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| Ghost Recon - General Discussion General Discussion for Ghost Recon |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Ghost Recon Night 04/10/2006 (Monday)
Our Ghost Recon nights continue this Monday, starting around 8:30pm EDT. Below, again, is the pertinent Tactical Gamer information for Teamspeak, Ghost Recon mods, and the Ghost Recon server.
We gather in the Ghost Recon - Public channel on Teamspeak so that we can have voice comms. The server requires the following, so be sure you have everything you need. The Tactical Gamer Member Downloads Area hosts the main links below. Wyzcrak hosts the mirrors (see "*" note below). Required to Play Ghost Recon (the game itself; see eBay link below) Desert Siege (an Official Expansion; see eBay link below) Island Thunder (an Official Expansion; see eBay link below) A quick eBay search shows all three of the above shipped to your door, new, for less than twenty dollars. The mods, below, are also required and freely downloadable. Tactical Gamer 3.0 (mirror*) Frostbite 1.2 (mirror*) Frostbite 1.3 (a patch to update Frostbite v1.2 to v1.3) (mirror*) Ghost Recon Required Reading (no less required than the client mods -- read it before connecting) Server information can be found in this list. We play on the server called Ghost Recon - Co-OP TG 3.0. Please join us for some excellent Tactical Gamer teamplay and action. If, for whatever reason, you can't join us on the server, or if you've got the game but aren't ready to play yet, idle in the TeamSpeak channel while we play. Listening to games is a good way to get used to the comm style outlined in the SOPs. * to use the mirrors above, which Wyzcrak hosts, you must receive the URL in a Tactical Gamer forums Private Message (PM yourself), or else you'll receive a 403 Forbidden error. PM Wyzcrak if you have any problems with the mirror URLs (after clicking on them in a private message). As you can see, we are hosting an additional Ghost Recon night on Mondays. This will NOT replace our Thursday night Ghost Recon meetings; rather, it is an additional meeting night for folks who may not be able to join us on Thursday nights. |
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#3 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: Ghost Recon Night 04/10/2006 (Monday)
I'll be looking for some games tonight, as well as Thursday.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#4 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: Ghost Recon Night 04/10/2006 (Monday)
I enjoyed the one round I got in on tonight. That map with the beach, two hills, and the radio tower is one of my favorite maps. I died to an unknown enemy, but H made quick work of him as my pool gathered.
Many thanks to those whom I joined. I'm looking forward to Thursday night.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#5 (permalink) |
![]() Join Date: Jul 2003
Posts: 1,437
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Re: Ghost Recon Night 04/10/2006 (Monday)
Some good games tonight.
Beach -------- A nice warmup mission, medium difficulty. We started off with Bravo (Leejo and Myself) on point and moved north along the wall. We had an easy time of it up to the house and we made quick work of the truck convoy. Therein followed a period of confusion where me and Leejo "assaulted" the house (by which I mean we stood outside looking at each other and not doing much) while Alpha/Charlie elements cleared the north. After a long while of standing there, Leejo decided to walk into the middle of the building and get himself shot. I proceeded to follow him. When tangos started going active all over the place the rest of the team was kind enough to die quickly and not make me and Leejo wait long. C08 - Righteous Archer ----------------------------- I contend that this is one of the hardest stock missions in GR. The weather and poor cover make it a real pain to get to the base, and once you're there it's a really tough base to secure. It's just a brutal map the whole way, which makes it very tough. Leejo got taken out early by a sniper in a tower that we failed to clear, but the rest of us made it halfway down the map on the east side before making our way up towards the base. We tried to assault the northern entrance when I was shot by a guy right in front of me that I probably should have killed. I watched the rest of them move up towards the gate knowing there was a tank that would block their way. They waited around deciding what to do when something (was it the tank?) moved and started taking them all out. D01 The Beach ------------------- With a 7-man squad I broke us up into two groups, with each of us assaulting one end of the beach. Unfortunately, we lost one right away on the camp when a group of six guys ran up on us too fast. Wyzcrak did what he could to fend them off, but he was all alone on the south side of a rock and none of us had good shots on them. We then moved up the east passage while the other group assaulted the west passage. Once we had a position at the top of the passage, I left Wyzcrack to hold the position as Trooper and I moved north. With Wyzcrack giving us intel, we were able to sneak up and take out two targets at close range, but unfortunately with me and Trooper up there, we had left Wyzcrack (a sniper) all alone to hold his position. Wyz was taken out soon after as me and Trooper cowered behind a rock. After Alpha cleared the west ramp I brought them back to take up Wyz's position, where I should have had them supporting him from the start. Then we all made a sweep of the camp west before entering and clearing the buildings. No one brought frags along (all GLs), and we lost Strag on one building. But once the buildings were cleared, we got