![]() |


|
|||||||
| General Discussion This forum is for any type of conversation that really isn't specialized enough to belong in any of the other forums. |
![]() |
|
|
Thread Tools |
|
|
#32 (permalink) |
|
Join Date: May 2005
Location: Norwich, UK
Age: 28
Posts: 4,233
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
Picked up DC, got some games knowing now. Me and Yriel played a 2 hour epic 1v1. I lost about 4 times but he didn't realise it, so in the end I won.
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#33 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
I've just finished the campaign mode after 2 days. It was ok but it's a shame there's no way to get the hero units in skirmish mode.
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
#34 (permalink) |
|
Join Date: Nov 2006
Posts: 933
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
Heh. Yeah, I thought the same thing. But when you think about it, the heroes with full wargear are beyond uber. They'd upset game balance more than just a little.
What difficulty did you play on?
__________________
|
|
|
|
|
|
#35 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
Quote:
We're gathering at 7pm this saturday (5th) on teamspeak. If you have the dark crusade expansion then do join us.
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
|
#37 (permalink) |
![]() Join Date: Dec 2005
Location: Palo Alto, CA
Posts: 1,277
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
Now that I'm back from vacation, I will be there to crush all the deviants under my terminator armored boots...
__________________
Do or do not, there is no try.... -- Yoda, Dagobah |
|
|
|
|
|
#38 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
I just downloaded the mod editor but it's a pile of pants.
![]() I did find a mod that replaces that less-than marine commander with the original version though. I'll try that out this week.
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
#39 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
I gave up on mods for DoW. I never found a 100% stable mod yet. Although Steel Legion was very well done. After about 45minutes it would crash. More players the quicker it crash. Theres a new Tyranids mod out I been eyeing up.
__________________
![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
|
|
|
|
|
#40 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
All I really want to do is make the hero units available in skrimish and increase / remove the population cap.
__________________
BFCL TF2 league admin
![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#41 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 2,762
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
Cant remove the cap. Necros be to over powered again because of their freebe Warriors.
Although, yes. I like to see hero research upgrades like you can get in the campain. But you can only select a few per map. Like the Necro load's special ablities.
__________________
![]() ![]() ![]() ![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
|
|
|
|
|
#42 (permalink) |
|
Join Date: May 2005
Location: Norwich, UK
Age: 28
Posts: 4,233
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
Overall I think the characters in DoW are still a bit overpowered as it is. God forbid they take it back to a time when 40k was all about 1 or 2 uber characters ripping through everyone else.
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
#44 (permalink) |
![]() Join Date: Dec 2005
Location: Palo Alto, CA
Posts: 1,277
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
One thing to remember about the cap, is that its also there to give the game engine enough time to calculate stuff and maintain performance. Increasing it too much might introduce some bad stability/frame rate issues.
__________________
Do or do not, there is no try.... -- Yoda, Dagobah |
|
|
|
|
|
#45 (permalink) |
|
Join Date: Nov 2006
Posts: 933
|
Re: Warhammer 40000: Dawn of War --- Game Night Announced
That's no lie. I played a 3v3 skirmish vs the AI the other night to dust off my skills and try out some ideas I had. Even then my PC started to chug once I and my 2 AI allies plus enemies had all our units on screen blasting away. It's worse still online in an 8p game. But then again, my PC isn't anything to write home about, really, and is starting to feel its age.
The thing to remember is that, even with only a handful of squads available, there are still lots of units on screen; at least as many as contemporary RTS games like WCIII, if not more. The Orks, for instance, can field squads of up to 17 orks per squad (to a total of 100 at 1 cap per ork). It only feels like less because you control groups rather than individual units. Well, that’s my take on it anyway.
__________________
Last edited by Braidedheadman; 05-03-2007 at 04:05 PM. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

