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Old 04-28-2007, 08:48 PM   #31 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

kk
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Old 04-29-2007, 06:53 PM   #32 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

Picked up DC, got some games knowing now. Me and Yriel played a 2 hour epic 1v1. I lost about 4 times but he didn't realise it, so in the end I won.
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Old 04-29-2007, 09:10 PM   #33 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

I've just finished the campaign mode after 2 days. It was ok but it's a shame there's no way to get the hero units in skirmish mode.
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Old 04-30-2007, 03:34 PM   #34 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

Heh. Yeah, I thought the same thing. But when you think about it, the heroes with full wargear are beyond uber. They'd upset game balance more than just a little.

What difficulty did you play on?
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Old 04-30-2007, 07:24 PM   #35 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

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Originally Posted by Braidedheadman View Post
Heh. Yeah, I thought the same thing. But when you think about it, the heroes with full wargear are beyond uber. They'd upset game balance more than just a little.
Dammit I want my cyborgs!!

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Old 05-01-2007, 11:36 AM   #36 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

Done and done.
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Old 05-02-2007, 05:06 PM   #37 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

Now that I'm back from vacation, I will be there to crush all the deviants under my terminator armored boots...
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Old 05-02-2007, 05:24 PM   #38 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

I just downloaded the mod editor but it's a pile of pants.

I did find a mod that replaces that less-than marine commander with the original version though. I'll try that out this week.
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Old 05-02-2007, 05:53 PM   #39 (permalink)



 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

I gave up on mods for DoW. I never found a 100% stable mod yet. Although Steel Legion was very well done. After about 45minutes it would crash. More players the quicker it crash. Theres a new Tyranids mod out I been eyeing up.
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Old 05-02-2007, 06:04 PM   #40 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

All I really want to do is make the hero units available in skrimish and increase / remove the population cap.
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Old 05-02-2007, 09:57 PM   #41 (permalink)



 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

Cant remove the cap. Necros be to over powered again because of their freebe Warriors.

Although, yes. I like to see hero research upgrades like you can get in the campain. But you can only select a few per map. Like the Necro load's special ablities.
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Old 05-03-2007, 11:22 AM   #42 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

Overall I think the characters in DoW are still a bit overpowered as it is. God forbid they take it back to a time when 40k was all about 1 or 2 uber characters ripping through everyone else.
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Old 05-03-2007, 12:00 PM   #43 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

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Cant remove the cap.
I'll settle for increasing it. I saw a mod that changed it to 999 but it didn't work.
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Old 05-03-2007, 02:11 PM   #44 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

One thing to remember about the cap, is that its also there to give the game engine enough time to calculate stuff and maintain performance. Increasing it too much might introduce some bad stability/frame rate issues.
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Old 05-03-2007, 03:15 PM   #45 (permalink)
 
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Re: Warhammer 40000: Dawn of War --- Game Night Announced

That's no lie. I played a 3v3 skirmish vs the AI the other night to dust off my skills and try out some ideas I had. Even then my PC started to chug once I and my 2 AI allies plus enemies had all our units on screen blasting away. It's worse still online in an 8p game. But then again, my PC isn't anything to write home about, really, and is starting to feel its age.

The thing to remember is that, even with only a handful of squads available, there are still lots of units on screen; at least as many as contemporary RTS games like WCIII, if not more. The Orks, for instance, can field squads of up to 17 orks per squad (to a total of 100 at 1 cap per ork). It only feels like less because you control groups rather than individual units. Well, that’s my take on it anyway.
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