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Old 07-27-2004, 05:18 AM   #16 (permalink)
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Re: ps2,gc,xbox > pc ?!?

And then there's the registry
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Old 07-27-2004, 09:42 AM   #17 (permalink)
 
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Re: ps2,gc,xbox > pc ?!?

I've been using computers a long long time, but I'm In school for Network Admin/Support, and I wont be the first to say that computers can be much more complicated than meets the eye.

There's much more expandability with PCs, but mainly, I think theres just one problem.

Game Developers are looking for a cheap, easy way to make a game. That means the standardized equipment will show clear lines of the hardware limits.

Any time you plan to create a multi-platform game, one end gets the shaft. One company I used to respect, but now do a bit less due to this, Eidos. It started with Deus Ex: Invisible War... I loved Deus Ex. It was like one of my favorite games. But Invisible War... Good game, but It was easy to tell, the game diddn't feel native to PCs. My computer's Hardware is a great deal better than an X-Box's but I still had to make a bunch of changes just so my computer could run the game.

Since then I've also Bought Theif 3, also made by Eidos, and I get the same exact feeling... It's a feeling that I payed $40+ for a watered down version of a game. And unfortunately, I dont think that'l go away... It'l slowly get worse.
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Old 07-27-2004, 09:47 AM   #18 (permalink)

 
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Re: ps2,gc,xbox > pc ?!?

Quote:
Originally Posted by CingularDuality
You're agreeing with him and you don't even realize it... The advantage that consoles have is that any dummy can use them.
The one advantage. Having one (actually two) advantages over a system does not make it better than the other. Saying that ease of use and cost determine what's "better" is the same as saying a Ford Pinto is better than a Dodge Viper because of the same.

Besides, I've noticed a much larger discrepancy in the amount of crappy console games than PC games. If they ever ported Britany's Dance Beat over to PC: I've (thankfully) never seen it.
Quote:
Originally Posted by =Sarc=
You missed the part about running the game. Installing isn't so bad but what happens when the user runs the game and it crashes. Some will not understand what just happened and may not be familiar with PC's to troubleshoot the problem. I wasn't very clear on that part but this is what I meant.
Console games do have bugs just the same as PC games. You tend not to notice them as much because the games are more simplistic than most PC games. Once you get into larger code games, you have some of the same issues. I had Knights of the Old Republic for X-Box lock-up on me numerous times. They were able to patch this in the PC version.

Consoles also suffer from being behind the times. Hell, Halo was one of the greated Console games of all time, and it was originally designed for PC and I have pictures of an early build on the back of my VooDoo 5 box (three Master Chiefs getting into a warthog). It was old as dust before it even came out.

It's always easier for console programmers because they are already working with dated equipment and have no need to "push the envelope." I'll bet money you don't see programmers wasting time trying to code Doom3 or HL2 for console. Even if they port it, they'd both look like crap.

Quote:
And spend hours on the phone with tech support or wait for them to e-mail you an answer.
Have you ever called Dell Tech Support?

Let's get back to the original topic: Console games > PC games?

FPS: No console could ever hope to match the basic keyboard and mouse. I've played two good FPSs on Console. Goldeneye 64 for N64 and Halo for X-Box. Both would have been 100 times better on PC. Anyone who has played UT for PC, then played the absolutely craptactular PS2 port would know how bad it can get.

Strategy, Simulation: Try precision selection of units with a joystick while the rest of us Zerg rush you.

Sports, fighting, Racing: Advantage consoles only because these games are by nature "popcorn" games and inherently multiplayer with no worries about split screens.

Graphics: Duh. By the time they had ported UT over to PS2, the PC version had been out for years and the graphics still looked like garbage on PS2. Yet I could run 1024x768 on my PII 400 Mhz and VooDoo5 (YES!).
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Old 07-27-2004, 10:47 AM   #19 (permalink)
 
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Re: ps2,gc,xbox > pc ?!?

Quote:
Originally Posted by TheFeniX
Have you ever called Dell Tech Support?
Not their tech support but I have called sales and while the service is good it is frustrating when you're trying to find out why your ordered was canceled. Calling support could be frustrating for others when a problem needs to be solved immediately. Given that companies are often using overseas workers for phone support, it just got even more frustrating. Imagine calling tech support and getting someone with a thick accent.

Even though I detest consoles, they do have their place in the gaming world. Each platform will cater to a certain audience as each game targets certain types of gamers. Just like you or I would not want to play Britney's Dance Beat, some will not want to play a PC game.
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Old 07-27-2004, 04:04 PM   #20 (permalink)
 
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Re: ps2,gc,xbox > pc ?!?

wow, you guys are really helpful...thanks for all your help. but i still love my pc just cuz
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