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Old 03-23-2008, 03:26 PM   #16 (permalink)

 
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Re: expansion, colonization

your palace in your capitol gets destroyed when you do this. but such is life.
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Old 03-23-2008, 06:00 PM   #17 (permalink)
 
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Re: expansion, colonization

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Originally Posted by Turbinator View Post
also anyone know the ratio? how much each time = to in minutes of travel for trade ships? I'm thinking of colonizing island on 78:57, which is not far from current 82:60.

thank you
Every "square" away is 40 minutes.

I would be somewhat careful of colonizing to far away. You could become the target of another city/alliance and it is hard to support a colony to far away.

I like going about 2-3 'squars' away then build up that colonies military capabilities with support from the home base then jump another 2-3 isalands/squares.

It get very expense after you first two colonies so be careful what island and resource you choose. Sulfur is the least needed and most easily to buy resource in the early game.
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Old 03-23-2008, 06:03 PM   #18 (permalink)
 
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Re: expansion, colonization

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Every "square" away is 40 minutes.

I would be somewhat careful of colonizing to far away. You could become the target of another city/alliance and it is hard to support a colony to far away.

I like going about 2-3 'squars' away then build up that colonies military capabilities with support from the home base then jump another 2-3 isalands/squares.

It get very expense after you first two colonies so be careful what island and resource you choose. Sulfur is the least needed and most easily to buy resource in the early game.
thanks for that info.

I started with sulfur, I am going for Marble, seems like most needed resource in the game, for buildings.
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Old 03-23-2008, 06:08 PM   #19 (permalink)
 
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Re: expansion, colonization

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thanks for that info.

I started with sulfur, I am going for Marble, seems like most needed resource in the game, for buildings.
Definatly. Glass second most used then wine then sulfur. I have never had a problem getting wine or sulfur.
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- "The essence of tyranny is the denial of complexity". -Jacob Burkhardt
- "A foolish consistency is the hobgoblin of little minds" - Emerson
- "People should not be afraid of it's government, government should be afraid of it's People." - Line from V for Vendetta
- If software were as unreliable as economic theory, there wouldn't be a plane made of anything other than paper that could get off the ground. Jim Fawcette
- "Let me now state what seems to me the decisive objection to any conservatism which deserves to be called such. It is that by its very nature it cannot offer an alternative to the direction in which we are moving." -Friedrich Hayek
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Old 03-23-2008, 06:26 PM   #20 (permalink)
 
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Re: expansion, colonization

Wine is very important when your tavern is at a high level, since its a perishable item, it goes quickly. I agree, its easy to find though, however in a couple of weeks when more people are building larger more efficient armies, Sulfur will come into play big time.
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Old 03-23-2008, 06:30 PM   #21 (permalink)
 
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Re: expansion, colonization

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Wine is very important when your tavern is at a high level, since its a perishable item, it goes quickly. I agree, its easy to find though, however in a couple of weeks when more people are building larger more efficient armies, Sulfur will come into play big time.
indeed, I saw the update on "new things to come" that you posted, about piracy and all.
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Old 03-23-2008, 06:48 PM   #22 (permalink)
 
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Re: expansion, colonization

I noticed that some people colonize on islands for specific resource however don't really care for the temples that those islands house.

Gaia - 10% marble production boost. "Blessing" - doubles production of marble
Dionysus - 10 % wine production boost. Blessing - wine production doubled.

Do you fellas think its insignificant?
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Old 03-23-2008, 07:36 PM   #23 (permalink)
 
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Re: expansion, colonization

Temples currently do not work.
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Old 03-23-2008, 07:56 PM   #24 (permalink)
 
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Re: expansion, colonization

I see. Any news on when they will?
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Old 03-24-2008, 04:21 PM   #25 (permalink)
 
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Re: expansion, colonization

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Temples currently do not work.
Um..I have a garden of dionysus on my wine island and the description is +10% wine production and I'm getting +1 wine per 20 people i send to the vineyards (i.e. I send 20 people I get 11 wine. 40=22, etc.) So I think they are working. Maybe its just the blessings that dont.

Also, has anyone tried doubling up on palaces? Will 2 lvl 1 palaces (i.e. one at main/colony) let you get another colony? Cause I know research is stackable like that, so I was just curious.
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Old 03-24-2008, 04:22 PM   #26 (permalink)
 
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Re: expansion, colonization

My Ares Temples do not work.
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Old 03-24-2008, 04:35 PM   #27 (permalink)

 
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Re: expansion, colonization

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Also, has anyone tried doubling up on palaces? Will 2 lvl 1 palaces (i.e. one at main/colony) let you get another colony? Cause I know research is stackable like that, so I was just curious.
I'll be testing this shortly, as I really don't want to pay for a level 3 palace to get my third colony.
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Old 03-24-2008, 08:06 PM   #28 (permalink)
 
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Re: expansion, colonization

If you build a palace in another colony, isn't your first one destroyed?
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Old 03-24-2008, 08:24 PM   #29 (permalink)

 
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Re: expansion, colonization

I'll have to look that up. I thought you could build it no higher than your capital's palace.
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Old 03-24-2008, 08:27 PM   #30 (permalink)

 
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Re: expansion, colonization

the only way your palace is destroyed that I'm aware of is if you switch your capitol over.
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