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Old 10-08-2007, 04:06 AM   #16 (permalink)
 
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Re: 10/2 AAR: Gruul and SSC testing

Yeah...that comment was actually in reference to Tea's statement of
Quote:
To improve their DPS even further can I suggest that both Pistos & Sajier start to include Shadow Word Death in their rotation? Yes it hits you for some damage, but then you've got VE up which then heals it back anyway. It would make a significant improvement to your DPS figures and keep you ahead of the rogues!
So my statement still stands.

Also considering my historical stance on DPS meters in general as a measure of success or ability its in reference to that statement and that statement only. Though I am somewhat pleased that I can still maintain high DPS even after making a noob mistake as wearing my Riding Crop through the raid.

That of course brings to mind a comparison I'm making if it is actually more beneficial for hunters to be grouped with a shadow priest like caster DPS (more mana means less FD/Drinks means more time DPS) or with the druid/rogues for Leader of the Pack (more crits and heals for crits means pet and hunter stay active longer), but then I have to factor in the fact that some fights we have a paladin in melee keeping Judgement of Wisdom up (again, more mana equals longer time damaging means more DPS) and sometimes we don't. There's also the shaman group with Mana Spring/tide totem for the same reason, but you'd get wrath or air instead of grace so its somewhat self defeating. Alternatively an enhancement shaman might run grace of air or windfury, but would have healing spring instead of mana spring for melee DPS healing. Then there's also the inverse of Trueshot Aura/wolf buffs for melee DPS as opposed to having a pure DPS pet without support abilities for the group.

Lots of useful information can be gleaned from these reports. Sorry if I don't post everything I look into all the time. That'd just be tedious for me.
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Old 10-08-2007, 01:13 PM   #17 (permalink)
 
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Re: 10/2 AAR: Gruul and SSC testing

My biggest issue with SW: D atm is that fully buffed I am running just about 9k hp. If I crit a SW: D when fully buffed it hits for around 3-3.5k, and that takes 1/3rd of my health and in random damage fights (Gruul, Mags, VR if people aren't paying attention) I don't feel comfortable risking a possible 3k hit. I think that once I get some better gear with some more HP on it, I will feel more comfortable throwing SW: D without hesitation, but right now I am just wanting to make sure things go smoothly.

Besides, I have been a shadow priest for less than 2 months, I still am getting used to keeping my DoTs up all the time
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Old 10-08-2007, 02:30 PM   #18 (permalink)
 
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Re: 10/2 AAR: Gruul and SSC testing

That's a vicious cycle really. If you get better gear it will probably be better damage gear in addition to more stamina. Therefore you will have more hp, but you will also do more damage with SW: Death. More damage done means you want more hp and more hp from better gear means you'll do more damage.

Unless you break the cycle and change out better damage gear for better hp gear, but that wouldn't make much sense.
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Old 10-08-2007, 03:39 PM   #19 (permalink)
 
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Re: 10/2 AAR: Gruul and SSC testing

Actually I have started to do that a bit. I am currently sitting at about 7k unbuffed HP and about 1170 +shadow damage. If I swapped into all damage I drop to about 6.5k hp but get to 1225 damage.

I still want to get myself to about 8k unbuffed HP with 1250 shadow damage, and at that point I will feel more comfortable throwing SW: D.
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Old 10-08-2007, 03:44 PM   #20 (permalink)
 
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Re: 10/2 AAR: Gruul and SSC testing

I liked it when you spelled it SW better.
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Old 10-08-2007, 04:55 PM   #21 (permalink)
 
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Re: 10/2 AAR: Gruul and SSC testing

I agree Gno - SW is much better!
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Old 10-09-2007, 05:11 PM   #22 (permalink)
 
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Re: 10/2 AAR: Gruul and SSC testing

As a BT/Hyjal SP, SW is always a situational spell. There are fights where some SP abilities are not effective. There are fights where SW is high risk, due to the fact that there are encounters that does room wide or random DD attacks that make the SW damage enough to kill a SP. Doing sub-standard DPS is better than getting yourself killed and doing nothing at all. SPs deaths also affect mana users since they no longer will have VT returns.

25 man raids are all about consistent and responsible DPS, some fights require higher DPS than others, but if you stroke your e-peen on the damage meters, you will not make it far.


If you are a shadowpriest and need some tips on DPS, gear, raid boss responsibilities, etc, i suggest www.shadowpriest.com
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