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Old 04-13-2008, 01:19 PM   #1 (permalink)
Wintrow
 
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Post Strategy Overview – Mount Hyjal 4 – Azgalor

Relevant Strategies
Wowwiki – Trash Waves
Wowwiki – Azgalor
Bosskillers –Azgalor

Strategy Breakdown

Trash

Another 8 waves of trash before the fourth boss. The good news is that there is no trash before the final boss in Hyjal (Archimonde) so once we get through this we are done with trash pulls. We have a couple of new mobs in this round of trash and some of the previously seen mobs come at us differently than before. As such, I’ll give a breakdown by mob type of any new, pertinent information:
  • Abominations: Nothing special worth mentioning.
  • Shadowy Necromancers: Up to 6 in certain waves, meaning we have to control them much better and prevent, as much as possible, them from rezzing skeletons.
  • Ghoul: Nothing special worth mentioning.
  • Gargoyle: They only appear in wave 2 this round and they approach from the front of the camp like all other mobs. They will come in over the left tower (as we face out from the camp). We need to try to ground them using the standard method of getting aggro and running out of range. If we can get them to land, tanks should pull them into the AOE. Otherwise, Ranged DPS may need to single-target these down using a Main Assist. During wave 2, it may be best to have melee burn down the Ghouls and Ranged DPS focus exclusively on Gargoyles and the Frost Wyrm.
  • Frost Wyrm: This mob only appears in wave 2, along with the Gargoyles. It approaches over the right tower (as we face out from the camp) and is dealt with the same as before. Celltar will tank it and everyone will stay away from Celltar. Once the other mobs are down, focus DPS on the Wyrm.
  • Giant Infernal: Up to 8 of these spawn in certain waves. As one might expect, they fall from the sky on certain spots. These spots are roughly in a circle all around the camp (see the diagram in the Bosskillers link above). The Infernals will end up aggroing several of the NPC groups, who are capable of tanking them for a bit. These mobs can be banished and feared to help control them. Some tanking will also be needed. We will likely burn down several of these before commencing any AOE on other mobs.
  • Fel Stalker: These mobs do a nasty mana burn, but that is the only noteworthy ability. It is therefore critical that tanks keep these guys taunted off mana users. Otherwise, Fel Stalkers can be gathered up and AOE’d like Ghouls.
  • Crypt Fiends: Nothing special worth mentioning.

Warlocks: Expect to have to keep a Giant Infernal banished during certain waves and potentially perma-fear another. You may also be called upon to fear a Necromancer depending on how many can be sheeped.

Mages: In addition to your normal sheeping duties on the Necromancers, you will also need to keep Counterspells on the other Necromancers to stop their Shadow Bolts.

Tanks: Always be sure to taunt Fel Stalkers off of mana users. For Giant Infernals, some of you will be designated to assist the NPCs in tanking them. You should be sure to taunt them off the Tauren warrior NPCs as we will need the Tauren alive to help with Azgalor.


Boss

The two challenging parts of the Azgalor encounter will be avoiding the Rain of Fire and making sure that the Lesser Doomguards are dealt with appropriately. Thankfully, patch 2.4 reduced the radius of the Rain of Fire from 20 yards to “something smaller”. If we can master these parts of the encounter, this is a simple tank-and-spank fight that gets us our FIRST TIER 6 PIECES!

We will want to ensure that the raid is roughly set up before the pull and then Misdirect to the tank. Azgalor will be tanked near the Tauren warriors at the back of the Horde camp to get the benefit of their high DPS. The diagram on Bosskillers gives a good idea of the raid placement, though we will end up tanking Azgalor further north of where he’s shown.

A small amount of shadow resist is recommended here to help resist the Howl of Azgalor silence that is cast every 15 seconds. Priest Shadow Protection must be up on everyone and if you can find a piece of SR gear that doesn’t screw your main stats, use it. Our [Blessed Medallion of Karabor] (again, link to the normal version doesn't work right) would help here, as would [Night's End] (stupid links....the craftable SR cloak) once we get the BT rep to purchase the pattern.

Main Tank: Azgalor has a 10k cleave, so you must keep him faced away from both melee DPS and the Tauren warriors. You will be Misdirected to for the pull, so there isn’t much else to worry about. If you get targeted by Rain of Fire, you’ll have to be healed through it; don’t bother moving. It also may be wise if you stopped all attacks on Azgalor when the raid is Silenced to prevent any burst damage from parries.

