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Old 04-28-2008, 12:31 AM   #1 (permalink)
Kulmar
 
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New Version 0.2.2

Pretty much all it is a bunch of bugfixes... nothing new. If you want to read the full article, click here. Otherwise, you can just read the bugfixes;
  1. Bugfix: Error message/white page after upgrading the sawmill
  2. Bugfix: After town name was changed, the name has not been changed at the trading
  3. post offer
  4. Bugfix: Academy downgrade: Researches are not laid off
  5. Bugfix: Wrong Scientists/Gold calculation fixed
  6. Bugfix: Added missing pictures at help -> ships
  7. Bugfix: Viewing error at help -> buildings fixed
  8. Bugfix: Mission end from transports has been wrong
  9. Bugfix: Viewing error at IE: Arrows have not been shown right at the trading post
  10. Bugfix: Viewing error at IE: Buildings -> Empty border
  11. Bugfix: Trading with the whole world with trading post 1
  12. Bugfix: Alliance functions not translated
  13. Bugfix: Trader also works if you only have 3 Ambrosia
  14. Bugfix: The Research Advisor only shows researches in whole numbers
  15. Bugfix: Max-Button at the sawmill does not consider the building costs
  16. Bugfix: Added missing pictures from the unit descriptions
  17. Bugfix: viewing error at the FAQ fixed
  18. Bugfix: corrected gold calculation at the academy
  19. Bugfix: Help-Button in the buildings do not lead to the help
  20. Bugfix: Shown time for "mission ending" are wrong
  21. Bugfix: upgrades do not work at a fight
  22. Bugfix: Player icon is not shown at the IE
Better get those upgrades rolling now!
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Old 04-28-2008, 12:44 PM   #2 (permalink)
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Re: New Version 0.2.2

omg yes! Now I'm not so pissed about spending ~25k in Crystal to get those done! WOOT!

When do yo think it will go into effect? it says Monday, maybe midnight?
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Old 04-28-2008, 12:50 PM   #3 (permalink)
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Re: New Version 0.2.2

I guess they are upgrading the servers now? I can't seem to get logged in.
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Old 04-28-2008, 12:55 PM   #4 (permalink)
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Re: New Version 0.2.2

Guess so, I can get the front page loaded, but the drop down list for servers is empty
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Old 04-28-2008, 01:20 PM   #5 (permalink)
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Re: New Version 0.2.2

Same here
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Old 04-28-2008, 01:35 PM   #6 (permalink)
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Re: New Version 0.2.2

I got in, but still 0.2.1
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Old 04-28-2008, 01:50 PM   #7 (permalink)
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Re: New Version 0.2.2

Same here, I noticed that their clock doesn't hit midnight for another 4 hours. Hopefully then lol
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Old 04-28-2008, 02:08 PM   #8 (permalink)
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Re: New Version 0.2.2

Crystall is going to go thru the roof as peeps try to upgrade.


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Old 04-28-2008, 02:18 PM   #9 (permalink)
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Re: New Version 0.2.2

yea, I got in also, still at 2.1
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Old 04-28-2008, 06:34 PM   #10 (permalink)
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Re: New Version 0.2.2

Was supposed to come out today (Monday), but I don't see it implemented yet..
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Old 04-28-2008, 07:08 PM   #11 (permalink)
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Re: New Version 0.2.2

Quote:
Originally Posted by Wraith02, Ikariam forums
seams the implementation will be delayed by a few days.
sorry for the late info

its currently not know exactly when it will be released, but we will inform you when we do know

- your ikariam.com team
Looks like we're safe for a couple days.
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Old 04-28-2008, 08:40 PM   #12 (permalink)
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Re: New Version 0.2.2

Safe? I want this patch!
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Old 04-28-2008, 08:45 PM   #13 (permalink)
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Re: New Version 0.2.2

From corruption..oops wrong thread I think

EDIT: Yup, wrong thread and forum. Sorry
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Old 04-28-2008, 08:53 PM   #14 (permalink)
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Re: New Version 0.2.2

25k? thats all you spent on upgrades? I've fully upgraded slingers, swordsmen, phalanxes, archers, cooks and doctors on the land side, and ram, ballista, flame and cat ships. My dudes have a lot more power now, but the cost was probably well over 100k in crystal.
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Old 05-01-2008, 08:40 AM   #15 (permalink)
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Re: New Version 0.2.2

yea, but I bet you've been playing a good bit longer than me =P
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