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Old 08-15-2007, 11:09 AM   #31 (permalink)
 
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Re: Debuff Discussion

That's because while warlocks can mimic Demo shout, warriors can't mimic CoE or CoS. Rage really isn't much of an issue since its 10 rage for a 30 second debuff and Gruul can give the main tank plenty of rage per hit. I believe you could also replace CoA with CoR for the additional armor debuff (the only one to stack with sunder armor/expose armor) and cancel the AP buff with Demo-shout instead. Its one of those 'more damage done instead of less damage taken' trade offs that were made in old world raiding.

None of our hunters use a Scorpid so Scorpid poison is out. Its sad really since with the Focus improving talents the pet can keep a stack of 5 up indefinately and its 55 damage every 2 seconds that ignores armor. We also have no survival hunter in guild currently so Expose Weakness if out as well.

Without a DPS/Tanking Paladin we can cut out Judgement of Crusader and pretty much all the Judgements there since they don't stand in melee when they do healadin duties.

I find it odd that they skipped Winter's Chill though since that's stock frost mage. Speccing out of Shadow Embrace is also somewhat silly IMHO since -5% damage is rather nice in the long run. If Gruul is hitting a plate tank with 60% armor for 9k a pop then SE is going to be cutting it down 1125 damage before armor mitigation.
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Old 08-15-2007, 11:19 AM   #32 (permalink)
 
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Re: Debuff Discussion

They skipped it because the group that they were using as an example were pure fire mages.
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Old 08-15-2007, 12:04 PM   #33 (permalink)
 
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Re: Debuff Discussion

I'm currently combat mutilate (41-20-0) spec which is really excellent against mobs that can be poisoned (mutilate damage is increased 50% against poisoned mobs) and encounters with lots of in/out fighting (most TBC bosses). Deadly poison is by far the best "sticky" pve poison option. The dot aspect accounts for approximately 10% of my total individual damage and the debuff increases melee mutilate damage as mentioned above.

The glaring weakness of the mutilate spec comes when facing poison-immune mobs, such as the upcoming Voidreaver & Hydross, where you lose the dot damage and the melee mutilate damage bonus. It sounds like many mutilate rogues respec combat daggers (15-41-5) when learning the new encounters against the poison-immune bosses to max dps output.

I was hoping to avoid respeccing combat daggers because it pretty much sucks in the pvp setting, but I have no problem respeccing if it seems like it would be beneficial to the raid. In fact, I plan on respeccing combat swords in the future, but that is >month away due to missing a few weeks of arena matches
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Old 08-15-2007, 07:28 PM   #34 (permalink)
 
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Re: Debuff Discussion

Quote:
Originally Posted by Halten View Post
As far as I know, our rogues are all mutilate spec, and this would KILL their DPS.

edit: Do hunter poisons count? :P
They do. A "poisoned" mob will take extra damage from any Mutilate... any poisons applied by whomever.

That being said, the damage from the Deadly Poison dot would be sad to lose, as Aeryck mentioned. I'm not sure it'd be worth it to lose those.
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