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03-27-2008, 08:53 AM
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#1 (permalink)
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Join Date: Feb 2007
Location: New Castle, DE
Age: 42
Posts: 2,541
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Pillaging and Ships
Just a reminder,
If you send one ship and keep the others in harbor..once the ship arrives and wins, the others will be there by some miracle means. By doing this, you keep you ships in harbor in case you need them for an emergency. A shipment to help someone or should you have to move resources quickly.
I only send one ship to pillage, if the loot is big enough they call other ships which are there instantly.
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03-27-2008, 01:25 PM
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#2 (permalink)
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Join Date: Nov 2007
Age: 15
Posts: 142
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Re: Pillaging and Ships
That sounds really useful. No point in wasting 2-3 ships for one pillage if they automatically end up there.
__________________
As I walk through the Valley of Death, I shall fear no Evil.
For the valleys are gone and only Death awaits.
And I am the Evil.
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03-27-2008, 03:26 PM
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#3 (permalink)
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Join Date: Aug 2005
Posts: 619
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Re: Pillaging and Ships
Don't really know how you send more than one ship anyways?
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03-27-2008, 03:39 PM
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#4 (permalink)
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Join Date: Feb 2007
Location: New Castle, DE
Age: 42
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Re: Pillaging and Ships
the idea would be that if you sent a ship to pillage an hour away, in an about 45 minutes you would send another. Once you defeated the enemy, you could chain-pillage up to 5 times. By sending one ship, you can try and get in all in one shot with minmal cost...as compared to 5 ships with soldiers on them.
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03-27-2008, 03:44 PM
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#5 (permalink)
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Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
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Re: Pillaging and Ships
I pulled this using 6 ships with 3 troops each earlier:
Quote:
Funkytown 27.03.2008 18:16 Your fleet has returned to Zarpados from plundering
* Gold: 2324
* Building material: 58
* Wine: 65
* Marble: 9
* Crystal glass: 35
* Sulfur: 30
and brought:
Funkytown
Funkytown 27.03.2008 18:16 Your fleet has returned to Zarpados from plundering
* Gold: 2341
* Building material: 58
* Wine: 65
* Marble: 9
* Crystal glass: 35
* Sulfur: 30
and brought:
Funkytown
Funkytown 27.03.2008 18:16 Your fleet has returned to Zarpados from plundering
* Gold: 2358
* Building material: 58
* Wine: 65
* Marble: 9
* Crystal glass: 35
* Sulfur: 30
and brought:
Funkytown
Funkytown 27.03.2008 18:16 Your fleet has returned to Zarpados from plundering
* Gold: 2375
* Building material: 58
* Wine: 65
* Marble: 9
* Crystal glass: 35
* Sulfur: 30
and brought:
Funkytown
Funkytown 27.03.2008 18:16 Your fleet has returned to Zarpados from plundering
* Gold: 2392
* Building material: 58
* Wine: 65
* Marble: 9
* Crystal glass: 35
* Sulfur: 29
and brought:
Funkytown
Funkytown 27.03.2008 18:16 Your fleet has returned to Zarpados from plundering
* Gold: 2410
* Building material: 58
* Wine: 65
* Marble: 8
* Crystal glass: 35
* Sulfur: 29
and brought:
Funkytown
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Pulled in 14.2k in gold...not sure it would've pulled that much if I would've just sent 1 ship with troops. And also, in theory, even if you send multiple ships, shouldn't it still bring in your available cargo ships that you didn't send while pillaging? It didn't in this case.
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03-27-2008, 03:44 PM
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#6 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
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Re: Pillaging and Ships
It all depends on the level of the port the person has. You only pillage for 20 minutes. So if that persons port can load more than 1 ship in 20 minutes, one of your is called. Otherwise its back to chain-pillage.
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03-27-2008, 03:54 PM
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#7 (permalink)
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Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 28
Posts: 3,084
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Re: Pillaging and Ships
I don't understand what you guys are saying. :?
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<---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.
My Rig
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03-28-2008, 12:13 AM
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#8 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: Pillaging and Ships
The short version: If you're pillaging for goods, send one ship. If you're pillaging for gold, send 6 ships.
The long version: After a town's defenses are defeated, you'll take all unprotected goods. However many cargo ships are necessary to carry all that stuff home will magically 'warp' to the city to bring home the goods. I've sent 2 slingers on one ship to pillage, and then had 7 come back carrying the goods.
Unfortunately this doesn't apply to gold. For each pillaging, you take in a percentage of the total gold in the city. (The percentage is based on the level of the city.) So, to get all the gold you can, you need to send 6 ships separately. The percentage each pillaging will take = townLevel-1 % of townLevel... for example, a level 11 city will be looted for (11-1)% of 11 = 1.1% of the total gold in the city.
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03-28-2008, 12:15 AM
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#9 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
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Re: Pillaging and Ships
(note: if you're not sure your city is pillage-proof, don't upgrade the town hall until you absolutely need to)
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03-28-2008, 12:25 AM
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#10 (permalink)
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OFP Admin
Join Date: Jan 2007
Location: AZ-In the cool A/C
Age: 45
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Re: Pillaging and Ships
Quote:
Originally Posted by WhiskeySix
(note: if you're not sure your city is pillage-proof, don't upgrade the town hall until you absolutely need to)
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 now I am intrigued...I think it is time to check out this game and become "pillage proof".
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03-28-2008, 02:44 AM
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#11 (permalink)
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Join Date: May 2006
Location: California
Posts: 2,272
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Re: Pillaging and Ships
In theory the way to become 'pillage proof' is to develop overwhelming naval superiority and an strong counter espionage system. That means lots of warships and spies prowling your home turf. If you have a superior naval force then attempts to blockade your city will fail. Without a blockade landforces cannot disembark and will be turned away. With lots of spies working counter espionage then your enemy will struggle to get intel on your city and thus make you an unattractive target. Best part about that is its realtively cheap since you pay no upkeep for spies.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.
|TG|Tarenth Battlefield 2142
Mirra World of Warcraft
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.
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03-28-2008, 02:47 AM
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#12 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
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Re: Pillaging and Ships
Lovin it ^^^
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03-29-2008, 11:15 AM
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#13 (permalink)
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Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
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Re: Pillaging and Ships
Ok, so I have 15 cargo ships...I send 6 off with 3 swordsman each on an undefended city...why is it the 9 cargo ships still docked don't leave to fill up with loot? It does indeed loot more gold this way, but does it know not send more cargo ships if I'm chain looting?
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03-29-2008, 12:31 PM
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#14 (permalink)
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Join Date: Dec 2006
Location: Massachusetts
Posts: 4,336
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Re: Pillaging and Ships
Send six sets of two ships with three swordsman.
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03-29-2008, 09:07 PM
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#15 (permalink)
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Join Date: May 2006
Location: California
Posts: 2,272
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Re: Pillaging and Ships
Humm...after pillaging a neighbor for being a leech I've expanded my knowledge and edjumakated myself.
The exception to the 'naval superiority' defense would be a local attack by land. I'm guessing that's the entire purpose of a military treaty allowing you to station troops in a foreign settlement. Attacks by land seem to bypass the harbor and any ships docked there. However goods are still sent back via ship so I'm unsure how your cargo ships will deal with an active naval force.
Of course, I've yet to try it (as well as being unwilling) on a neighbor on my island with a naval fleet.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.
|TG|Tarenth Battlefield 2142
Mirra World of Warcraft
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.
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