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| Ikariam.com - Alpha Discussion forum for the Ikariam.com Alpha server. |
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#1 (permalink) | |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 31
Posts: 2,588
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SPIES! An inquiry.
First, a humorous conversation in the spirit of "Overheard in Game"
chris2, an inhabitant of the same island as my main colony Chocolat, and I had this conversation shortly in response to a polite mass mailing I sent around to everyone asking them to donate to our Quarry and Sawmill. It really was polite, not snarky in any way, and I used it to determine who was active and who not so I could launch same island attacks. Remember to read this in reverse: Quote:
I have a spy sitting in his level 10 town (with almost no military). I'd escalate matters with the transparent "rudeness" excuse, but he has almost no supplies either. Code:
Mission: Spy out garrison Target town: NEW DR Date: 11.04.2008 17:24:10 Status: Mission successfully accomplished! Report: Troops in NEW DR Unit Quantity Phalanx 1 Fleets in NEW DR Ship Quantity Ram-Ship 2 Is spy detection figured per hour, or per action? Can I keep my spy there with no chance of detection if he doesn't do anything but passively report building upgrades, or should I haul his ass out of there the moment his discovery chance is 5% again?
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#2 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
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Re: SPIES! An inquiry.
I have had a spy in one place now for probably 7 days in one location checking on stuff from time to time. I always seem to get caught leaving.
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#3 (permalink) |
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Join Date: Aug 2005
Posts: 514
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Re: SPIES! An inquiry.
You stand a greater chance of discovery trying to make them leave then stay there, but yes they can be discovered when just sitting there dunno how it is figured but oddly it has only happened to me with-in a few hours of a spy getting to a town. I have had spys sit in towns for weeks and nothing happens. So from my experience it is very unlikely a spy will get discovered just sitting in a town.
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#4 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,547
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Re: SPIES! An inquiry.
The detection rate drops the longer they stay without being productive. Theoretically, they blend into the society and go more unoticed. I ahve yet to have one detected by sitting around.
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#5 (permalink) |
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Join Date: Apr 2008
Posts: 38
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my reply is to just straight out make an example about how not to be rude to other players and utterly destroy him!!!!!!!
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Thor of Wyverns Court Nyautia[72:86] When the enemy is relaxed, make them toil. When full, starve them. When settled, make them move." "In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory." "Thus those skilled in war subdue the enemy's army without battle .... They conquer by strategy." |
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#10 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,547
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Re: SPIES! An inquiry.
Yes, the lower the town level(population) the easier to detect spies also. Always keep at least one in your own town. My bigger colonies(level 13) I try to keep at least 4 spies on defense.
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#12 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,547
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Re: SPIES! An inquiry.
Correct, just keeping them in your town will keep them on the defense. Basically, they just hang around and look for other spies. So, I have 3 out on missions and 4 on defense in my capital.
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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