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| Ghost Recon Advanced Warfighter - General Discussion General Discussion for Ghost Recon Advanced Warfighter. |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Spoiling Mission Replay
I'd like to (re)emphasize this point about cooperative play:
Even though you may have played through a certain map/area before, it doesn't mean other people in your team have. Don't spoil the action for them by giving warnings about impending danger. Handle each run-through as if it were the first time. This is an SOP at Tactical Gamer for the original Ghost Recon, and it should be just as applicable to GRAW. Also, on a related note, keep in mind that Dead Men Don't Talk. |
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#3 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 4,001
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Re: Spoiling Mission Replay
I agree, but not always easy... lol... like last night in SWAT and the guy behind the AC, I knew I shouldn't say anything but did... but there random placements, and I was still alive...
Isn't GRAW random locations of bad guys, or are they always in the same spot? |
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#5 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Spoiling Mission Replay
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#6 (permalink) | |
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Join Date: Jul 2005
Posts: 4,494
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Re: Spoiling Mission Replay
Quote:
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#7 (permalink) | |
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Join Date: Aug 2005
Posts: 3,899
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Re: Spoiling Mission Replay
Quote:
Additionally, in GRAW, the lone baddies will always be in the same general area. This means that there are certain areas where you're almost certain not to encounter anyone and then there are areas where you are almost certain to encounter someone. Almost everyone I've played multi with is aware of all the possible locations: once we clear one of the hotspots, everyone relaxes and runs full speed to an area where we know we will encounter a sniper, we clear him, then approach an area where we know there will be a large cluster of baddies, and so on. Additionally, the GRAW demo has at least two explicity scripted and unvaried events. There are also, as have been mentioned, machine gun nests whose locations and facings do not vary. So, in this respect, I'd say that the GRAW demo has a far less dynamic variation of bad guy locations than SWAT4.
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#8 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 27
Posts: 1,636
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Re: Spoiling Mission Replay
There are a handful of baddies that are set to spawn randomly in the demo. Most, if not all of them are "sniper" baddies. They spawn in on a rooftop when you walk into an area. However, they don't always spawn in on the same rooftop, there are 3 or 4 different rooftops that are randomly picked for the sniper to spawn. Other than that, the baddies do seem to just walk around on their own. Meaning you can't ever be sure EXACTLY where they will be, just the general area.
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#9 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: Spoiling Mission Replay
In the full version, the enemies walking paths seem to change from saved game to saved game and they seem to spawn randomly. I'd have to test this further to be definite, though.
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