Welcome to Tactical Gamer

+ Reply to Thread
Results 1 to 4 of 4
Discussion: Ghost Recon / Ghost Recon - Tactics, Missions and Mod Discussions - Modding Tutorials - GR.net Modding Articles - A great list of various tutorials Piggyson no longer hosts a
  1. #1

    =Sarc='s Avatar

    Join Date
    May 2003
    Location
    Ottawa, Canada
    Posts
    4,862

    Modding Tutorials

    GR.net Modding Articles - A great list of various tutorials
    Piggyson no longer hosts a GR modding website.

    Notable tutorials:

    Mapping
    Trees Part 1: Canopy Trees
    Trees Part 2: Fir Trees
    Trees Part 3: Palm Trees
    Papa6's Beginner Map Making
    Javaman's Smart Tools 2.0 - Compilation of 3DSM scripts to aid with modelling and tagging
    Creating Landscapes with Heightmaps

    Characters
    Exporting a character to GR
    Skinning

    Igor
    Igor for Dummies
    Scripting Technique - Using Groups
    Mission Conception by H-Hour

    Vehicles
    Vehicle tagging

    Weapons
    Pain's Tutorials - Click on the drop-down list on the left for modding videos

    These are some of the tutorials I've used while modding GR. Please post other tutorials that have been helpful to you.
    Last edited by =Sarc=; 05-22-2004 at 12:35 PM. Reason: Fixed screwed links from the last time I fixed screwed links.

  2.  
  3. #2

    H-Hour's Avatar

    Join Date
    Jul 2003
    Posts
    1,439
    I spent a lot of time with that technique of creating landscapes with heightmaps. Very cool. One problem I could not rectify, though, is that it places all the verteces off grid and I was having the most difficult time getting them back on grid in areas where I wanted to interject something specific like a cliff face. Still, a very nice method if you're not retarded with snaps like I am. You can get very complicated with your heightmap and get very specific results (I had the basic ground for a whole map done in three days).

    I would also recommend spending a lot of time with the LevelBuilder.pdf included on the DS cd. It's a great reference for when you go to create outside of a tutorial. Helped me work out the details for exportfirst models and scattering with trees.

    Cool links Sarc. Oh, and Javaman's Smart Tools: AWESOME! This map I was working on somehow got it's sherman level deleted and it was just a few clicks till his smart tools had a new one set up and working for me.

  4.  
  5. #3

    H-Hour's Avatar

    Join Date
    Jul 2003
    Posts
    1,439

    Re: Modding Tutorials

    Mike Schell's Intro to Map Making Tutorial

    Also, I think this is the link you want for the Mission Conception Guide

  6.  

     
  7. #4

    H-Hour's Avatar

    Join Date
    Jul 2003
    Posts
    1,439

    Re: Modding Tutorials

    When GR.Net went down I was reminded of SanSite. Backups of lots of tutorials and other helpful files for modding:

    SanSite

  8.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top