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03-27-2008, 04:53 PM
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#1 (permalink)
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,079
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.org updated to v0.20
its nice and all, but I cant see a way to adjust number of workers for luxury/wood in the town hall like before.
Undead77 or someone who has tried the v0.20 how would I do that?
Also, whats with action points? is that for combat?
Thanks
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03-27-2008, 05:12 PM
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#2 (permalink)
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Join Date: Jun 2005
Location: OKIE HOMY
Age: 41
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Re: .org updated to v0.20
Nope, I don't see it either.
And now we have action points. Depending on level of the town (don't know the details) you can only do so many things at once.
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03-27-2008, 05:13 PM
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#3 (permalink)
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 30
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Re: .org updated to v0.20
When is this change coming to the .com servers?
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03-27-2008, 05:31 PM
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#4 (permalink)
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Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
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Re: .org updated to v0.20
Hopefully not soon if they're having problems with on the .org servers.
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03-27-2008, 05:37 PM
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#5 (permalink)
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Join Date: Jul 2005
Location: TEXAS..!
Age: 40
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Re: .org updated to v0.20
to adjust the number of guys doing things, just click on the "island" button and go to the mill (by clicking on the woodpile) or to the sulfer/crystal/marble mine...there you can adjust you number of workers...
i have been on the v.0.2 version for a coupl edays and i do not like it at all.
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03-27-2008, 07:03 PM
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#6 (permalink)
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Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,414
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Re: .org updated to v0.20
Yeah, the AP thing is a problem. Basically, it nerfs the ability to trade or pillage if your town halls is under level 20 or so. You get 2 ap to start, then one ap per 5 levels of town hall development. Each military action/trade action requires one AP. So you can send a fleet of 7 ships with 2000 total marble on it if you're a level 5 town and have one AP to spare. But you cant send 500 marble 4 times because you'll only have 3 AP available. It's without a doubt the worst idea ever.
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|TG-6th|Ferris Bueller
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03-27-2008, 11:28 PM
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#7 (permalink)
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,079
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Re: .org updated to v0.20
there is also a corruption % there now, I guess its when u have really large cities, like 10+ or something.
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03-27-2008, 11:31 PM
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#8 (permalink)
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Join Date: Oct 2003
Location: Vancouver
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Re: .org updated to v0.20
click on ikariam plus menu on top left, heh neat, it allows u to hire different advisor's who boost ur military or research or luxury resource gathering by 20% in all towns and also sacrifice "ambrosia" points towards a favor from god of trade.
some neat stuff, this is within the game not forums :P.
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03-27-2008, 11:38 PM
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#9 (permalink)
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Join Date: Oct 2003
Location: Vancouver
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Re: .org updated to v0.20
Quote:
Originally Posted by Turbinator
click on ikariam plus menu on top left, heh neat, it allows u to hire different advisor's who boost ur military or research or luxury resource gathering by 20% in all towns and also sacrifice "ambrosia" points towards a favor from god of trade.
some neat stuff, this is within the game not forums :P.
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heh, well game like this and free, something had to give :P.
ikariam plus that provides those advisors will have to paid for(real money) they accept visa and mc.
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03-28-2008, 12:41 AM
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#10 (permalink)
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Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,414
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Re: .org updated to v0.20
Did you just quote yourself?
Oh and the premium features you mentioned are not working. You pay and it takes your money but one of two things happens: you dont get the ambrosia or you dont get the benefits. Theres a TON of posts about it from very pissed off people on the boards for .org.
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|TG-6th|Ferris Bueller
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03-28-2008, 01:23 AM
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#11 (permalink)
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,079
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Re: .org updated to v0.20
Quote:
Originally Posted by Ferris Bueller
Did you just quote yourself?
Oh and the premium features you mentioned are not working. You pay and it takes your money but one of two things happens: you dont get the ambrosia or you dont get the benefits. Theres a TON of posts about it from very pissed off people on the boards for .org.
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thats right I quoted myself, its a new trend  .
and I did see ur post about the fact its not working on the other thread.
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03-28-2008, 02:10 AM
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#12 (permalink)
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Join Date: Aug 2007
Location: Boise , ID
Posts: 1,076
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Re: .org updated to v0.20
Aww man.. we gotta start paying for stuff now?!
I'll be out once this happens to the .com servers...
edit: looks like its a waste of money on ambrosia at the moment however, so i might stay...
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03-28-2008, 12:00 PM
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#13 (permalink)
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Join Date: Apr 2007
Location: In the middle of North Ohio
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Re: .org updated to v0.20
DEAR GOOODDDD NOOOOOOOOOOOOOOO!!!!!!!! I shove my fist thru my screen if they do this. IT'S A GREAT GAME GUYS DON'T RUIN IT!!!!!!!!!!!
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03-28-2008, 11:21 PM
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#14 (permalink)
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Join Date: Oct 2003
Location: Vancouver
Posts: 1,079
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Re: .org updated to v0.20
is piracy part of this update? do we need to protect trade ships now?
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03-28-2008, 11:48 PM
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#15 (permalink)
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Join Date: Dec 2007
Location: Arkansas
Age: 31
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Re: .org updated to v0.20
i dunno, but I hate how my resources never show up as the right amount
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