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Discussion: Ghost Recon Advanced Warfighter / Ghost Recon Advanced Warfighter - General Discussion - Tactical Gamer GRAW Report, 09/05/2006 - Originally Posted by TG_Bubba I will say this, it is a VERY SLOW PACED GAME.
  1. #16

    Strag's Avatar

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Quote Originally Posted by TG_Bubba View Post
    I will say this, it is a VERY SLOW PACED GAME.
    And that's a Good Thing.

    Heh, remember the one guy (RedBaron, maybe?) who joined us last night and ran headlong right into that uncleared area near the west gate? He lasted, what, maybe a minute in total?

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  3. #17

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    and those types of players will be TKed if they endanger the team and mission.
    that sounds like a good idea trooper.
    -Vulcan

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  5. #18

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    I have graw. Is the AI better in OGR mode?

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Quote Originally Posted by BHack View Post
    I have graw. Is the AI better in OGR mode?
    I'd say it's better than the AI in original Ghost Recon. The tangos are very nasty.

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  9. #20

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Quote Originally Posted by Trooper[SNPR] View Post
    and those types of players will be TKed if they endanger the team and mission.
    Actually, there is a /kill command now for admins, so Leaders won't have to TK problem players anymore. Admins can also kick and/or ban, if necessary.

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  11. #21

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Pulse racing, heart thumping.......sweating.....must resist..........

    Could this be the methadone that breaks my WoW addiction....<SHUDDER>
    “Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook

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  13. #22

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Ok,

    GRAW is purchased, installed and being tweaked. Bear has a LONG LONG way to go though before he's anything other than a walking target.

    It's amazing how quickly your fps twitch reflex goes away!
    “Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    The latest patch should be released shortly. The beta testing sites will be taken down 11 PM Friday GMT. So be on the lookout. We will post as soon as it is available. We will get it up on the TG download section for all to grab.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  17. #24

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Bear, that's great to hear.

    About getting the game... not the walking target bit... oh, you know what I mean.

    Don't sweat the twitch. We're playing really slow and patient in order to stay alive. Teamwork has done more than twitch skills for extending lifespans.

    It'll be good to game with you again. It's been ages since we teamed up in Joint Ops.





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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Quote Originally Posted by Mirfee View Post
    Bear, that's great to hear.

    About getting the game... not the walking target bit... oh, you know what I mean.

    Don't sweat the twitch. We're playing really slow and patient in order to stay alive. Teamwork has done more than twitch skills for extending lifespans.

    It'll be good to game with you again. It's been ages since we teamed up in Joint Ops.
    Mirfee....OMG it's great to hear that you're still alive and kicking!!

    It' has been a long time away from shooters for me that's for sure. I do distinctly remember playing Joint Ops when WoW first launched and making the following comments "I'm not playing any stinking game that involves dragons and elves" and "if there's no M60 I'm not interested". Oh well!!!

    Anyway, time to train, we got tangoes to kill
    “Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook

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  21. #26

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Quote Originally Posted by TG_Bear View Post
    Anyway, time to train, we got tangoes to kill

    You should be alright. There's a map named after you, ya know.
    "No bastard ever won a war by dying for his country.
    He won it by making the other poor dumb bastard die for his country."

    - Attributed to General George Patton, Jr.

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  23. #27


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    Re: Tactical Gamer GRAW Report, 09/05/2006

    I'm keeping my eyes peeled for this title.

    Nice to see that it just might be the kind of title that could become a good game, but I have to say that I am disgusted that it shipped with no decent co-op mode whatsoever. Ubi must have no use for the non-xbox crowd.

    I'm interested in knowing how the playability is. (I have the SP demo)
    How is the moddability? Strag inquired about my potential interest in modding this game. I did a ton of modding with GR, none with any other title. I would consider getting this game if it looked like it had a future, but it only has a future in my mind if it can be modded well (like GR) and is tactically playable. In other words: not like JO/CS.

    So, what's it look like?
    Karma

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  25. #28

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Good to hear from you, Karma.



    Quote Originally Posted by Karma View Post
    Nice to see that it just might be the kind of title that could become a good game, but I have to say that I am disgusted that it shipped with no decent co-op mode whatsoever.
    With the new OGR coop mode, GRAW certainly seems to have the potential to pick up where Ghost Recon left off, but it's going to need some help from the modding community. And yeah, many of us were thoroughly disappointed that the game shipped with such shoddy coop support. Fortunately, this is being rectified.



    Quote Originally Posted by Karma View Post
    I'm interested in knowing how the playability is. (I have the SP demo)
    How is the moddability? Strag inquired about my potential interest in modding this game. I did a ton of modding with GR, none with any other title. I would consider getting this game if it looked like it had a future, but it only has a future in my mind if it can be modded well (like GR) and is tactically playable. In other words: not like JO/CS.

    So, what's it look like?
    Hopefully some of the other TG and =GsTA= Ghost Recon vets who have played the MP3 beta patch will chime in and give you some good feedback. I'd rather you hear it from them.

    I will say that the map editor DOES have support for editing coop maps now, and that mission scripting can be done using a text editor. So there is hope.

    Also, I'll say that the OGR coop mode certainly does not play like JO or CS. It plays and feels like Ghost Recon coop.

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  27. #29

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Karma, the crucial unknown for me is whether coop missions can be played with the 12-man team and how they can be modded. The OGR coop mode seems to be like a gametype for GR, kind of like Firefight. Objective is just to kill and extract basically. So, while OGR demonstrates the game's capability to run coop with 12 men, we have yet to see if objective-based missions can be scripted with 12 men. I think it's likely possible, though. They hinted at this long ago.

    But, from what I've heard from the TG'ers testing this demo, the OGR AI is difficult and interesting enough to require the high-stakes SOP-style of teamplay from GR.

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    Re: Tactical Gamer GRAW Report, 09/05/2006

    Quote Originally Posted by H-Hour View Post
    But, from what I've heard from the TG'ers testing this demo, the OGR AI is difficult and interesting enough to require the high-stakes SOP-style of teamplay from GR.
    This is key, in my view.

    While longevity for this game is an unknown right now due to questions of modding, etc, I will say that the core gameplay that has emerged in OGR coop *is TG* in my opinion.

    The AI is deadly in a cruel way. Right now the challenge they present is due to unrealistic awareness and from-the-hip snap-fire long-range perfect headshots (on Hardcore... somewhat less so on 'mere' Hard which, as some have said and I agree, feels more like OGR on Elite).

    Some good scripting from modders would make them more interesting and 'clever' opponents. I'd much prefer enemies that engage, fire, maneuver, etc, rather than just pace until triggered, or stay put and spec fire (they seemed more 'intelligent' in the SP game, honestly, so I imagine it's possible to improve their behavior).





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