Off Tank(s): One (or two) of you will be positioned by Thrall for the entire fight. When someone in the raid is affected by Doom, they will have 20 seconds to run to you before they die and spawn a Lesser Doomguard. You must immediately pick it up and tank it next to Thrall and his NPCs. They will have enough DPS to kill it, though you can expect to have 2-3 Doomguards on you eventually. It is critical that you are far enough away from the player with Doom when he dies so you don’t get hit by the Doomguard’s War Stomp before you can gain aggro.

Melee DPS: You will have standard positioning at the back of the boss, however you must spread yourselves in an arc around him as opposed to being grouped up on top of one another. This is to minimize the number of you affected by Rain of Fire. You will need to run out if you are affected.

Rogues: Although this hasn’t worked on Rage, this is the first boss where I’ve seen it explicitly stated that rogues can perma-distract Azgalor before he’s engaged. It may be worth trying here to give us time to set up and prep. Cloak of Shadows will remove the Rain of Fire DoT effect, so use that when possible.

Ranged DPS: Stay spread out at all times. Move out of the Rain of Fire immediately. Be prepared to stop all DPS and run to the OT if you are affected by Doom. Otherwise, keep DPS on Azgalor.

Mages: Keep Fire Ward up to absorb some of the Rain of Fire damage. Also, once you’ve moved out of the Rain of Fire AOE, Iceblock to remove the DoT effect and help your healers. Bandage up after if necessary.

Warlocks: Have a soulstone made, but don’t cast it on anyone. As we see who gets affected by Doom, you will likely have to quickly cast it on that person as they move to the OT so that they can rez and rejoin the fight after they die.

MT Healers: You MUST stay disciplined in your role and keep strong heals on the MT at all times as he will be taking significant damage. This means trusting the raid healers to do their job. Those that can must keep HoTs ticking on the MT at all times in order to keep him up during the 5 second AOE silence.

Raid Healers: You will have to be quick to heal up the raid when individuals get hit by Rain of Fire. Even if they only take one tick of direct damage, the DoT affect will stack another 6250 damage over 5 seconds that needs to be healed up. Because Rain of Fire is cast very frequently, we can’t delay in keeping the raid topped off at all times.

OT Healer(s): One (or two) healers will be positioned back by Thrall’s camp with the sole responsibility of healing the OTs. These will be paladin healers. You may be affected by the AOE silence as well, so plan your heals accordingly. The Lesser Doomguards are capable of some burst damage, but healing the OTs should not be a significant strain.

***All Raid Members*** - Rain of Fire
If you are getting hit by Rain of Fire, GET OUT OF IT IMMEDIATELY. There is a DoT effect that stays on you even after you get out so it is critical that you take no more than one tick of the primary Rain of Fire damage. Like Death & Decay on Rage, stop what you are doing and run/strafe (don’t backup) out of the area immediately.

Staying spread out at all times is also key to minimizing the number of people hit by a single Rain of Fire at a time.

****All Raid Members**** - Doom
Doom will be cast on a random person every 45 seconds. Once afflicted, that player has 20 seconds to get over to the OT near Thrall. This means stop what you are doing immediately and run to the OT. If you die before you get there, we’ll have a Lesser Doomguard running free. There is nothing that can be done to avoid dying from this, but be ready to rejoin the fight. You may be Soulstoned, you may be Battle Rezzed, you may be able to Reincarnate. Don’t do so until the Lesser Doomguards that spawned are clear of your corpse.
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Last edited by Gaviin; 04-14-2008 at 12:01 AM.
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Old 04-18-2008, 01:49 PM   #2 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

For our issues on the 6th wave of azgalor trash, I've found a few possible solutions from maintankadin.

1) Have the warrior tank get initial aggro, and get him to do spell reflect on the incoming shadowbolts, reflecting all the bolts back at the caster, getting aggro while we CC/other

2) Have a hunter/lock pet or boomkin trees run in and grab initial aggro dying to the zomgwtf-shadowbolts and alowing tanks to have split up aggro as needed. As a back up, have the warrior spell-reflecting behind the pet just in case

3) Have a pally tank get initial aggro on all the mobs, and bubble after they start casting, divy up aggro as needed during this time, the bubbled tank can also fear a banshee, or stun as needed in safety

4) Keep the banished fel hunter from wave 5 up, and the associated taurens as well, let them get initial aggro (as in, the entire raid stands behind them) and let the taurens loose on their asses for a crap-tonne of stuns/aoe damage from the npcs

5) ???

6) Profit!
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Old 04-18-2008, 01:59 PM   #3 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

I think all of these sound like great ideas, especially #5.

I'd want to try #1 or #3 first. #4 looks good too, but we'd have to be certain the tauren are engaged; last time, they weren't.
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Old 04-18-2008, 03:29 PM   #4 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

In addition I feel like we aren't using our locks to their full potential. IMO they should be up with the mages.

