A revealing conversation with the co-founders of GRIN.

Quote Originally Posted by Gamasutra
Bo laid down a harsh reality of game development. “Really, to get started, you’re not making a game for a gamer, you’re making a game for a publisher," he said. "And that’s how it is. They know the product, they are paying for the product, and they want you to pull through... on time.”
Can't help but read some thinly-veiled disdain for Ubi in this article.