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#1 (permalink) | ||
![]() Join Date: Jun 2006
Location: Saint Louis, MO
Age: 30
Posts: 1,445
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Feedback on our Gruul's runs
I posted our latest Gruul run at Elitistjerks.com. These guys have done some SERIOUS theorycrafting based on the WWS reports and have given some tremendous feedback to new people entering the 25 mans.
This criticism can be harsh, but these guys spend a great deal of time theorycrafting, they push the envelope on optimization and effectiveness. The people who respond to this thread have been tremendously helpful to other guilds improving, and I think its worth getting past the harshness to consider what they have to say. So please, go into it with an open mind and maybe we can find ways to improve ourselves. I will add more to this thread as people respond to my original post. -------------------------------------- Quote:
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Sajier/|TG-Irr|Sajier - WoW Shadow Priest and BF2/BF2142 Assault/Medic TG WoW Home Page | TG Required Reading | The Irregulars | Irregulars Forum Last edited by Sajier; 08-14-2007 at 03:05 PM. |
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#3 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,087
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Re: Feedback on our Gruul's runs
Ouch. I probably should've soap boxed or talked about effective shot rotations in TBC I guess.
With the changes brought about by patch 2.0 its no longer effective to use Aimed shot in a shot rotation (as described in EJ's breakdown), however a hunter should probably use it in a MD sequence if you can do more than 800 damage with it and don't have blessing of slavation. I personally use a sequencing rotation since I've yet to hit on a 'sweet spot' that I feel good with balancing speed and TPS. 0.0 Steady Cast 1.5 Steady Damage 2.5 Auto 3.0 Arcane shot (CD at 9.0) 4.5 Multidamage (CD at 14.5) 5.0 Auto 6.5 Steady 7.5 Auto 9.0 Steady 9.5 Arcane (CD at 15.5) 10.0 Auto 11.5 Steady 13.0 Auto 14.5 Steady 15.0 Multi 15.5 Auto 16.0 Arcane etc etc etc Steady shot takes 1.5 seconds to cast, but that burns the GCD in the process. Its best to wait for an autoshot before recasting something like that (unless you have a shot speed over 3.0 seconds at which point you need a quiver baddly). Arcane shot is instant, but that still leaves you with a 6.0 second cooldown and 1.5 second GCD before you can use any of your other shots again. Multishot is 0.5 second cast, but has a 10.0 second cooldown and 1.0 seconds left of the GCD. I disagree with EJ in that they left Multi out of their shot rotations because it is quite significant damage with points in the improved crit rate. Aimed Shot is 3.5 second cast and has a 6.0 second cooldown, but resets your shot timer to 0. In theory it should be used only during a MD sequence (I like Aimed/Multi/Arcane because I do over 800 damage with each shot and Distracting shot only gives 800 threat. I can crit for well over 3k so that's a lot of threat) so you fire it once every 2 minutes of a single fight. Your first shot is your fastest shot and will fire in roughly half the time of your shot timer, however as noted by EJ if you fire an instant first you have a lot of 'dead time' before it goes off. Using steady counters this because you are using your initial shot timer to fire off a second shot as well. The easiest 'high DPS' mode of operation for a hunter would be to shift gears into 'machine gun firing'. This involves using haste effects to speed up the casting of your autoshot and steady shot and just rapid firing steady shot. If you throw an AP boosting trinket into the works then the results can be pretty impressive. Lets say, perhaps, you managed get get 50% haste with a 2.5 shot speed. 0.0 Steady Cast 0.75 Steady Damage 1.25 Auto 2.0 Steady 2.5 Auto 3.25 Steady 3.75 Auto 4.50 Steady 5.00 Auto 5.75 Steady Etc etc. The down side being the drain on mana to spam steady so much so fast. Hunters with Rapid Killing and IAotH should make use of those hastes as much as possible to go into 'machine gun mode' as many times during the fight as they can for additional DPS.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. |
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#4 (permalink) |
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Join Date: Jul 2007
Location: Rochester, MN
Posts: 94
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Re: Feedback on our Gruul's runs
Heh, interesting comment on me standing around. What I am attempting to do on this fight is always make sure 3 DoTs are up and then get the Shadowbolts in whenever I have a spare moment. Part of making sure the DoTs are up is watching the alerts on Reverberate and Ground Stomp, and refreshing those that are going to expire. My thought was to ensure the DoTs are running as much as possible during this enforced downtime. Generally after a Shatter I have to restart all the DoTs from scratch (and sometimes bandage >.<). Much as I would like to cast more bolts...I'm putting out as many as I can.