a Mission Complete message. C01 - The Caves --------------------- Everyone buggered off after the last mission (I guess they didn't like my leading), so it was just Strag, Leejo and myself left to take on this mission. We played it loose, with Strag and Leejo taking assault weapons and myself providing overwatch with a sniper. We were well spread out and it served us well at the start. We got hit from a couple different areas and we had a lot of good cross-angles on the tangos. From a long-distance overwatch position Leejo was dropping tangos just meters ahead of Strag in the forest, while Strag and myself were able to provide cover for any tangos bearing down on Leejo. We made our way around the edge with Strag and Leejo pushing up ahead. I was covering the long angles to our flanks and rear. Strag and Leejo stumbled over an enemy position and got set up quick to take them down. We also had contacts long distance on the hill. Once we went green the long-distance contacts started pouring spec fire down on us. Some of it wounded Leejo, but it was just a chest wound so that helped us keep the pace up. It was a pretty easy move from there up to the cave, but Strag and Leejo traded fire with a tango right near the entrance for quite some time. In the end the tango won, taking Strag down. Leejo (and me running around with a useless pistol) cleared out the cave and took the commander hostage. We proceeded towards the camp at a running pace when we stumbled over a whole bunch of tangos that were running into us. We should have been dead there at least 3 or 4 times, but somehow we ended up killing them all and getting the camp objective cleared out of it. Don't ask me how. Sometimes those tangos are unstopable and sometimes they're really bad. So we had to make it all the way to extract and I didn't feel like crawling all over the map, so we ran and ran. Leejo spotted a couple of tangos and we took them down at range. We ran and ran and ran and again ran right smack into some tangos around a rock. We should have been killed at least a couple more times there, but somehow we pulled out and got the drop on them over a ridge. We made it to extract where we took it very slow. Leejo crawled up over a hill and GL'd about three tangos before pulling back to my cover. We waited, but no response, so Leejo flanked left. I followed, and right as Leejo was cresting he got taken out. I flanked right, got the drop on two of them and took them both down with a practiced double shot (hey, I was proud of that shot!), but I was quickly taken down from my left. What a crock! We were no more than 20 meters from extract and we failed. I cry fowl. FOWL. Anyway, GGs. Hopefully on Thursday we'll be playing new maps and missions! |
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#6 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Ghost Recon Night 04/10/2006 (Monday)
Great games, all!
Nice AAR, H-Hour. It seemed like we ran into some tough opposition on the stock missions last night, which made for some intense action. I didn't remember much about Righteous Archer, so I didn't ask anyone to bring along AT. My fault. We certainly could have used it in that central compound. |
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#8 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,685
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Re: Ghost Recon Night 04/10/2006 (Monday)
I'm mostly sorry about deciding to clear that building without communicating to anyone, getting permission, or surviving for more than 10 seconds. My TS problems are really screwing my GR nights up: since I can't consistently understand or be understood, I'm becoming one of those annoying pubbies who runs around messing up the program for everyone. Sorry!
4 quick C01 thoughts (it's actually M01 I think): 1) we did a great job setting up mutually supporting fields of fire during the initial firefight. Really textbook stuff. GJ. 2) once in the caves, the trick IMO is to get the AI to "deploy" facing one direction, then hit from the flank - the other cave entrance in this case. This is true for real players as well, but at a much higher speed. So once you find yourself in a shooting match with an opponent, the key is to force them to continue looking in your direction and not die. That's it. Don't try to out shoot them. Instead let your teammates flank and kill. Since the AI is basically pretty stupid and slow, I'll fire off shots to get them to face one direction, then run around to the other side and kill AI looking at where I just was. Rinse, and repeat until all are dead. 3) I made this mistake at the end of this map and got killed. Instead of dropping and asking H to flank right, I tried to out shoot the AI and got killed. 4) Once I was gone, and H knew where the enemy patrol was, I hoped that he would pull back and redeploy such that he had a nice long shot further west and further south. I have a strong bias towards holding the high ground, which is why I generally move E along the northern, high, ground, but I think that H could have been successful by pulling back and redeploying a good 75m from where I fell, and further south. Not criticizing, just throwing out some food for thought. I'm a horrible sniper because I never follow my own advice in this regard: keep a lot of distance between the sniper and the targets in order to maximize the sniper's advantages and minimize his weaknesses. And I get killed in a lot of shoot-outs with AI when I should really let my teammates flank. |
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#9 (permalink) | |
![]() Join Date: Jul 2003
Posts: 1,437
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Re: Ghost Recon Night 04/10/2006 (Monday)
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