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| Hardware & Software Discussion Hardware and Software discussion and troubleshooting. Tweakers and Overclockers welcome! |
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#1 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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TeamSpeak Overlay
I just used this program all night to see, on screen, what channel I was in and who was talking in TeamSpeak, in real-time, while I played Ghost Recon.
I'll let the website sell you on the software, which is free and in alpha testing. www.qbnut.com
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#2 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,633
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Re: TeamSpeak Overlay
http://www.tacticalgamer.com/hardware-software-discussion/7150-teamspeak-overlay.html
Flux posted about it a couple of months ago. It has definitely come a long way. It's alpha but stable. It works well with JO. The latest build is even compatible with SP2. |
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#3 (permalink) |
![]() Join Date: Oct 2003
Location: Denver
Age: 38
Posts: 3,173
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Re: TeamSpeak Overlay
I've been using it consistently for the last week or so. It seems to be flawless in JO, but it has caused a couple crashes in GR....I think. It works best if you start TS, then the overlay, then GR. The program is great so far, I highly recommend it.
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#4 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: TeamSpeak Overlay
Quote:
Sorry for the dupe thread.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#6 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,137
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Re: TeamSpeak Overlay
Quote:
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#8 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: TeamSpeak Overlay
TSO works very nicely on my system when I'm playing NS.
There is one feature offered by TSO (and not offered by HL, to my knowledge) that I find very helpful in scrims. I don't recall what it's named, but TSO has an option to leave on your screen the name of the person who last spoke for X (milli?)seconds after they get off the mic. This is very useful for me in scrims, when all of my energy is going into playing and listening, and I often find myself understanding what was actually said but wondering "who the hell actually said it". Even when playing with voices with which I'm intimately familiar, gameplay is sometimes moving so fast that this feature in TSO proves very helpful.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#9 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: TeamSpeak Overlay
Note for those who don't play NS and would wonder why we don't use HL voicecomm:
Standard HL voicecomm sounds worse than Teamspeak's worst-sounding codec (much worse, in fact). SPEEX solves this, and our NS server uses SPEEX. However, some servers that some clans host scrims on use the HL default voicecomm codec (MILES). Because there are so few people involved in a scrim, it's reasonable to use TeamSpeak so that everyone can most easily understand each other during the game. I'm told that competitive teams use voicecomms outside of HL in order to prevent people spectating the match from being able to hear their voicecomms. To date, this hasn't been a motivation for the TG regs which have been scrimming in the evenings.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#10 (permalink) | |
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,082
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Re: TeamSpeak Overlay
Quote:
can you point me to a thread with more info on that ty
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#11 (permalink) |
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Join Date: Sep 2004
Location: RI
Posts: 97
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Re: TeamSpeak Overlay
Ok, I've stopped using TSO... It's a killer app... it works pretty well... it's pretty stable... but it really degrades my frame rate. I'd say on the order of about 30%
If I was getting 110fps, I probably wouldn't even notice, but my best fps tops out at about 85. That's really my only complaint, and It might be specific to my system. I will suggest however that you benchmark it for yourself. The number of users in the channel might also have an effect on fps
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#12 (permalink) |
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Join Date: Aug 2004
Posts: 253
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Re: TeamSpeak Overlay
This used to work great in NS too, but I just tried it for the first time in a month or so, and now it triggers the "Your game has been modified" thing. At first I thought it was CD, since that's always what caused that message, but then I traced it to TSO and was thus bummed...
Just wanted to give an fyi to all the other TSO NS players. |
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