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#1 (permalink) |
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,074
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expansion, colonization
Is it worth building a colony somewhere further away from your capitol, for the sake of being closer to others.
Example KillDaddy is 18 hours away from me, if I build a colony closer to him, would that help reducing shipping times?
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#2 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Arkansas
Age: 29
Posts: 1,237
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Re: expansion, colonization
not really, it would still take the 18 hours to ship it back to your capitol.
it would make it easier for us to do business, as I wouldnt have to have ships out that long, but the benefits for you would be negligible. The only way around that would be to build your colony up pretty well and only send shipments from it to your capitol every few days. Would require you to have a good defense set up in your colony. In effect, you are turning it into a massive warehouse for the capitol.
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#4 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Arkansas
Age: 29
Posts: 1,237
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Re: expansion, colonization
yeah, they would arrive at your colony pretty quickly, then you'd have to turn around and send em the 18 hours from your colony to your capitol.
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|TG-13th|KDaddy ... aka "Emperor of Clays"
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#5 (permalink) |
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,074
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Re: expansion, colonization
why would I send them from my colony to the capitol? colony is extension of the capitol, or just how it works - to receive trade goods from others stuff needs to be going to the capitol?
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#7 (permalink) |
![]() ![]() Join Date: Dec 2007
Location: Arkansas
Age: 29
Posts: 1,237
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Re: expansion, colonization
colonies run the same as the capitol pretty much. like ikonic said, the resources aren't shared. so if you have a colony on a wine island and need a lot of wine in your capitol, you just ship it to yourself rather than buying or trading for it elsewhere. works in reverse too. colony needs something the capitol has a lot of? ship it out to the colony. You're only out the time to send it and get the ships back.
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|TG-13th|KDaddy ... aka "Emperor of Clays"
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#8 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,722
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Re: expansion, colonization
Gold is shared.
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#10 (permalink) |
![]() Join Date: Nov 2005
Location: Luck, WI USA
Age: 22
Posts: 2,726
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Re: expansion, colonization
research is shared? awesome.. i was wondering about that because i was thinking of switching capitals...
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ikariam city:56:26-toastopolis-wine -click here -Life should not be a journey to the grave with the intention of arriving safely, in an attractive and well preserved body; but rather to skid in sideways, chocolate in one hand, a beer in the other, body totally worn out screaming "YEEEHAW, WHAT A RIDE!!!" - my grandpa -Toasty/Tonk/Chair ![]() -My New Rig: cpu: AMD 6400+ 3.2ghz dual core mobo: Asus Crosshair ram: 8gb (4x2gb) geil exotera 4-4-4-12 video card MSI 8800GTS 512mb (g92) ![]() |
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#12 (permalink) |
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,074
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Re: expansion, colonization
also anyone know the ratio? how much each time = to in minutes of travel for trade ships? I'm thinking of colonizing island on 78:57, which is not far from current 82:60.
thank you
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#13 (permalink) |
![]() Join Date: Nov 2005
Location: Luck, WI USA
Age: 22
Posts: 2,726
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Re: expansion, colonization
along with research and gold.. are trade ships shared?
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ikariam city:56:26-toastopolis-wine -click here -Life should not be a journey to the grave with the intention of arriving safely, in an attractive and well preserved body; but rather to skid in sideways, chocolate in one hand, a beer in the other, body totally worn out screaming "YEEEHAW, WHAT A RIDE!!!" - my grandpa -Toasty/Tonk/Chair ![]() -My New Rig: cpu: AMD 6400+ 3.2ghz dual core mobo: Asus Crosshair ram: 8gb (4x2gb) geil exotera 4-4-4-12 video card MSI 8800GTS 512mb (g92) ![]() |
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#15 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: expansion, colonization
You could move your capital to the new place...
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