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| Ghost Recon Advanced Warfighter - General Discussion General Discussion for Ghost Recon Advanced Warfighter. |
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#2 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,935
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Re: Evaluation of the final Map Pack
It seems like they gave us the tools to make the game last. The problem is being patient and waiting for the content to be made by the community. I think only time will tell. If decent maps packs start getting released then we should be good.
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: shhh, in haz's garage
Age: 54
Posts: 6,155
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Re: Evaluation of the final Map Pack
I agree. We will have to wait and see what maps become available and see if they fit into our style. I believe it will not be long before we have some custom maps or remakes of the old GR maps hit the streets.
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#5 (permalink) |
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Join Date: May 2003
Age: 26
Posts: 71
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Re: Evaluation of the final Map Pack
Maybe we should make a moding forums for people who know a lil bit can help others. We mite get some real nice ideas that are perfect for tg, cus they came from tg. Like I said I know the map editor well, but have not done anything in the new scripting.
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#6 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 27
Posts: 2,043
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Re: Evaluation of the final Map Pack
I really hope they do what you said BHack - Have a LOT more enemies and drop their awareness/accuracy so you can have prolonged firefights and realistic flanking manuvers. Its promising though.
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#7 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Evaluation of the final Map Pack
Honestly, this isn't what GR/GRAW is about, at least not at TG. GR/GRAW at TG is about completing the objectives, preferably in a stealthy manner and with no team losses. The Ghosts should only be seen or heard when they choose to be seen or heard, so if it's possible to complete a mission without ever firing a shot, then that's the way it should be done. If and when it becomes necessary to engage, it should be on terms of the Ghosts' choosing whenever possible. Taking the time to set up shots and drop a group of tangos within the space of a second is preferred, not prolonged firefights.
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#8 (permalink) | |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 27
Posts: 2,043
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Re: Evaluation of the final Map Pack
Quote:
Back on track - Would you not find this enjoyable? That is to say having your squad giving and receiving fire while you communicate to the other squad that you need them to flank around and take them out while you have them pinned? I think that would be awesome and totally possible. That said, i know thats not what ghost recon is about. Its about everything you said. Maybe i what i meant is we need something different from the "hey theres gonna be a couple enemies around this corner" moments. If there was a way to give the AI patrols maybe? Or randomize their spawn locations would do WONDERS for the longevity of every map. |
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#9 (permalink) | |
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Join Date: May 2006
Location: Alexandria, VA
Age: 28
Posts: 1,225
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Re: Evaluation of the final Map Pack
Quote:
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#10 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Evaluation of the final Map Pack
Quote:
On that note, Apophis is creating a GRAW Maps & Mods forum for our use. It should be ready soon. |
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