![]() |


|
|||||||
| Ikariam.com - Alpha Discussion forum for the Ikariam.com Alpha server. |
![]() |
|
|
Thread Tools |
|
|
#17 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,768
|
Re: I am a big bully.
If you don't send a spy, its hit or miss on the port lvl. I am finding that a LOT of guys are going to just having a lvl 1 port. Seems that this idea is catching on.
__________________
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#18 (permalink) |
![]() Join Date: May 2006
Location: California
Posts: 2,172
|
Re: I am a big bully.
I think I rank up there with the bully boys now. I had the 10th highest gold player on 2 of my islands and he was being a leech so I decided to send in some spies.
Level 1 walls, no military, no excuse for leeching (level 10, level 14, and level 16 towns). So I took some of that spare gold (he started with 2 million) off his hands. I was also nice enough to tell him that if he donated to the island nodes I'd leave him alone. Now he's inactive. I've been crushing any resistance he tried to put up (slingers vs archers LOL) and he never donated anything to the islands nor responded to my messages. Course, thanks to him I was able to buy the resources I needed to expand right off the trading post. At least he still has 600k left to him I suppose. ^_^
__________________
My sanity is not in question... It was a confirmed casualty some time ago. ![]() |TG|Tarenth Battlefield 2142 Mirra World of Warcraft Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off. |
|
|
|
|
|
#19 (permalink) |
|
Join Date: Apr 2008
Location: Arizona
Age: 28
Posts: 2
|
Re: I am a big bully.
No need to feel remorse for being a bully. To state the obvious, there are only two ways to play this game:
Sim-Colony Enthusiast You like seeing your colony grow and flourish through trade, resource production, and keen management style. You have a low wall level, low barracks, high warehouse, and an even higher port to load those goods immediately. To avoid the costs of maintaining a war machine you prefer very few troops for general defense. Gold is an important commodity because it's gold (buy low sell high). AP has very little impact. VERDICT: Will eventually lose. Conquerer Sim-Colony types are your bread and butter and it doesn't matter if they're equal contributors to island resources, part of a large guild, or someone who has supplied you goods via trade: they're all fair game. You swoon when your spy reports a target with a loading dock greater than 3, and gold is only as useful as the distance your armada must travel before bankrupting and disbanding. AP is the tool of the devil. VERDICT: Guaranteed to win. I don't want to pillage someone into folding, but it's not that difficult to stymie an attacker and make a pillage as unprofitable (or more costly) as possible. I'd say that 4 out of 5 my farms all have a General score under 200 and a port at least level 2. Simple solution: raze the port to level 1, crank out a handful of phals, and for the love of all that is holy build a ship - any ship - to repel casual attacks. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

