Quote:
Originally Posted by TG_Bubba
I understand that the original GR had some good maps. Can some of those be converted?
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Original GR maps are made in 3D Studio Max. There's a good chance GRAW will be able to import geometry, but there are many components to a map besides the geometry. With GR, it was portals, doors, windows, rooms, sherman levels, sherman transitions, surface tagging, 2d collision planes, and more. Even if you can figure out how to import geometry, all of that stuff will have to be redone.
I heard, btw, that GRAW has no doors (meaning that the game engine is not built to handle doors). That could limit the usefulness of most of the GR maps, unless all the buildings just magically had no doors.
If anyone figures this stuff out, I've got quite a bit of stuff modelled I'd be happy to share with the
TG crowd. Aside from two complete maps (one un-released), I've got tons of objects like desks, shelves, lamps, telephones, crates, vending machines, trash bins, computers, etc. Some work might need to be done to create higher-resolution textures, as I imagine GRAW handles much more than GR did.