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03-31-2008, 12:27 PM
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#1 (permalink)
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Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 28
Posts: 3,084
Tournaments Joined: 0 Tournaments Won: 0
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Rew version Live
Well, it looks like they released version 0.2.0. So where are all of the goodies?
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My Rig
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03-31-2008, 01:52 PM
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#2 (permalink)
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Join Date: Aug 2005
Posts: 619
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
Changelog:
* Feature - Introduction of action points: each transport or military action as of now requires an action point from the town of origin. Each player´s town has two action points available from its inception. Every five town hall stages this number is increased by one (meaning that a town with a town hall level of ten has a total of four action points available).
* Feature - Buying research with crystals: when researching ´Glass´ it is now possible to complete researches by adding a certain amount of crystals. The amount of crystals is dependent on the research and from the amount of research already completed by the researchers. The amount of crystals traded in hitherto is not applicable to this.
* Feature - New building: Governor´s Residence. All palaces in towns which are not the home town will be converted to this building. The function of this building: Please see next feature
* Feature - Introduction of corruption in the colonies: in all towns aside from the home town corruption is as of now present. This has a negative impact on the production of resources, research and satisfaction. By expanding the governor´s residence the amount of corruption is reduced. As soon as you have reached an expansion stage in your town that is one below the amount of towns possessed, there will be no more corruption in your town. Corruption will be increased step-wise with the upcoming releases to its full strength. The current and actual corruption (in brackets) will be displayed in the town hall.
* Feature - Messages to the diplomat are now specially marked
* Feature - Treaty offers can now be managed at the Diplomacy Advisor
* Bugfix - Messages to the diplomat from users without an alliance are now correctly displayed
* Bugfix - Messages to the diplomat from users with an alliance are now correctly displayed
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03-31-2008, 01:56 PM
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#3 (permalink)
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Join Date: Aug 2005
Posts: 619
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
No more crazy chain pillaging from one city
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03-31-2008, 01:59 PM
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#4 (permalink)
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Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,414
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
No more chain pillaging, everything that was bugged is still bugged and now you have corruption to contend with. How awesome is that?
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|TG-6th|Ferris Bueller
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03-31-2008, 02:03 PM
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#5 (permalink)
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Join Date: Aug 2005
Posts: 619
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
See this would have changed my colony layout if I knew this. Guess I have to start to move troops to my second colony.
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03-31-2008, 03:42 PM
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#6 (permalink)
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Join Date: Oct 2007
Age: 38
Posts: 549
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
Anyone know how fast action points regenerate?
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03-31-2008, 03:43 PM
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#7 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,697
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
You get you AP back when your trade/naval/military move is complete.
So let say you ship goods to someone 2 hours away (4 hour roundtrip). You would get your AP back after 4 hours.
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03-31-2008, 03:53 PM
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#8 (permalink)
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Join Date: Oct 2007
Age: 38
Posts: 549
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
Quote:
Originally Posted by draeh
You get you AP back when your trade/naval/military move is complete.
So let say you ship goods to someone 2 hours away (4 hour roundtrip). You would get your AP back after 4 hours.
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thanks, it's not too bad then. I thought it was every 24 hours or something!
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03-31-2008, 04:01 PM
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#9 (permalink)
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Join Date: Aug 2005
Posts: 619
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
Quote:
Originally Posted by draeh
You get you AP back when your trade/naval/military move is complete.
So let say you ship goods to someone 2 hours away (4 hour roundtrip). You would get your AP back after 4 hours.
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actually if they are 2 hours away you get it back after 2 hours. You do not need AP points for the return trip.
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03-31-2008, 04:07 PM
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#10 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,697
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
Quote:
Originally Posted by RedTalon
actually if they are 2 hours away you get it back after 2 hours. You do not need AP points for the return trip.
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Thats even better then.
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03-31-2008, 04:20 PM
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#11 (permalink)
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Join Date: Jun 2007
Location: North Port, Florida
Age: 27
Posts: 3,485
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
I'm really wishing action points were scalable according to the size of your fleet or something, at least as far as trading is concerned. I mean, I have eight or so cargo ships, and most of the cargo I send out doesn't require an entire ship. In a real-world situation, I could send out my entire fleet to different places at once, instead of having to wait hours for more action points to return. It would be nice if I could do the same here.
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03-31-2008, 04:22 PM
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#12 (permalink)
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Join Date: Mar 2005
Location: City of Angels
Age: 32
Posts: 4,185
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
I posted this up on the Ikariam boards:
http://board.ikariam.com/thread.php?threadid=3088
Feel free to gang up on the devs with your input! xD
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04-01-2008, 12:15 AM
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#13 (permalink)
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Join Date: Nov 2007
Age: 15
Posts: 142
Tournaments Joined: 0 Tournaments Won: 0
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Re: Rew version Live
I find this new system worse than the old one. This just makes things a lot more complicated than they need to be.
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As I walk through the Valley of Death, I shall fear no Evil.
For the valleys are gone and only Death awaits.
And I am the Evil.
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