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09-15-2006, 04:13 PM
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#1 (permalink)
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Join Date: May 2003
Age: 27
Posts: 78
Tournaments Joined: 0 Tournaments Won: 0
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New Guns
I just read that with this new patch they have told us how to import weapons, in the past I use to make weapons for OGR, and I even did some work on the tactical gamer mod for OGR.
Do you guys think you guys want another TG mod for GRAW, If so what would you like to add, or take away from the game.
Here is a few things I would like to see.
Civilians
Claymores/C4
Flashbangs
few more weapons
Im going to start modeling an M14, try to add it to the game.
Share your thoughts.
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09-15-2006, 04:44 PM
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#2 (permalink)
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Join Date: May 2006
Location: Alexandria, VA
Age: 29
Posts: 1,424
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Re: New Guns
Smoke grenades.
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09-15-2006, 04:49 PM
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#3 (permalink)
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Join Date: May 2006
Location: Saskatchewan, Canada
Age: 27
Posts: 1,508
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Re: New Guns
An interesting thing Evo, someone came on teamspeak last night (I think his name was silent_op) and he said he found a commandline or something that actually ADDS smoke grenades! I'll try and dig up what I can, he said he'd post the line on the forums but I guess he never got around to it.
I really can't elaborate much else about this other than he said it was a simple line you need to type in somewhere :P
I dont know how true this is, he said he had found it while just looking around the modding capabilities
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|TG|Clodhopper - Intelligence is the key, but I'm locked out!
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09-15-2006, 05:08 PM
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#4 (permalink)
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Join Date: Jun 2005
Location: Ca
Age: 28
Posts: 312
Tournaments Joined: 0 Tournaments Won: 0
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Re: New Guns
Quote:
Originally Posted by Clodhopper
An interesting thing Evo, someone came on teamspeak last night (I think his name was silent_op) and he said he found a commandline or something that actually ADDS smoke grenades! I'll try and dig up what I can, he said he'd post the line on the forums but I guess he never got around to it.
I really can't elaborate much else about this other than he said it was a simple line you need to type in somewhere :P
I dont know how true this is, he said he had found it while just looking around the modding capabilities
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I heard that too from someone last night. I found the line at ghostrecon.net but you will need an admin to put the command line on our TG server.
OGR COOP Smoke Grenades
Thanks to Rabbi_74, I found out how to set the Smoke Grenades up for OGR COOP...
Do the following (only server admins can do this):
- Enter the server console
- type: set_kit_sg <0>
- press return
- type: reload
- press return
(After reload, the server will reset with the new settings. All players will have to rejoin)
That is all it takes to have smoke grenades in your inventory list. This is not a mod or hack. The above commands are all in the console help list (type: help). The set_kit commands set the kit restrictions from the server side console.
Source
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09-15-2006, 05:25 PM
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#5 (permalink)
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 28
Posts: 2,049
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Re: New Guns
that would help immencely with snipers and rpg's....granted thats if the smoke actually works and they cant see you through it. COD2 style.
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Quote:
Originally Posted by Fehmart
well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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09-15-2006, 06:25 PM
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#6 (permalink)
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Join Date: May 2003
Age: 27
Posts: 78
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Re: New Guns
Here is the prob I see in smoke, even tho you can use the kit in coop mode, the ai is not coded for smoke, so they will react wrong to it, 1 of 2 things, they will see right threw it as its not there, or they treat it as a nade, and shoot at you.
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09-15-2006, 07:10 PM
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#7 (permalink)
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Join Date: May 2006
Location: Saskatchewan, Canada
Age: 27
Posts: 1,508
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Re: New Guns
Quote:
Originally Posted by talkingBEERmug
Here is the prob I see in smoke, even tho you can use the kit in coop mode, the ai is not coded for smoke, so they will react wrong to it, 1 of 2 things, they will see right threw it as its not there, or they treat it as a nade, and shoot at you.
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See now, that's what I said but everyone told me otherwise... so I just assumed if we can get it, it would work
Anyways, you want a weapon I'd like to see? The one gun I was excited to try out when I read up about it before Ghost Recon came out ; the OICW
I can tell you when I read a PC Gamer preview of Ghost Recon way back when and I seen this gun and they talked about the interface options planned for it, I was sold for Ghost Recon. I wonder why it wasn't put in this game? I was told to believe the sight would be connected to the helmet of the future, allowing soldiers to put the gun around a corner and view through the scope like a camera, keeping the soldier out of harms way for recon. Even without this, it was one of my favorites before the mods came out.
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|TG|Clodhopper - Intelligence is the key, but I'm locked out!
