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| Ghost Recon Advanced Warfighter - General Discussion General Discussion for Ghost Recon Advanced Warfighter. |
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#17 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,816
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Re: Tactical Gamer GRAW Report, 09/05/2006
and those types of players will be TKed if they endanger the team and mission.
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that sounds like a good idea trooper. -Vulcan |
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#21 (permalink) |
![]() Join Date: Jun 2004
Location: Syracuse, NY
Age: 42
Posts: 504
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Re: Tactical Gamer GRAW Report, 09/05/2006
Pulse racing, heart thumping.......sweating.....must resist..........
Could this be the methadone that breaks my WoW addiction....<SHUDDER>
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“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook |
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#22 (permalink) |
![]() Join Date: Jun 2004
Location: Syracuse, NY
Age: 42
Posts: 504
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Re: Tactical Gamer GRAW Report, 09/05/2006
Ok,
GRAW is purchased, installed and being tweaked. Bear has a LONG LONG way to go though before he's anything other than a walking target. It's amazing how quickly your fps twitch reflex goes away!
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“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook |
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#23 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: shhh, in haz's garage
Age: 54
Posts: 6,155
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Re: Tactical Gamer GRAW Report, 09/05/2006
The latest patch should be released shortly. The beta testing sites will be taken down 11 PM Friday GMT. So be on the lookout. We will post as soon as it is available. We will get it up on the TG download section for all to grab.
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#24 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: Tactical Gamer GRAW Report, 09/05/2006
Bear, that's great to hear.
About getting the game... not the walking target bit... oh, you know what I mean. Don't sweat the twitch. We're playing really slow and patient in order to stay alive. Teamwork has done more than twitch skills for extending lifespans. It'll be good to game with you again. It's been ages since we teamed up in Joint Ops.
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#25 (permalink) | |
![]() Join Date: Jun 2004
Location: Syracuse, NY
Age: 42
Posts: 504
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Re: Tactical Gamer GRAW Report, 09/05/2006
Quote:
It' has been a long time away from shooters for me that's for sure. I do distinctly remember playing Joint Ops when WoW first launched and making the following comments "I'm not playing any stinking game that involves dragons and elves" and "if there's no M60 I'm not interested". Oh well!!! Anyway, time to train, we got tangoes to kill ![]()
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“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook |
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#27 (permalink) |
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Join Date: May 2003
Location: Vancouver, Canada
Posts: 356
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Re: Tactical Gamer GRAW Report, 09/05/2006
I'm keeping my eyes peeled for this title.
Nice to see that it just might be the kind of title that could become a good game, but I have to say that I am disgusted that it shipped with no decent co-op mode whatsoever. Ubi must have no use for the non-xbox crowd. I'm interested in knowing how the playability is. (I have the SP demo) How is the moddability? Strag inquired about my potential interest in modding this game. I did a ton of modding with GR, none with any other title. I would consider getting this game if it looked like it had a future, but it only has a future in my mind if it can be modded well (like GR) and is tactically playable. In other words: not like JO/CS. So, what's it look like?
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Karma |
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#28 (permalink) | ||
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer GRAW Report, 09/05/2006
Good to hear from you, Karma.
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I will say that the map editor DOES have support for editing coop maps now, and that mission scripting can be done using a text editor. So there is hope. Also, I'll say that the OGR coop mode certainly does not play like JO or CS. It plays and feels like Ghost Recon coop. |
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#29 (permalink) |
![]() Join Date: Jul 2003
Posts: 1,437
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Re: Tactical Gamer GRAW Report, 09/05/2006
Karma, the crucial unknown for me is whether coop missions can be played with the 12-man team and how they can be modded. The OGR coop mode seems to be like a gametype for GR, kind of like Firefight. Objective is just to kill and extract basically. So, while OGR demonstrates the game's capability to run coop with 12 men, we have yet to see if objective-based missions can be scripted with 12 men. I think it's likely possible, though. They hinted at this long ago.
But, from what I've heard from the TG'ers testing this demo, the OGR AI is difficult and interesting enough to require the high-stakes SOP-style of teamplay from GR. |
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#30 (permalink) | |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: Tactical Gamer GRAW Report, 09/05/2006
Quote:
While longevity for this game is an unknown right now due to questions of modding, etc, I will say that the core gameplay that has emerged in OGR coop *is TG* in my opinion. The AI is deadly in a cruel way. Right now the challenge they present is due to unrealistic awareness and from-the-hip snap-fire long-range perfect headshots (on Hardcore... somewhat less so on 'mere' Hard which, as some have said and I agree, feels more like OGR on Elite). Some good scripting from modders would make them more interesting and 'clever' opponents. I'd much prefer enemies that engage, fire, maneuver, etc, rather than just pace until triggered, or stay put and spec fire (they seemed more 'intelligent' in the SP game, honestly, so I imagine it's possible to improve their behavior).
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