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| Ikariam.com - Alpha Discussion forum for the Ikariam.com Alpha server. |
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#46 (permalink) | |
![]() Join Date: Jan 2007
Location: Purgatory
Age: 32
Posts: 2,534
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Re: Ikariam.com: Alpha World
I think we should look for a set of islands near the middle of the world, so our travel times to the other side of the world won't take so long.
Also when we look to colonize a set of islands, we need to look at what God is on the island, the 10% bonus for luxury items will really pay off when trading. Or the cheaper ships for trade or war. Quote:
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#47 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,026
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Re: Ikariam.com: Alpha World
Arn't all the Islands in the center already colonised to the max since they place new players at the middle of the map as far as possible when you create an account ?
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#48 (permalink) |
![]() Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,070
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Re: Ikariam.com: Alpha World
I like the cluster at 10 24. In that cluster there is a sulfur, crystal and a marble island all with the 10% production bonus wonder...and one for wine can be found on the cluster south.
It is empty, has islands for bonuses to troops and cargos and seems like it would accomodate our diverse needs.
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#49 (permalink) |
![]() Join Date: Jan 2007
Location: Purgatory
Age: 32
Posts: 2,534
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Re: Ikariam.com: Alpha World
That is probably correct, I was just thinking that putting ourselves on the edge of the known world might make trading difficult. Plus there are benefits to colonizing a populated island, the changes of the luxury items and saw mills being upgraded is higher and there would be more people contributing to the expansion of these resources.
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[Due to the State of IN v. Catman Case #IND04 65413-5468 001 I must disclose the following:] Catman is batsh*t insane and all of his posts should be read with extreme scrutiny and disdain. If at any time you become compelled to relate or agree with any post by Catman, you should seek immediate, professional, psychiatric counseling. Catman recommends 1-800-OMGIMNUTS, he swears by (at) them. Remember to burn before you pillage. "I proceeded to burn him alive by saturating his clothing and his face with benzene and igniting it with a match. So horrible was this torture that in writing of it I have been tempted to attribute his death to some humane means-not with a wish to spare myself, but because I fear that it will not be believed that one could be so heartless and depraved." ![]() ![]() ![]() ![]() ![]() |
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#50 (permalink) | ||
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,835
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Re: Ikariam.com: Alpha World
Quote:
Quote:
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#52 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,835
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Re: Ikariam.com: Alpha World
I understand that, but we don't want to isolate ourselves from the rest of the world. In a set of populated island we could still trade within our alliance and deal with others in the world also.
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#53 (permalink) |
![]() Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,070
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Re: Ikariam.com: Alpha World
Yeah, I tend to agree. Which is why I only plan to colonize a settlement there. I'm not moving my capitol there. My goal is to have two islands of each resource, one isolated, and one closer to civilization.
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#54 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,835
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Re: Ikariam.com: Alpha World
I probably would not move my capitol to such a deserted area either. The biggest problem, not even that it is deserted, is the time it will take to ship items back to the capitols. I imagine it would take 12+ hours to ship goods. I don't know, I just feel that we could accomplish the same thing, but in a more populated set of islands which are closer to our established colonies and it would benefit us more. Perhaps we should look for a set of islands that are halfway between say us (atomic, mach, clef) and undead, cat, etc. Even then we would have 6 hour trips from "production colonies" to our capitols.
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#56 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,026
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Re: Ikariam.com: Alpha World
TBH the world will become poulated where ever we go (so why not reach a desolate place and get ahead of the game), I like the idea of finding a group of islands to populate with a TG mob (such as those Islands at 10:1). Its is a small set of tightly packed Islands with all the resources. It seems that at the moment other Alliances are populating the othe island clusters around the area as well. This will provide a fun war zone I feel. It's not hard to fully support yourself tbh so I am heading that way, people are welcome to come join. It will be fun to set up a eutopia there.
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#59 (permalink) |
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Join Date: Mar 2006
Location: Jenks, OK
Age: 40
Posts: 657
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Re: Ikariam.com: Alpha World
So have we decided on a group of islands yet?
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