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Old 03-31-2008, 11:27 AM   #1 (permalink)
 
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Rew version Live

Well, it looks like they released version 0.2.0. So where are all of the goodies?
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Old 03-31-2008, 12:52 PM   #2 (permalink)
 
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Re: Rew version Live

Changelog:

* Feature - Introduction of action points: each transport or military action as of now requires an action point from the town of origin. Each player´s town has two action points available from its inception. Every five town hall stages this number is increased by one (meaning that a town with a town hall level of ten has a total of four action points available).
* Feature - Buying research with crystals: when researching ´Glass´ it is now possible to complete researches by adding a certain amount of crystals. The amount of crystals is dependent on the research and from the amount of research already completed by the researchers. The amount of crystals traded in hitherto is not applicable to this.
* Feature - New building: Governor´s Residence. All palaces in towns which are not the home town will be converted to this building. The function of this building: Please see next feature
* Feature - Introduction of corruption in the colonies: in all towns aside from the home town corruption is as of now present. This has a negative impact on the production of resources, research and satisfaction. By expanding the governor´s residence the amount of corruption is reduced. As soon as you have reached an expansion stage in your town that is one below the amount of towns possessed, there will be no more corruption in your town. Corruption will be increased step-wise with the upcoming releases to its full strength. The current and actual corruption (in brackets) will be displayed in the town hall.
* Feature - Messages to the diplomat are now specially marked
* Feature - Treaty offers can now be managed at the Diplomacy Advisor
* Bugfix - Messages to the diplomat from users without an alliance are now correctly displayed
* Bugfix - Messages to the diplomat from users with an alliance are now correctly displayed
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Old 03-31-2008, 12:56 PM   #3 (permalink)
 
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Re: Rew version Live

No more crazy chain pillaging from one city
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Old 03-31-2008, 12:59 PM   #4 (permalink)

 
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Re: Rew version Live

No more chain pillaging, everything that was bugged is still bugged and now you have corruption to contend with. How awesome is that?
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Old 03-31-2008, 01:03 PM   #5 (permalink)
 
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Re: Rew version Live

See this would have changed my colony layout if I knew this. Guess I have to start to move troops to my second colony.
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Old 03-31-2008, 02:42 PM   #6 (permalink)
 
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Re: Rew version Live

Anyone know how fast action points regenerate?
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Old 03-31-2008, 02:43 PM   #7 (permalink)

 
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Re: Rew version Live

You get you AP back when your trade/naval/military move is complete.

So let say you ship goods to someone 2 hours away (4 hour roundtrip). You would get your AP back after 4 hours.
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Old 03-31-2008, 02:53 PM   #8 (permalink)
 
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Re: Rew version Live

Quote:
Originally Posted by draeh View Post
You get you AP back when your trade/naval/military move is complete.

So let say you ship goods to someone 2 hours away (4 hour roundtrip). You would get your AP back after 4 hours.
thanks, it's not too bad then. I thought it was every 24 hours or something!
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Old 03-31-2008, 03:01 PM   #9 (permalink)
 
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Re: Rew version Live

Quote:
Originally Posted by draeh View Post
You get you AP back when your trade/naval/military move is complete.

So let say you ship goods to someone 2 hours away (4 hour roundtrip). You would get your AP back after 4 hours.
actually if they are 2 hours away you get it back after 2 hours. You do not need AP points for the return trip.
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Old 03-31-2008, 03:07 PM   #10 (permalink)

 
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Re: Rew version Live

Quote:
Originally Posted by RedTalon View Post
actually if they are 2 hours away you get it back after 2 hours. You do not need AP points for the return trip.
Thats even better then.
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Old 03-31-2008, 03:20 PM   #11 (permalink)
 
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Re: Rew version Live

I'm really wishing action points were scalable according to the size of your fleet or something, at least as far as trading is concerned. I mean, I have eight or so cargo ships, and most of the cargo I send out doesn't require an entire ship. In a real-world situation, I could send out my entire fleet to different places at once, instead of having to wait hours for more action points to return. It would be nice if I could do the same here.
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Old 03-31-2008, 03:22 PM   #12 (permalink)
 
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Re: Rew version Live

I posted this up on the Ikariam boards:

http://board.ikariam.com/thread.php?threadid=3088

Feel free to gang up on the devs with your input! xD
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Old 03-31-2008, 11:15 PM   #13 (permalink)
 
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Re: Rew version Live

I find this new system worse than the old one. This just makes things a lot more complicated than they need to be.
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