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| Ghost Recon - Tactics, Missions and Mod Discussions Discussion about Ghost Recon tactics, maps, missions and mods. |
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#1 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,633
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TG 3.1 Teaser Release Date
Well, I've been recruiting and pushing the dev team on the 3.1 update. I haven't posted much about it because I honestly didn't know what was going into it or when it would come out. We're working hard to putting together a teaser to show you what will be in one of the last updates to our community mod.
List of Features
Scriptable objects include crates, a tower and other various goodies to spice up missions. The tower does allow scripters to place actors in them. I won't mention all the objects in the list for the teaser because some will really surprise you. Once you play the new missions, you'll be blown away at the cool improvements! ![]() New weapons include the return of the M79 and the Walther P99. The M79 will replace the MM1 in some MOUT kits and be coupled with the MP5SD for a new combination. It will be employing timed grenades instead of exploding on impact. The P99 will be paired with the WA2000 for some Bond action. Along with the MP5 10mm's new stats will be a suppressed version. There will be a new Porta-Bush item for snipers. The final will have various bush types. This teaser will showcase the tall grass type that is found on most original GR maps. Some weapon sounds have been replaced. They'll change again for the 3.1 final if you guys don't like them very much. The M60 will have a different sound from the one that came with Frostbite. The M16 will have a different sound as I found the original to sound nothing like it's real life counterpart. The same goes for the Aug as it's been using the M4 sound for too long. For the final and subsequent updates, there will be much more of everything posted here. We're hoping to release some maps before GR2 comes out. We'll be focusing on CQB since the loss of the SOAF maps due to legal limitations. I also hope there will be more of us scripting missions. The main goal of 3.1 is to provide tools for the community to easily script cool missions using the same maps we've been playing on for nearly 3 years. Stay tuned for the release next week! |
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#4 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,633
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Re: TG 3.1 Teaser Release Date
There's a change with the SVU. I've put the scope zoom back to the original of 10. It's also the SVU-A now, the A designates automatic fire (half the firing rate of most assualt rifles). It'll be somewhat useful in CQB situations, meaning until the 10-round mag runs out.
The 'demolitions' class is now the 'engineer' class. The demo charges have been renamed to 'Tool Kit'. This is a cosmetic change only. They still function as demo charges but it allows mission scripters to do objectives where specialists must be the one performing the action such as repairing a vehicle by using (placing) a tool kit (demo charge). |
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#6 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,633
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Re: TG 3.1 Teaser Release Date
Of course I did! To activate the invulnerability, I have to shoot you. You can also get another team member to shoot you. Or, you can drop a frag at your feet. All of these methods will make you impervious to enemy gunfire.
![]() I'm packaging the teaser mod and doing some last minute testing. It'll be ready for release in a few days. |
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#7 (permalink) |
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Join Date: May 2004
Location: New Carrollton, Maryland
Posts: 118
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Can you guys add the Russian VSS-SD the 9.39mm silenced sniperrifle? Damn good sniperrifle specs are here->http://world.guns.ru/sniper/sn20-e.htm
love to have that one added as it's my favorite.
__________________
![]() Don't be a fool and die for your country. Let the other sonofabitch die for his. George S. Patton |
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#9 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,633
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Re: TG 3.1 Teaser Release Date
TG 3.1 Teaser - 15Mb
Here's the release of the teaser mod. It's up on the Mod Server. Unzip it into your GR mods directory and activate it in game. It's a good idea to deactivate all other mods. Frostbite is not required for this. The grid overlays were not included to minimize the file size. You can copy the grids over from the TG 3.0 mod over to the 3.1 teaser or over the original overlays. |
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#11 (permalink) |
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Join Date: May 2004
Location: New Carrollton, Maryland
Posts: 118
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Re: TG 3.1 Teaser Release Date
ok sarc, just was asking. didn't know how far along this was.
__________________
![]() Don't be a fool and die for your country. Let the other sonofabitch die for his. George S. Patton |
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#12 (permalink) |
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Join Date: Dec 2003
Posts: 17
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Re: TG 3.1 Teaser Release Date
It is good hear that things are shaping for the Ghost Recon part of TG. I was wondering if things were going to go the way side with so many cool games coming out on the market. Keep up the great guys.
CHIMO |
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#13 (permalink) |
![]() Join Date: Jul 2003
Posts: 1,437
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Re: TG 3.1 Teaser Release Date
For those that haven't seen it, we've got a thread up at GhostRecon.Net with some previews of the TG 3.1 content. Check it out here.
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