-
04-08-2008, 01:14 PM #1
Ambrosia overview
Well I thought I would take some screenshots of the new advisors screens you get when you use some ambrosia.
The Diplomacy Advisor will give you the status of all of your spies and links to their most recent reports
The Military Advisor will give you the # and location of all of your forces along with the upkeep costs for both ground forces and naval forces
The Research Advisor will give you an overview of all of your academies and their building level, the # of scientists you have working in each and the costs of each academy and total costs.
The Mayor will give you three different types of overviews: Buildings, citizens and resources
Buildings give you the level of your town hall, shipyard, Museum and Embassay by island.
Citizens view will give you an overview by island and in total of your total population and then a breakdown of how many are working in the sawmill/mines/as a scientist.
The resources overview shows the level of your saw mills and luxury mines and your current stock levels.
100 ambrosia costs 14.99 and for a week of these overviews costs 10 ambrosia or $1.499 per week for this information. The 20% increase in luxury production costs 5 ambrosia per week or $0.75 per week per luxury item.A captain of the most awesome IHS ever and remember to burn before you pillage.
Big-eye101: "A true catman post a day keeps the bad mood away"
Please do not take any posts made by Catman seriously. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-973-409-3277, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.


-
04-08-2008, 01:22 PM #2
Re: Ambrosia overview
Just verified this. If you use the 20% increase in luxury production and you are on an island with a 10% luxury bonus. you don't get a 30% increase you get the 20% increase on what you were pulling out of the mine with the 10%.
So you actually get about a 31.89% increase in production as opposed to a 30%.
Yeah I know that doesn't read very well, but it's a good thing
A captain of the most awesome IHS ever and remember to burn before you pillage.
Big-eye101: "A true catman post a day keeps the bad mood away"
Please do not take any posts made by Catman seriously. If you begin to take his posts seriously, please call us you are in need of serious psychiatric attention. We are available 24/7 at 1-973-409-3277, please scream into the phone as soon as it's answered, we will identify you as a catman follower from that and direct your call to someone who can attend to you immediately.


-
04-08-2008, 02:51 PM #3
Re: Ambrosia overview
Those advisers are a HUGE waste of money. Thank you for showing us.

The hungry, ignorant man immediately grasps that he is handed a fish, but is bewildered when handed a net. The man who shivers in the cold thinks happily of the man who invites him to sit by his fire, and somewhat poorly of the man who loans him an axe, flint and steel.
-
04-08-2008, 05:37 PM #4
-
04-09-2008, 12:41 AM #5
Re: Ambrosia overview
Sheesh, you payed already? I would at least wait until all the good stuff is implemented. Nice overview though, but I probably won't ever pay for it.
-
04-09-2008, 12:43 AM #6
-
04-09-2008, 08:09 PM #7
Re: Ambrosia overview
-
04-10-2008, 02:27 AM #8
Re: Ambrosia overview
You forget the premium trader that converts all your resources into 'credits' that you can redeem for different resources at your trading post.
The service costs 3 amb units and turns wood into 1 credit and marble/wine/crystal/sulfur into 2 credits. You can then send those credits to convert resource to resource.
Example: 10000 wood and 5000 crystal = 20000 credits = 20000 wood or 10000 marble or 5000 wine and 5000 sulfur
Kinda handy since you can turn excess materials into what you're lacking or low profit resources (wine) into high profit (marble/crystal).My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





-
04-10-2008, 04:26 AM #9
-
04-10-2008, 04:38 AM #10
Re: Ambrosia overview
i have no idea what that last screenshot is showing exactly. made my head hurt looking at it.
Contact Me ~ CoD Contact an Admin Forum ~ CoD Rules & SOPs



New Rig Specs:
Intel Core i7 920 @ 2.66ghz - Gigabyte EX58-UD5 Motherboard - 6GB G.Skill DDR3 PC3-10666
XFX Radeon HD 4870 1GB XXX Edition - 2 x 640GB Western Digital Caviar Black HDDs
750W PC Power & Cooling Silencer PSU - NZXT Tempest Case






-
04-10-2008, 08:57 AM #11
Re: Ambrosia overview
Huh? Level of resource collection node tied to which city and amount of said resource present in city. At the bottom it sums up your total across the board for you. Interesting to see that Cat has 2 marble cities which makes the marble bonus all the more worth it unlike most of us with only 1 city and half the benefit.
My sanity is not in question...
It was a confirmed casualty some time ago.
Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.





-
04-10-2008, 05:27 PM #12
Re: Ambrosia overview
ahh i get it now. still though. fairly useless features to be paying for IMHO.
Contact Me ~ CoD Contact an Admin Forum ~ CoD Rules & SOPs



New Rig Specs:
Intel Core i7 920 @ 2.66ghz - Gigabyte EX58-UD5 Motherboard - 6GB G.Skill DDR3 PC3-10666
XFX Radeon HD 4870 1GB XXX Edition - 2 x 640GB Western Digital Caviar Black HDDs
750W PC Power & Cooling Silencer PSU - NZXT Tempest Case






Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)






Reply With Quote










Bookmarks