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03-23-2008, 03:26 PM
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#16 (permalink)
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Join Date: Dec 2007
Location: Arkansas
Age: 31
Posts: 2,104
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Re: expansion, colonization
your palace in your capitol gets destroyed when you do this. but such is life.
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03-23-2008, 06:00 PM
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#17 (permalink)
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Join Date: Jun 2005
Location: OKIE HOMY
Age: 41
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Re: expansion, colonization
Quote:
Originally Posted by Turbinator
also anyone know the ratio? how much each time = to in minutes of travel for trade ships? I'm thinking of colonizing island on 78:57, which is not far from current 82:60.
thank you
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Every "square" away is 40 minutes.
I would be somewhat careful of colonizing to far away. You could become the target of another city/alliance and it is hard to support a colony to far away.
I like going about 2-3 'squars' away then build up that colonies military capabilities with support from the home base then jump another 2-3 isalands/squares.
It get very expense after you first two colonies so be careful what island and resource you choose. Sulfur is the least needed and most easily to buy resource in the early game.
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I’m not racists, I have republican friends. Radio show host.
- "The essence of tyranny is the denial of complexity". -Jacob Burkhardt
- "A foolish consistency is the hobgoblin of little minds" - Emerson
- "People should not be afraid of it's government, government should be afraid of it's People." - Line from V for Vendetta
- If software were as unreliable as economic theory, there wouldn't be a plane made of anything other than paper that could get off the ground. Jim Fawcette
- "Let me now state what seems to me the decisive objection to any conservatism which deserves to be called such. It is that by its very nature it cannot offer an alternative to the direction in which we are moving." -Friedrich Hayek
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03-23-2008, 06:03 PM
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#18 (permalink)
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,079
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Re: expansion, colonization
Quote:
Originally Posted by El_Gringo_Grande
Every "square" away is 40 minutes.
I would be somewhat careful of colonizing to far away. You could become the target of another city/alliance and it is hard to support a colony to far away.
I like going about 2-3 'squars' away then build up that colonies military capabilities with support from the home base then jump another 2-3 isalands/squares.
It get very expense after you first two colonies so be careful what island and resource you choose. Sulfur is the least needed and most easily to buy resource in the early game.
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thanks for that info.
I started with sulfur, I am going for Marble, seems like most needed resource in the game, for buildings.
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03-23-2008, 06:08 PM
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#19 (permalink)
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Join Date: Jun 2005
Location: OKIE HOMY
Age: 41
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Re: expansion, colonization
Quote:
Originally Posted by Turbinator
thanks for that info.
I started with sulfur, I am going for Marble, seems like most needed resource in the game, for buildings.
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Definatly. Glass second most used then wine then sulfur. I have never had a problem getting wine or sulfur.
__________________
I’m not racists, I have republican friends. Radio show host.
- "The essence of tyranny is the denial of complexity". -Jacob Burkhardt
- "A foolish consistency is the hobgoblin of little minds" - Emerson
- "People should not be afraid of it's government, government should be afraid of it's People." - Line from V for Vendetta
- If software were as unreliable as economic theory, there wouldn't be a plane made of anything other than paper that could get off the ground. Jim Fawcette
- "Let me now state what seems to me the decisive objection to any conservatism which deserves to be called such. It is that by its very nature it cannot offer an alternative to the direction in which we are moving." -Friedrich Hayek
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03-23-2008, 06:26 PM
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#20 (permalink)
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Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 23
Posts: 6,558
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Re: expansion, colonization
Wine is very important when your tavern is at a high level, since its a perishable item, it goes quickly. I agree, its easy to find though, however in a couple of weeks when more people are building larger more efficient armies, Sulfur will come into play big time.
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03-23-2008, 06:30 PM
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#21 (permalink)
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Join Date: Oct 2003
Location: Vancouver
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Re: expansion, colonization
Quote:
Originally Posted by UnDeaD77
Wine is very important when your tavern is at a high level, since its a perishable item, it goes quickly. I agree, its easy to find though, however in a couple of weeks when more people are building larger more efficient armies, Sulfur will come into play big time.
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indeed, I saw the update on "new things to come" that you posted, about piracy and all.
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03-23-2008, 06:48 PM
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#22 (permalink)
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Join Date: Oct 2003
Location: Vancouver
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Re: expansion, colonization
I noticed that some people colonize on islands for specific resource however don't really care for the temples that those islands house.
Gaia - 10% marble production boost. "Blessing" - doubles production of marble
Dionysus - 10 % wine production boost. Blessing - wine production doubled.
Do you fellas think its insignificant?
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03-23-2008, 07:36 PM
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#23 (permalink)
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Join Date: Aug 2007
Location: Michigan
Age: 23
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Re: expansion, colonization
Temples currently do not work.
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03-23-2008, 07:56 PM
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#24 (permalink)
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Join Date: Oct 2003
Location: Vancouver
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Re: expansion, colonization
I see. Any news on when they will?
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03-24-2008, 04:21 PM
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#25 (permalink)
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Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
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Re: expansion, colonization
Quote:
Originally Posted by ikonic
Temples currently do not work.
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Um..I have a garden of dionysus on my wine island and the description is +10% wine production and I'm getting +1 wine per 20 people i send to the vineyards (i.e. I send 20 people I get 11 wine. 40=22, etc.) So I think they are working. Maybe its just the blessings that dont.
Also, has anyone tried doubling up on palaces? Will 2 lvl 1 palaces (i.e. one at main/colony) let you get another colony? Cause I know research is stackable like that, so I was just curious.
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|TG-6th|Ferris Bueller
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03-24-2008, 04:22 PM
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#26 (permalink)
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Join Date: Aug 2007
Location: Michigan
Age: 23
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Re: expansion, colonization
My Ares Temples do not work.
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03-24-2008, 04:35 PM
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#27 (permalink)
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Join Date: Dec 2006
Location: Massachusetts
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Re: expansion, colonization
Quote:
Originally Posted by Ferris Bueller
Also, has anyone tried doubling up on palaces? Will 2 lvl 1 palaces (i.e. one at main/colony) let you get another colony? Cause I know research is stackable like that, so I was just curious.
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I'll be testing this shortly, as I really don't want to pay for a level 3 palace to get my third colony.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
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03-24-2008, 08:06 PM
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#28 (permalink)
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Join Date: Feb 2006
Location: Oklahoma City, OK
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Re: expansion, colonization
If you build a palace in another colony, isn't your first one destroyed?
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03-24-2008, 08:24 PM
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#29 (permalink)
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Join Date: Dec 2006
Location: Massachusetts
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Re: expansion, colonization
I'll have to look that up. I thought you could build it no higher than your capital's palace.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
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03-24-2008, 08:27 PM
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#30 (permalink)
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Join Date: Dec 2007
Location: Arkansas
Age: 31
Posts: 2,104
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Re: expansion, colonization
the only way your palace is destroyed that I'm aware of is if you switch your capitol over.
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