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| Hardware & Software Discussion Hardware and Software discussion and troubleshooting. Tweakers and Overclockers welcome! |
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#16 (permalink) | |||
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Join Date: Mar 2008
Posts: 10
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Re: A Very Interesting Software: PlayXPert
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I do, however, recognize your call for caution. Talking to PB-type services in an effort to register ourselves with them may be the best long-term solution. Though...I think that we will have to wait until we're as popular as World of Warcraft before they'll pay much attention to us. As far as I know, Steam is a very popular overlay system that STILL triggers punkbuster in some games. Then there's also the matter that getting publishers to do anything is a bit like pulling teeth. Not to knock them, or anything, but they have a product to release, too, and unless you make a pretty sweet deal for them, they are reluctant to do anything for you. |
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#17 (permalink) |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,896
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Re: A Very Interesting Software: PlayXPert
I welcome developers who want to come chat about their game-related products. Having an inside track on what's happening with the stuff we use is of tremendous value. (I try to cultivate such relationships at the office, as well. Quality bug reports have gotten me visits by tool developers looking for input on the next-generation tools, as well as very fast turnaround on fixes.)
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#18 (permalink) | ||
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,896
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Re: A Very Interesting Software: PlayXPert
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I have the same desire for games with server browsers: One always finds some volunteer has written a better server/buddy finder after a game's release, but because it has to operate outside the game, it suffers the need to spawn the game with arguments and possibly lose the open slot in the time the game takes to load. A better architecture is to let the game remain running and have the 3rd party server finder use IPC to tell the running game to connect. (ETQW will reserve the slot before starting the connection attempt, so you know before the lengthy map loading process if you successfully grabbed the slot.) I keep hoping some game authors will adopt this style of communicating with an external launcher. Quote:
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#19 (permalink) | |||
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Join Date: Mar 2008
Posts: 10
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Re: A Very Interesting Software: PlayXPert
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Hopefully, though, the hurdles involved with replicating our approach will delay would-be cheaters for long enough that we'll get our own exceptions. |
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#20 (permalink) |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,733
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Re: A Very Interesting Software: PlayXPert
Kernel-level injection? This not only would be the preferred method of cheating in online games it is the preferred method of cheating in online games. It was/is one of the only ways to skirt around Valves VAC and punk buster. There have been tools available (publicly and semi-privately) that have taken advantage of this fact. And most exploit it successfully until enough data is collected and accounts get banned. Kernel injection is also a favorite tool for trojan writers....
This interview was from over a year ago. I noticed it said that that you planned on releasing to the public last summer. Has that changed? I ask because I couldn't find a download link anywhere. Also, I have a feeling you may want to get on white lists regardless of how well you think you avoid VAC/PB detection. If your application becomes as widely used as you want it to be, and it actively calls DirectX API's you better believe VAC/PB/WoW bans will be handed out. Regardless of your intentions, VAC/PB/et al. are not "smart" programs, but they do play the numbers game.
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~~ Veritas simplex oratio est ~~ No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are. Required Reading for all TG sandboxers |
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#21 (permalink) | |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,896
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Re: A Very Interesting Software: PlayXPert
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I was trying to track down and confirm a bug in VC6 C++ exception handling and googled a few claims that it had been reported but never acknowledged. Fortunately it's fixed in VC8. But a customer is using VC6, so I have to provide a different mechanism. (The issue arises when you try to rethrow from inside a catch; the exception ends up getting freed twice. I was using an exception dispatcher idiom that does exactly that, and getting mysterious heap corruption. I switched to an RTTI-based dispatcher instead.)
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#22 (permalink) |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,896
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Re: A Very Interesting Software: PlayXPert
It wouldn't be calling DX because it's running below the DX API level.
But I can see an overzealous detector falsely triggering, as a bunch of WoW-on-Linux users had their accounts falsely suspended until Cedega convinced Blizzard that Cedega was being falsely detected as a cheat. http://www.linux-gamers.net/modules/...p?storyid=1852
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#23 (permalink) | |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,733
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Re: A Very Interesting Software: PlayXPert
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I do admit that the program is compelling and I really would like to see it succeed. Getting it white listed is a great start to build confidence in it. The deal with SOE is another ![]()
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~~ Veritas simplex oratio est ~~ No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are. Required Reading for all TG sandboxers |
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#24 (permalink) | |
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Join Date: Mar 2008
Posts: 10
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Re: A Very Interesting Software: PlayXPert
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We don't call any DX APIs. No part of our overlay runs in user mode. Furthermore, in a year of testing hundreds of online games, we have never triggered any game guardian software. It's possible that game guardian software exists that would detect us. We haven't seen it. |
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#25 (permalink) |
![]() ![]() Join Date: Jul 2005
Location: TEXAS..!
Age: 39
Posts: 1,949
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Re: A Very Interesting Software: PlayXPert
uh...so for all of us "dummies" trying to read this "stuff" and figure out wtf you guys are talking about..
how about an easy one.. where/when can i get this to try for CoD4 and FFoW..? |
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#26 (permalink) | |||
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Join Date: Nov 2006
Location: DePaul University (Chicago)
Age: 22
Posts: 3,721
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Re: A Very Interesting Software: PlayXPert
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For example: locking up our CPU/system, draining free RAM, crashing game to desktop, etc. And since I'm on the subject of system resources... How much RAM and CPU processing does PXP take up from startup to entering a game with PXP enabled?
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#27 (permalink) | |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,552
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Re: A Very Interesting Software: PlayXPert
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No kidding. He said kernal so i went and popped some popcorn. And welcome to TG Code. We really do like it when we get developers on here that know what the gaming community wants. Alot of the members here are programmers/coders themselves. If you need help testing or debugging your software, by all means ask. Im sure we can screw it up really good. ![]() |
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#28 (permalink) | |
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Join Date: Nov 2006
Location: DePaul University (Chicago)
Age: 22
Posts: 3,721
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Re: A Very Interesting Software: PlayXPert
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Acreo_Aeneas Former 9th Member ![]() ![]() ![]() ![]() ![]() "People usually see me and ask if I speak Chinese. I respond by asking if they speak American." |
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#30 (permalink) |
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Join Date: Nov 2006
Location: DePaul University (Chicago)
Age: 22
Posts: 3,721
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Re: A Very Interesting Software: PlayXPert
That would be nice...
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Acreo_Aeneas Former 9th Member ![]() ![]() ![]() ![]() ![]() "People usually see me and ask if I speak Chinese. I respond by asking if they speak American." |
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