However, I'm not particularly pleased with the DPS I'm getting. I'll bear the point in mind next time we're in there. Just not sure more bolts at the expense of fewer DoTs is really the answer, with my spec. Believe me...I ain't standing around. Running away from cave-ins...trying to crawl away from Jest on my stumpy legs...but standing? nah.
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#5 (permalink) |
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Join Date: Mar 2006
Location: Chicago, IL
Posts: 457
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Re: Feedback on our Gruul's runs
We were told that melee wasn't going to get any heals, the only reason I would heal was because it was the same healing as a bandage in 3 seconds instead of 8. Fair trade off to me.
Oh and as far as I knew, Val doesn't use wrath, just moonfire, I think. Not sure though.
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#6 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,087
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Re: Feedback on our Gruul's runs
Didn't Zedd do some theorycrafting on his 'scorch spec' when he planned out his new talent build? Its true that Fireball does fundamentally more damage than scorch, but does that mean a scorch spec is doomed to failure?
Luckily we can look and see. ^_^ Vala seems to use Starfire Primarily, Moonfire as a secondary, and Wrath as an afterthought. Using Stormstrike and Wrath in combination would definately give a bigger bang than Flame Shock or whatever you're using now. I do find it odd that Vala cast Nature's Grasp during a Gruul's fight. O.o
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. |
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#7 (permalink) |
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Join Date: Aug 2006
Location: Deerfield, IL
Age: 29
Posts: 521
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Re: Feedback on our Gruul's runs
I got a good laugh at some of these comments (maybe cuz none were about me).
But yeah, no need to get defensive or explain yourselves in my opinion. Take it all with a grain of salt and use it as a tool to optimize your performance. The WWS stats don't tell the whole story all the time so these guys can only comment on what they see. Everyone should always be looking for ways to improve how you play your toons; its very dangerous getting stuck in a regular routine...
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#8 (permalink) | |
![]() Join Date: Jun 2006
Location: Saint Louis, MO
Age: 30
Posts: 1,445
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Re: Feedback on our Gruul's runs
Next!
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Sajier/|TG-Irr|Sajier - WoW Shadow Priest and BF2/BF2142 Assault/Medic TG WoW Home Page | TG Required Reading | The Irregulars | Irregulars Forum |
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#10 (permalink) |
![]() Join Date: Apr 2005
Location: Georgia
Posts: 926
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Re: Feedback on our Gruul's runs
When I respeced i was gonna go and look up what spirit does for a druid cause i had some people tell me it wasnt worth the talents and some telling me it was, so I wanted to go look for myself and well I guess I forgot to put them anywhere..LOL my bad
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#11 (permalink) | |
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Join Date: May 2006
Location: Long Beach, CA
Posts: 350
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Re: Feedback on our Gruul's runs
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I read through the forums from the elitistjerks website and found this macro: #showtooltip Steady Shot /castsequence reset=3 Steady Shot, Auto Shot /cast [target=pet, dead]; [nopet]; [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() But it doesn't seem to include Arcane nor the stings. Are you using a different type of macro Tarenth or you doing this manually? Just trying to be more efficient. Thanks, Mui
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"Remember that all things are only opinions and that it is in your power to think as you please." |
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#12 (permalink) |
![]() Join Date: Mar 2005
Location: Houston, Texas
Age: 39
Posts: 360
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Re: Feedback on our Gruul's runs
Good thread. I appreciate the feedback on shot rotation and will try out a new one with more steady/autoshot in between arcanes and multi's. Makes me realize the importance of leaving aimed shot out of my shot rotation. Thanks.