Is a howl of terror possible right off the bat? If not the instant quick fear you have will help that initial blast.

Assign the locks a target to chain fear while they spam seeds.

Also they have that nasty mage killer that could help spell lock another target.
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Old 04-18-2008, 03:51 PM   #5 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Oh ya and 6 more mages would help
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Old 04-18-2008, 07:00 PM   #6 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Quote:
Originally Posted by Aegyn View Post
1) Have the warrior tank get initial aggro, and get him to do spell reflect on the incoming shadow bolts, reflecting all the bolts back at the caster, getting aggro while we CC/other
A warrior's Spell Reflect is used up by one spell, it does not reflect X amount of spells in a certain amount of time after spell reflect has been used.
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Old 04-18-2008, 08:11 PM   #7 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Quote:
Originally Posted by Skykin View Post
A warrior's Spell Reflect is used up by one spell, it does not reflect X amount of spells in a certain amount of time after spell reflect has been used.
Yeah, the tooltip says it's consumed after one spell on thott, at least, but I'm seeing posts by people as far back as november, and as recent as the 3rd of april that has people saying that they get the warrior to Spell-reflect all the spells. It's cool if it doesn't work though kinda disappointing
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Old 04-18-2008, 09:47 PM   #8 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Quick update: contrary to tooltip, spell reflect strat still works...
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Old 04-19-2008, 01:26 PM   #9 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Explain yourself, please...
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Old 04-19-2008, 05:24 PM   #10 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Well, I asked duck about spell reflect, and he says that it does reflect all spells as long as they strike him while the spell reflect ability is active. This is in contrast to what the tooltip says, but it is true so the one strat I mentioned about using a warrior to SR the bolts on wave 6 can still work.
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Old 04-20-2008, 12:54 PM   #11 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Its actually the same principle as a hunter's double shot with rapid killing or manipulating a wolf's howl with multiple attacks. The buff is consumed after it is used, but it isn't dropped immediately. That means as long as you stack several possible consumptions together they will all benefit from it.

Spell reflect is consumed after a spell is reflected, but if the warrior is hit with multiple spells at the same time all will be reflected because the game won't consume the reflect buff fast enough.

We also aren't utilizing hunter traps much if at all. Another strategy would be to have explosion traps set up far up the trail to hit the mobs as they pass over them while the hunter stands at the far rear of the camp or in the tauren hut. The mobs will take damage from the explosion or the ground DoT and aggro the hunter, but not be in range to cast so they will path towards us unless the NPCs get aggro. You could just have a paladin drop a consecrate and get all the aggro together and AoE the lot of it all down. The same could be done with a mage's fireblast, but the damage would only by from the ground DoT and we wouldn't be able to prep is before hand.

If mobs are loose then hunters should feel free to trap them until control is established. the same holds true for warlock fears, priest fears, and mage sheeps.
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Old 04-20-2008, 01:10 PM   #12 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

I think Tarenth has some good ideas with the hunter traps here...
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Old 04-20-2008, 03:46 PM   #13 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

Quote:
Originally Posted by Aegyn View Post
Well, I asked duck about spell reflect, and he says that it does reflect all spells as long as they strike him while the spell reflect ability is active. This is in contrast to what the tooltip says, but it is true so the one strat I mentioned about using a warrior to SR the bolts on wave 6 can still work.

True story... I just have to have enough rage to do it.. shouldn't be a problem though.
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Old 04-24-2008, 10:36 AM   #14 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

I like the idea of early hunter trap aggro. It makes the mobs try to focus on something other than our tanks until tanks have time to peel them off. The hunter(s) simply stay out of range or FD if it gets nasty. The mobs should go back to the NPCs or our tanks due to Consecrate and such.
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Old 05-06-2008, 02:43 PM   #15 (permalink)
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Re: Strategy Overview – Mount Hyjal 4 – Azgalor

A friend, who plays a shadow priest, downed Azgalor for the first time last night. Here are some of his tips he mentioned:

They fought the boss near thrall and had people die near the tauren warriors. Make sure you keep the tauren alive during the trash, because the infernals can spawn on them sometimes.

For trash, he said: screw CC, punch the trash harder. Warriors run in and spell reflect and then run back. Healers stand in range to cover them. He mind controls a necro and casts the necro's buff on the melee DPS and sometimes uses the necro as an OT. That works great until MC breaks and I have 2 mobs pounding on me. They usually kill infernals before whatever else comes with them, except melee DPS, who avoid the infernals. Their warlocks do CC infernals some with banish, especially if there are a bunch on the NPCs.
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