One of the most interesting talks at Londonís GDC (Games Developers Conference) this week came form one of the lesser known companies called Allegorithmic, who claim they will be able to reduce texture file sizes in games by up to 70%.
Their new programs, that they hope development artists will soon be using as an industry standard, are called ProFX and MaP Zone 2. Their ambition is to keep the graphical quality of game textures at the same standards as current games, whilst dramatically reducing the amount of data required for the game to work.
I'm more interested in the effect this would have on actual game speed. If the textures are smaller then I don't need 512 megs of ram on my vdieo card, not to mention the texture can be transferred over the system BUS much quicker and thus giving me better framerates.
They don't mention that at all in the report though, so maybe I'm off.