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| Hardware & Software Discussion Hardware and Software discussion and troubleshooting. Tweakers and Overclockers welcome! |
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#1 (permalink) | ||
![]() Join Date: May 2003
Location: 90064
Posts: 935
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I ran across some posts which indicated that MS is dropping the audio HAL (hardware abstraction layer) in Vista. No audio HAL means no hardware-accelerated positional audio a.k.a. EAX. From the OpenAL website:
Quote:
Quote:
Anyone have some insight?
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Twisted Firestarter a.k.a |TG| Harkonian |
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#2 (permalink) |
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Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
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Re: Vista EAX hardware accelerated audio dropped
Microsoft is at it again...
More game developers should write for Linux. No games are a popular reason for not switching to Linux, if big publishers like EA would get their developers to write Linux versions (I know, never going to happen), there would be a flood of new Linux users. Well, until Wine starts working really well with these games, and support the damn copy protection, we're stuck with Windows. I have the copy protection, BF2 is starting to work in Wine, but being forced to use no-cd cracks means I can't play on PB servers past a few minutes. [/pointlesslinuxrant]
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|TG-E17th|Lorian Member since 18th February 2006 Supporting member since 4th August 2006 PGP public key Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet) ![]() ![]() ![]() ![]() |
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#3 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,633
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Re: Vista EAX hardware accelerated audio dropped
Anything that uses OpenAL will have some support from Creative. They're working on Vista drivers but only for X-Fi. Audigy cards and older will not get EAX support. This is what I've heard from ExtremeTech Podcast.
Check the bottom of the page of the OpenAL website about Vista support. Games like Battlefield, Unreal based games, Doom 3 based games, etc. will have hardware accelerated support from X-Fi cards. One can say that MS is at it again but if you really think about it, Creative has had a monopoly on game sound enhancements for years. EAX 2 was the last version to be used by non-Creative sound cards. With the Audigy series, Creative held a monopoly on EAX effects. No other sound card companies were allowed to use EAX HD. Some don't like Creative cards because of inferior recording quality or bad driver support. Dropping hardware support is just breaking up that monopoly a bit. |
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#4 (permalink) |
![]() Join Date: May 2003
Location: 90064
Posts: 935
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Re: Vista EAX hardware accelerated audio dropped
Breaking the monopoly is fine with me. Creative has had a notoriously crappy driver development team for years and years. But, having MS kill my sound card in order to break the monopoly does not make much sense to me. And in any case, what good alternatives to Creative are there? Turtle Beach used to have some good products, but I haven't heard anything about them in recent years.
So, we are left with a huge step backwards for audio in Vista for the vast majority of users and the vast majority of games.
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Twisted Firestarter a.k.a |TG| Harkonian |
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#5 (permalink) |
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Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
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Re: Vista EAX hardware accelerated audio dropped
I hear M-Audio is good, never used one of their cards though.
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|TG-E17th|Lorian Member since 18th February 2006 Supporting member since 4th August 2006 PGP public key Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet) ![]() ![]() ![]() ![]() |
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#6 (permalink) | |
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,082
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Re: Vista EAX hardware accelerated audio dropped
Quote:
I feel your pain though, I got onboard sound.
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#7 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,633
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Re: Vista EAX hardware accelerated audio dropped
I think there are some sound cards out there that provide good sound quality. However, there won't be any non-Creative cards that provide special gaming effects. Developers have been using Creative's EAX effects for a long time so most games cater to Creative hardware. This change will create a level playing field where the API will provide the capability for sound effects processing instead of the hardware.
I don't think it's that big of a deal. Once I heard of the Vista support for X-Fi cards, I decided to pick one up. Besides, most users will be upgrading processors too when moving to Vista. That'll handle the move to software sound. If you're not using a Creative card, you're probably gaming with software sound anyway. |
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#8 (permalink) |
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Join Date: Jun 2005
Posts: 928
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Re: Vista EAX hardware accelerated audio dropped
Here's a preview of Creative's solution to the hardware acceleration for DirectSound3D programs.
Creative Alchemy will translate DirectSound3D calls into OpenAL calls thus providing hardware acceleration for DirectSound3D in Vista. Only works on X-Fi for now. Creative claims they will extend functionality to the rest of the soundblaster family once they get it working fully on X-Fi. http://preview.creativelabs.com/alchemy/default.aspx |
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#10 (permalink) |
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Join Date: Oct 2003
Location: Charlotte, NC US
Age: 36
Posts: 495
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Re: Vista EAX hardware accelerated audio dropped
HL2 doesn't use EAX and it sounds pretty darn good. I can't stand how creative has had this monopoly for so long. I've always had trouble with creatives drivers and getting EAX to work.
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flux [tg-c1] |
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