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Join Date: Apr 2005
Location: Georgia
Age: 20
Posts: 944
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Attumen, Moroes and Maiden Fights
Attumen the Huntsman
Attumen the Huntsman is the first boss in Karazhan, commonly seen as a gear check before allowing progression. He is summoned next to his mount, Midnight, when it is at 95% health. Abilities Attumen is immune to both taunt and bleed effects. All abilities are available to him when both mounted and unmounted except for Berserker Charge, which is available only after he has mounted Midnight. *Melee: 1.6k - 2.1k on tank, 8k on cloth. Disarming is recommended. *Shadow Cleave: Cleave attack for around 4k. *Intangible Presence: Casts every 30 seconds a wide-area curse that reduces chance to hit with melee attacks, ranged attacks and spells by 50%. Dispellable. DO NOT waste mana on dispelling Healing Priests and Healing Pallys. This curse will not effect their healing. *Mount: When Attumen or Midnight is at 25%, he will mount Midnight. This will heal Attumen to the same health as Midnight if he is lower, as well as reset all aggro. Attumen and Midnight must be in line of sight (LoS) to use this ability. If they are not in LoS, Attumen will despawn and the encounter will have to be reset. *Berserker Charge: After Attumen is mounted, he periodically does a charge on a chosen target that is far away. This does over 6k on cloth, and causes a knockdown effect. To counter this, the Tank/OT tank him with their back to the wall while the rest of the players crowd on Midnight's rump. This prevents his charge, however places everyone in range of the Curse so Decurses will need to kept up with. Moroes <Tower Steward> Moroes, the Tower Steward, is an undead rogue boss found in Karazhan. Moroes is accompanied by four level 70 elite undead mobs; these four mobs are picked randomly from a list of six possibles mobs. History In "The Last Guardian," Moroes was described as Medivh's castellan. He was an oddly thin man, ghostly in appearance, who wore horse blinders over his eyes in order to escape the wandering visions that plagued Medivh's tower. He described to Khadgar, who had traveled from Dalaran to serve as Medivh's apprentice, how he had seen a vision of him breaking one of Cook's crystal dishes and - despite trying to avoid doing so - ended up shattering it anyway; he wore the blinders until the day he died. He was killed by Medivh in the final stages of his madness, and is now buried beside his master and Cook outside of Karazhan. Moroes has apparently been resurrected by the new master of Karazhan, and is one of the first bosses encountered by adventurers. He seems to have retained much of his living personality. Abilities *Basic melee: 1600-2500 damage on plate wearers. *Vanish: Vanishes, does not reset aggro. *Garrote: After reappearing from vanish he will immediately garrote someone, dealing 1000 damage every 3 seconds for five minutes, a total of 100k damage. Can be removed by Divine Shield, Blessing of Protection, Ice Block, and Stoneform. *Blind: A poison that occasionally blinds a target in melee range, causing them to wander. Dispellable. If one tank is gouged and the other tank is blinded, Moroes will run rampant on the group. *Gouge: Gouges the person with the highest threat, incapacitating them for a few seconds. Moroes will then attack the person with the second highest threat. *Enrage: When Moroes' health reaches 30% he will enrage. Additional Mobs Moroes will have four different mobs at his side in every instance. These mobs are easily crowd controlled by using Shackle Undead, Turn Undead, and Freezing Trap. The four mobs are randomly selected from the following list: *Baroness Dorothea Millstipe: Shadow Priest; health 66k; has the ability to mana burn. *Baron Rafe Dreuger: Retribution Paladin; health 68k; can dispel shackles and casts blessings. * Lady Keira Berrybuck: Holy Paladin; health 68k; can heal, cast blessing, and dispel shackles. *Lord Crispin Ference: Protection Warrior; health; 83.4k; high damage mitigation. Maiden of Virtue Maiden of Virtue is a titanlike construct in The Guest Chambers. She bears a modeling resemblance to Ironaya of Uldaman. She is ironically put behind the rooms full of ladies of the night. Abilities She hits relatively hard and fast, and is immune to taunt effects. * Holy Fire: Consumes an enemy in flames for 3500 fire damage, burning it and inflicting additional 1750 fire damage every 2 seconds over 12 sec. Targets a random person not in melee range, counting pets. * Holy Wrath: AoE chained holy damage, inflicting more damage for every target it hits. No cast time, 20 sec. cooldown. Similar to the ability High Priest Venoxis uses. Hits for around 2000 on the first target, 2900 on the second, 3800 on the third, 5400 on the fourth. *Repentance: Puts all players in a state of meditation, incapacitating them for up to 12 sec. Any damage caused will awaken the target. Also deals about 1500-2000 holy damage. She casts Repentance at random intervals, but no more often than 25 seconds. This affects all players. This effect cannot be dispelled, but several abilities can make you immune to it. Does not hit her current target. *Holy Ground: Waves of virtue emanate from the caster, infusing nearby ground with holy power, for 240-360 holy damage every 3 sec. 12 yards. Silences for 0.5 seconds every 1 second, preventing non-instant spellcasting. Breaks the Repentance stun General Tips The raid should spread out to mitigate the effect of Holy Wrath. Paladins can cast Blessing of Sacrifice on the tank to break out of Repentance early by the damage sharing. Warriors can use Berserker Rage on Repentance and Spell Reflection on Holy Fire. Also, Shamans can keep a Grounding Totem down. These will consume the holy fire spell making this event much easier. With 2 shamans continually keeping grounding totems down you can completely remove the holy fire debuff from this fight. |
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