![]() |


|
|
#16 (permalink) | |
|
Join Date: Oct 2003
Location: Vancouver
Posts: 1,074
|
Re: scorefinder script makes spying near useless.
Quote:
.I know in regards to colonies and military scores displaying on them even though u have no military in the colony, which is kinda wrong, but then again the idea of the military score kinda gives away, what it should not. Military and gold score should be removed, and simple keep the overall score. Have people raided a city just because of their military score being zero, no doubt they have, I was one of them on beta, until i got 1 phalanx heh.
__________________
|
|
|
|
|
|
|
#17 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,330
|
Re: scorefinder script makes spying near useless.
Wrong! Keep thinking that you're gonna have a grand ole time pillaging that level 12 town with the 0 military score until you find out AFTER your troops get sent home empty handed that he had a level 9 wall or the fact that he may have a 2 billion gold score but he has no port so you get 90 gold a pop. THATS what spies are for.
__________________
|TG-6th|Ferris Bueller Important TG Reading | Support TG - Become a Supporting Member | TacticalWiki - Your TG Guide Kicked/Banned? READ THIS FIRST! | Complete list of TG Admins | Think Someone Did A Good Job? Nominate Them For a Ribbon! Report Problem Players/Appeal Your Ban | Learn TG - The TG Mentoring Program ![]() __________________ "Never underestimate the power of human stupidity." -Lazarus Long |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