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#13 (permalink) |
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Join Date: May 2007
Location: Austin, Texas
Age: 20
Posts: 98
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Re: Feedback on our Gruul's runs
is there anything the shadow priests should be doing diffrent, my routeen is, Sw: pain, Vamp touch, mindblast, mind flayx4 (or untell Mindblast's cd is up), renew the vamp touch, mindblast, mind flayx4 (renew sw: pain) LOL not much to what i do idk if pistos does ne thing diffrent but id like to hear on something
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#14 (permalink) | |||
![]() Join Date: May 2006
Location: California
Posts: 2,087
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Re: Feedback on our Gruul's runs
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Serpent/Scorpid stings I weave typically after a steady while waiting for my autoshot to go off. If you notice in the estimated cast time sequence I gave above there are some somewhat lengthy gaps in the sequence that a sting can be woven in. If using Serpent sting then I don't mind letting the sting run out to keep with the shot rotation. The sting is HORRIBLE damage for its cost so letting it run out and not bothering to refresh it till its gone is actually a good idea to conserve mana and get every bit of damage from the ticks as possible. You'll be doing better damage sticking with a shot rotation and throwing serpent sting as an after thought than dedicating time and thought to keeping the sting up. Scorpid sting is another matter entirely and depending on where you are in the fight then I would prioritize the reapplication of Scorpid over your shot rotation. Unless you're at 1% and burning down the last dregs of health on the boss your DPS, no matter how high, is unimportant if the tank dies. I pause to reapply if its at 1-2 seconds left (yay DoTimer!) due to the flight time and possibility of a miss. Its another reason why I use a sequencing series instead of a strict shot rotation actually. A sequencing series can just be modified on the fly to do what's needed even if you're technically not getting the best DPS possible because you haven't planned everything out to the last fraction of a second. However a shot rotation tends to break apart when you add extra things to the process like IAotH/trinket haste procs or the need to trap/sting/re-mark which triggers a GCD. Granted in the long run you get more DPS out of a fully planned shot rotation as per EJ, but you also get more headache and if you're not on your game or getting lag you'll start to fall seriously behind on your timing. Quote:
In my (thankfully brief) period as a shadow priest I did the following: 0.0 SW:P (24 duration to 24.0 1/5 SW and Misery) 0.0-1.5 GCD 1.5-4.5 MF (2/5 SW) 4.5-7.5 MF (3/5 SW) 7.5-10.5 MF (4/5 SW) 10.5-13.5 MF (5/5 SW) 13.5-15.0 VT (15 duration to 30.0) 15.0-16.5 MB (CD down at 22.0) 16.5-19.5 MF 19.5-22.5 MF 22.5-25.5 MB (CD down at 31.0) 25.5 SW:P (24 duration to 49.5) 25.5-27.0 GCD 27.0-30.0 MF 30.0-31.5 VT (15 duration to 46.5) 31.5-33.0 MB (CD down at 38.5) 33.0-36.0 MF 36.0-39.0 MF 39.0-41.5 MB (CD down at 47.0) 41.5-44.5 MF 44.5-47.5 MF 47.5-49.0 VT (15 duration to 61.0) 49.0-51.5 MB (CD down at 57.0) 51.5 SW:P 51.5-53.0 GCD etc etc etc You don't need VE until possibly after the first shatter and your group is down some health, but you can also use VE and add SW:K to the rotation for some extra burst damage later in the fight if you expect to heal out of the self damage with it and your tank if far enough ahead to ignore the healing aggro. Shadow Priests are lucky in the regard that they have 1 instant cast (SW:P) they use frequently and 1 they use situationally (SW:K) and everything else meshes well with the 1.5 second GCD because everything is at or over a 1.5 cast time. To put it very simply I just MF twice (3 second channel) between MB and tossed SW:P after the duration expired if VT is up for Misery.
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My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. Last edited by Tarenth; 08-15-2007 at 10:59 AM. |
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#15 (permalink) |
![]() Join Date: Jun 2006
Location: Saint Louis, MO
Age: 30
Posts: 1,445
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Re: Feedback on our Gruul's runs
Tarenth, in the shot rotation thread, they were talking about Kill Command resetting the Auto Shot cooldown. Can you verify any validity of that?
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Sajier/|TG-Irr|Sajier - WoW Shadow Priest and BF2/BF2142 Assault/Medic TG WoW Home Page | TG Required Reading | The Irregulars | Irregulars Forum |
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