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| Ghost Recon Advanced Warfighter - General Discussion General Discussion for Ghost Recon Advanced Warfighter. |
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#1 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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GRAW patch and future
My crystal ball (the internet) tells me there is a patch dropping in a day or 3. I am wondering what the future of GRAW is at TG here. I have cold turkied msyelf from the BF2 shennanigans and am loving the less frustrating and more rewarding gameplay of GRAW.
My question is, where are we going from here? GRAW support at TG is composed of what seems to be the same 4 or 5 guys. This low number seems to inhibit us all connecting and wanting to play at the same time. I'm hoping this patch, and the following patch bring up the numbers! What I hope for the future of GRAW at TG: 1. Who's going to hop into this map editor and start creating some NEW, TACTICAL maps? This is step #1. I've beaten the game and got used to all the stock maps and need something new, stat! 2. I have also gotten over the learning curve of the game and now desire more realistic, more difficult play. We need some modders to crack into the code and start making this happen. I've pretty much stopped using the overhead tactical map, as I think it removes some of the realism and fun. After this patch I will probably get a clean hud mod that removes the diamonds, etc. One thing that doesn't seem to enthrall me though is putting the game on 'hard'. I'm more interested in more opponents, or at least larger groups of opponents. Hard mode doesn't do this, it just lowers the number of hits you can take and seems to raise the opponents accuracy a bit. I understand a good tactical game means you strike first and shouldn't be getting shot at much. BUT, there are times in the game where you are defending a position and get forced into a firefight (where the enemies know you are there). In these situations I think setting it on HARD can just prematurely end the game. You WILL get hit. I think the amount of damage you can take is actually pretty good on normal. You can still die in 1 shot at full health if you get hit in the wrong area (as I found out last night). I think we should put together a list of some of the mods that are already available and create a 'TG package' that we all use and play with. Oh and more people at TG need to get into this game. The end.
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#3 (permalink) |
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Join Date: May 2006
Location: Alexandria, VA
Age: 27
Posts: 1,164
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Re: GRAW patch and future
Agreed, we need new content and more support from the community. I idle the GRAW channel in TS pretty much every evening when I get home from work, and last night was the first time in about 2 weeks I've seen anyone join me (thanks, BHack... good times).
I'm not saying people should be beholden to play GRAW, but it doesn't hurt to check TS now and again if you have some free time and feel like playing a mission or two. BTW, I wonder if it's possible to stop you from seeing enemies on the tac map. I have the clean HUD mod, but it still highlites baddies with a pink diamond on the tac map for some reason. |
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,947
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Re: GRAW patch and future
I too am waiting for the patch. Trying to get people on at the same time is a hit and miss.
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![]() ![]() Tactical Game Primer|Call of Duty - Official Rules, Announcements & SOPs|Have a problem? Need an admin? TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon." Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality." kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play." |
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#5 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: GRAW patch and future
ORGANIZATION SOP:
If you are willing to play GRAW, just HOP in the TS server and idle. This is what I have been doing for weeks now. I'll often sit entire nights there, but every now and then I'll hear a voice from nowhere startling me into the realization that someone wants to play GRAW. What I do sometimes, is just get in the channel and then turn my speakers up and go to another part of the house/watch TV/etc. This often scares the **** out of my roomates but works great!
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#7 (permalink) | |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,504
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Re: GRAW patch and future
Quote:
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|TG-22nd|Grunt ![]() "When force is necessary, it must be applied boldly, decisively, and completely. But one must know the limitations of force; one must know when to blend force with maneuver" - Leon Trotsky |
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#9 (permalink) |
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Join Date: Aug 2005
Posts: 3,850
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Re: GRAW patch and future
Are we still not interested in Domination mode? That's really the only aspect of this game which interests me anymore...I don't like shooting robots that much (excpet for SWAT4!).
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Current good song: Justice - Stress "$250,000 a year won't get me to Central Park West."
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,919
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Re: GRAW patch and future
I would be all over GRAW if we had dedicated servers. We're watching it VERY closely though. I think you will see it explode here at TG once we have the capacity to run 24x7 Co-Op servers and have a map editor to start designing custom missions. I spent a lot of time building original GR missions, and I can't wait to do the same with GRAW.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#11 (permalink) |
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Join Date: Jul 2005
Location: Pueblo, CO
Age: 31
Posts: 518
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Re: GRAW patch and future
I think GRAW would of been more successful if the updated PC version was released the same time the XBOX 360 version was released. I know the port of the 360 to the PC version was bad, but they should of released a beta version to be tested, so both the PC version and XBOX 360 versions were not identical and should of been released at the same time.
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#12 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,494
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Re: GRAW patch and future
Quote:
I suspect both reasons are true. Any aspects of the PC version that are bad or lacking should not be blamed on a poor port. That's giving the devs too much credit. If something is poorly done, there's no excuse except poor design and planning. |
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#13 (permalink) |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 36
Posts: 752
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Re: GRAW patch and future
You raise some good points. I for one was very excited for the release of this title. Truth be told, I have maybe 4 hours in the game. Without the server binaries, I have not really found it worth while to jump in a game. I am hoping that when they are released, we may see some more folks willing to have a look at the game.
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![]() ![]() ![]() ![]() ![]() A good man stands up for himself. A great man stands up for others. |
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#14 (permalink) | |
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Join Date: Jul 2005
Location: Pueblo, CO
Age: 31
Posts: 518
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Re: GRAW patch and future
Quote:
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