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| Ikariam.com - Alpha Discussion forum for the Ikariam.com Alpha server. |
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#1 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,726
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10:1, 10:2, 11:1, 11:2
Just to report how the pioneers who have set up in the new world are going to those who do not get to see us much. Well I'll start by saying that we are up to 5 TG pioneers, these are as follow, Kulmar, Section 8, Toasty, Toy Poodle and myself. We have taken ahold of these 4 islands that make a tight group of 8 and are ruling the waves.
The islands that we have populated are filling up with newcomers (it seems after 2 people settle on an island then it becomes open to newcomers), however there is still room as these new players become inactive or cry and run away. We have at least 2 TG towns on each of the 4 resource islands and so are able to trade amongst each other effectivly. Right now me and Kulmar who own the most islands have started to pool our wood so we can upgrade each saw mill in turn, making things alot easier and effiecient. We have had one little uprising so far from a player on 11:1 (our marble island), he did not want to help donate to the saw mill and tryed to rally everyone against Toasy (the oppresssor), I informed Toasty of the shady goings on and he put down the uprising lol. Well we hope that more members can join us over here soon and help bulster the community here, we have the ground work laid out and can support all new comers until they are on their feet and beyond. |
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#2 (permalink) |
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Join Date: Jun 2007
Posts: 343
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Re: 10:1, 10:2, 11:1, 11:2
lol 11:1 is the crystal island. Its taking a bit longer for me to fully utilize my colony except for its brilliant researchers but i should have a navy sometime later tonight.
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#3 (permalink) |
![]() Join Date: Aug 2007
Location: Boise , ID
Posts: 570
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Re: 10:1, 10:2, 11:1, 11:2
Yep... it's pretty good up here when you know your alliance is right there too. We will soon have a very good economy and island resources up here, so if you want up here, you should soon or else you might be behind us all.
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#4 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,298
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Re: 10:1, 10:2, 11:1, 11:2
I'm over at [18:15], but I might try and colonise over there once I have a good enough economy going. My research of expansion says it will take a day to complete, so I'll be a while yet...
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#6 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 26
Posts: 2,142
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Re: 10:1, 10:2, 11:1, 11:2
You've got to research expansion. Its a few levels deep in the tech tree so it might take a few days to get it.
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#8 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,707
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Re: 10:1, 10:2, 11:1, 11:2
I'm at 3:6 so I'm not too far away. Let me know how I can help you guys out.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,707
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Re: 10:1, 10:2, 11:1, 11:2
There's absolutely no market near my island... I'm trying to save up to colonize but that make take years.
I can ship wood and sulfer if you all need it. I can also send some swordsman if you need anyone attacked.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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