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#1 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 31
Posts: 2,588
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Running out of action points when pillaging?
What does that mean exactly? I send a group of slingers out, and then another group a few seconds later so they can get away with the loot early, but it won't let me send a third group... how can I increase my action points?
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#2 (permalink) |
![]() Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 22
Posts: 5,682
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Re: Running out of action points when pillaging?
You start out with 2 action points I believe, then your action points increase every 5 town hall upgrades. Action points are something the dev's implemented to cut down on mass pillaging and trading apparently, or they want to limit the number of things you can do at one time. Not to many people liked this change, I'm semi-use to it now.
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#4 (permalink) |
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Join Date: Mar 2008
Age: 28
Posts: 68
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Re: Running out of action points when pillaging?
It's a work of the devil, the devil I tell you! Back in my day, we could have 25-30 armies in the field, plundering, drinking, and blockading.
Now days, I'm hard pressed to loot fast enough to support my army...
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Farkarian |
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#5 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 31
Posts: 2,588
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Re: Running out of action points when pillaging?
None of my looting has really been worth it, except perhaps to slowly pile up materials I can't mine yet. Although I haven't been playing that long, so hopefully that will change.
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#6 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,541
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Re: Running out of action points when pillaging?
Yeah, I am used to it. I have 3 towns and a total of 11 points I think, so I send off pillaging parties from all three towns.
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#9 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 31
Posts: 2,588
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Re: Running out of action points when pillaging?
Having only 2 action points, it's not worth it to send a preliminary force to engage the enemy forces and a looting force behind it.
Now I'm sending my forces staggered so that one is sent out just as the other returns. I can't wait to upgrade my town hall to 5 so I can have 3 action points. Geez.
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#10 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,541
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Re: Running out of action points when pillaging?
just happened to me too, 1 AP per town??
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#11 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,541
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Re: Running out of action points when pillaging?
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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr |
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#12 (permalink) |
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Join Date: May 2007
Location: Lubbock, Tx
Age: 29
Posts: 172
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Re: Running out of action points when pillaging?
Anyone else notice the change in ap when shipping between colonies? Now when you ship from one colony to another, the sending colony uses an ap and the receiving colony uses an ap.
Is this a bug or a new fact of life in Ikairiam? Maybe to push you towards using the plus features?? |
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#13 (permalink) |
![]() Join Date: Oct 2007
Age: 36
Posts: 546
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Re: Running out of action points when pillaging?
Should be fixed now, according to anecdotal reports (my AP's are fixed too). http://board.ikariam.com/thread.php?...tuser=0&page=5
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#14 (permalink) |
![]() Join Date: May 2007
Location: Wisconsin, USA
Age: 26
Posts: 1,257
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Re: Running out of action points when pillaging?
Oh God?!?!? I seriously hope this isn't the case because I do this waaaaaaaaaaaaay to much to be paying 2 action points every time.
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