the effort to enjoy my gameplay for a longer period, I left my second character in the noobcorp. I can fly BS with about 80% maxed out missile skills and I just kinda spend my time flying around 0.0 ratting...well, when i was playing anyway.
But i've been around the TG community for a while now (on the natural selection server 99% of the time) and have given some serious thought to getting out of the noobcorp when i get eve back up and going. I'll let you know
Again, GJ on the POS, i know what a pain those sieges can be, especially the long ones like this one...after a while just sitting in one spot spamming F-keys and launching drones gets old. Hats off to ya!
-
08-19-2006, 09:04 PM #24
Re: EVE POS destruction video
The key with this seige was teamwork in using repair drones to keep everyone alive. Yes, it may seem strange to players of other games to sit in one location for 6 hours spamming torpedos at a static target, but in the context of Eve, this was both vital to our alliance and a lot of fun.
When you decide to come back to Eve, CryForMe, feel free to look us up.
Do or do not, there is no try....
-- Yoda, Dagobah
-
08-20-2006, 09:48 AM #25
Re: EVE POS destruction video
So, I take it Eve combat isn't fly around in a fighter's cockpit and shot at things wil using your reaction time and such to dodge oncoming fire and floating debre?
Personally, I prefer the type of space combat I just described. Capital ship battles are okay, but I always liked the idea of flying around in a fighter or bomber craft, ala Free Space 2.
Suppose that's why I await eternal silence 2.
Not for the Glory. Not for the Honor. For the Team.
Second Life
Let your creativity flow in a fully functional MMO enviroment
-
08-20-2006, 03:33 PM #26
Re: EVE POS destruction video
About the closest you get to that is double clicking in space to fly in a particular direction. In the interceptor ship class (small, light, very fast frigates), this is viable and pretty close to manual flying @ speeds of 4-5 km/s.
Most combat in eve is more tactical, requirimg management of range, transversal velocity, targetting systems, energy and offensive and defensive systems.
The game mechanics for these are right click menus and keyboard shortcuts, as well as clickable buttons on the UI, much like other MMOs. The action can be fairly fast paced sometimes and does require precision and knowledge of both yours and the opponents capabilities.
Although there is no "in the cockpit" action, I would say that reaction time and reflexes can play a large part, esspecially in multi ship furballs, when you are in a smaller ship tackling larger ships with multiple defensive systems. Most of the time the focus in Eve combat is not even really the shooty-shooty bit, its the prep work and manuevering for tactical advantage, which requires good teamwork, scouting, situational awareness etc.
From time to time, we'll try post some videos of TEGL in combat so you guys can get a feel for it.
Do or do not, there is no try....
-- Yoda, Dagobah
-
08-23-2006, 08:36 PM #27
Re: EVE POS destruction video
Well basically its like playing a racing game but from an outside view, you might not see the cockpit but you still have all the controls.
You have to direct the ship, manually flying using a joystick and trying to use your ships strengths while avoiding the enemies strengths would be very complicated. For example a Megathron does a huge amount of damage up close (3km) but after 10km its damage drops off significantly. A Tempest while its peak damage is 5km range but much lower than a Mega since it uses different weapons as its a different races ship, its best range of fighting is 8km to 18km where the Mega's damage has dropped off to below the Tempests, so you have to try and control the battle. Other fights such as Mega vs Mega will just be a pure streetbrawl at point blank range of whos setup + skills are the best.
You have to activate modules, which if every module that has to be activated to use (some are passive modules) on a battleship that could be 19 buttons.
While controling modules you have to fly your ship, target enemies, control your drones (little pilotless fighters you can deploy).
All the while you have to consider who to attack, do you take out there drones first? should you go up close or stay at range? which requires knowledge of the ships abilities but also the pilots and how that ship is typically setup.
To manually fly while doing all this isn't really possible tbh, as it is there is so much to manage and do trying to fly at the same time would be to hard for most. It would also require a better physics coding as currently weapons fire can pass through ships, asteroids, stations and such until it hits (or misses) the target it is fired at.
p.s. I loved Tie Fighter. pew pew pew lasers rock!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote

.
.
.
. 




Bookmarks