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09-15-2006, 10:35 PM
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#8 (permalink)
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Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 35
Posts: 5,001
Tournaments Joined: 0 Tournaments Won: 0
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Re: New Guns
Quote:
Originally Posted by Clodhopper
Anyways, you want a weapon I'd like to see? The one gun I was excited to try out when I read up about it before Ghost Recon came out ; the OICW
I can tell you when I read a PC Gamer preview of Ghost Recon way back when and I seen this gun and they talked about the interface options planned for it, I was sold for Ghost Recon. I wonder why it wasn't put in this game? I was told to believe the sight would be connected to the helmet of the future, allowing soldiers to put the gun around a corner and view through the scope like a camera, keeping the soldier out of harms way for recon. Even without this, it was one of my favorites before the mods came out.
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The complete OICW program is currently on hold (as referenced in the link you provided):
XM29 status update (September 2005): following the increase of caliber of OICW grenade launcher component from 20 to 25mm, in 2004 it has been decided to split the OICW system into two separate weapons, the 5.56mm XM8 modular assault rifle (OICW Increment 1), and the 25mm XM25 airburst assault weapon / grenade launcher (OICW Increment 2). Development of the complete XM29 (OICW Increment 3) system has been shelved, and will be resumed in the future only if all current problems with OICW Block 1 rifle component are solved, and weight constraints of entire system are met.
Regarding what GRAW needs, initially I'd really like to see C4/demo charges, and also binoculars. These are two invaluable tools in the GR arsenal, and they really should be carried forward to GRAW.
Also, the addition of the M4A1 and the M16A4 to GRAW would be great. If you're looking for information on the M4A1 and the M16A4, check out AR15.com. Everything you'd need to know about the AR15/M16 family of weapons can be found there.
Last edited by Strag; 09-15-2006 at 10:51 PM.
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09-21-2006, 04:11 AM
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#9 (permalink)
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Join Date: Sep 2006
Location: Arizona
Age: 25
Posts: 604
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Re: New Guns
I'd like a few designated marksman weapons....the kind with a lower power scope instead of a sniper scope or reddot or holosight 1x sight, and assault rifle base gun.
And having the AUG Military and SA-80 models in there would be sweet as well. I love the new weapons and the customization thereof, but I want more selection among my assault rifles. As far as machine guns and sniper rifles go the base selections are fine....but that's b/c I'm mainly an assault/marksman specialist (I like to mix it up, but I prefer to engage at range, or scout out a position first), so some more selections more suited to the designated marksman role would be great (like an M14 with rails for a foregrip, and for a scope instead of an electrodot).
A few more pdw's like the mp5k and P90 would be cool as well.
Just tossing ideas out there.
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|TG-Irr|Hiram_Yorik
Games: GRAW, BF2142, Oblivion, FarCry, Empire At War, R6:RVS, KotOR, KotOR2, MW4: Mercs, FEAR (XP)


*Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!"
DirtyLude: "If we kill him and eat his heart, his magic will be ours."
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09-26-2006, 09:30 AM
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#10 (permalink)
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Join Date: Dec 2003
Location: Stockholm, Sweden
Age: 28
Posts: 181
Tournaments Joined: 0 Tournaments Won: 0
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Re: New Guns
I think the SMGs should be buffed/replaced (UMP) and transfered to primary...with the addition of a couple of cqc-maps.
Secondary could use something with a bit mor oomph...like a 1911.
Primary also need more firepower.
M14 with an ACOG would be spectacular, and a medium MG, like M240B.
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09-26-2006, 12:06 PM
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#11 (permalink)
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Join Date: Sep 2006
Location: Arizona
Age: 25
Posts: 604
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Re: New Guns
Quote:
Originally Posted by Pompa
Secondary could use something with a bit mor oomph...like a 1911.
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You read my mind!
THough I was willing to accept any decent weapon in .45.
I'd like to see the following added to the secondary category:
*Colt 1911 (with decent Novak sights)
*Springfield XD45
*H&K Mk. 23 SOCOM
Also, as far as the submachineguns go....UMP, as well as a reintroduction of the MP5/10 (essentially an MP5 in .40....though difference is in cartridge, not totally in bullet diameter, b/c 10mm ~= .40 in.)).
__________________
|TG-Irr|Hiram_Yorik
Games: GRAW, BF2142, Oblivion, FarCry, Empire At War, R6:RVS, KotOR, KotOR2, MW4: Mercs, FEAR (XP)


*Hiss* "Oh...crap!" *BLAM* "I'm down....MEDIC!!"
DirtyLude: "If we kill him and eat his heart, his magic will be ours."
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09-30-2006, 05:51 PM
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#12 (permalink)
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Join Date: Sep 2003
Age: 40
Posts: 7,839
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Re: New Guns
I'll take the H&K! A Sig would rock too.
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01-09-2007, 10:37 AM
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#13 (permalink)
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Join Date: Jan 2007
Posts: 1
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Re: New Guns
Ak74, 101, 103, or 107/108, east german MPiKMS-72 any one of them would be my dream in GRAW, it deserves to be in there somewhere just because they are so damn reliable, nevermind looking kick*ss, plus were the most accurate of the ak variants pretty much.
A sig 552 would be awesome to, or perhaps an AC556 stainless steel, with folder and carbine barrel.
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