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Old 04-08-2008, 12:14 PM   #1 (permalink)
 
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Ambrosia overview

Well I thought I would take some screenshots of the new advisors screens you get when you use some ambrosia.


The Diplomacy Advisor will give you the status of all of your spies and links to their most recent reports



The Military Advisor will give you the # and location of all of your forces along with the upkeep costs for both ground forces and naval forces





The Research Advisor will give you an overview of all of your academies and their building level, the # of scientists you have working in each and the costs of each academy and total costs.




The Mayor will give you three different types of overviews: Buildings, citizens and resources

Buildings give you the level of your town hall, shipyard, Museum and Embassay by island.



Citizens view will give you an overview by island and in total of your total population and then a breakdown of how many are working in the sawmill/mines/as a scientist.



The resources overview shows the level of your saw mills and luxury mines and your current stock levels.




100 ambrosia costs 14.99 and for a week of these overviews costs 10 ambrosia or $1.499 per week for this information. The 20% increase in luxury production costs 5 ambrosia per week or $0.75 per week per luxury item.
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Old 04-08-2008, 12:22 PM   #2 (permalink)
 
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Re: Ambrosia overview

Just verified this. If you use the 20% increase in luxury production and you are on an island with a 10% luxury bonus. you don't get a 30% increase you get the 20% increase on what you were pulling out of the mine with the 10%.

So you actually get about a 31.89% increase in production as opposed to a 30%.

Yeah I know that doesn't read very well, but it's a good thing
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[Due to the State of IN v. Catman Case #IND04 65413-5468 001 I must disclose the following:]

Catman is batsh*t insane and all of his posts should be read with extreme scrutiny and disdain. If at any time you become compelled to relate or agree with any post by Catman, you should seek immediate, professional, psychiatric counseling. His rare form of psychosis is highly contagious and can be caught even through the intertubes. Catman recommends 1-800-OMGIMNUTS, he swears by (at) them.
Remember to burn before you pillage.

[3/17/2008 6:15:31 PM] Jason Cann says: I'm out like Catman's homosexuality
[7/8/2008 4:49:34 PM] fredgwynne says: Shini and Catman. Sitting in a tree. C Y B R ING!
7/16/2008 Eroak said: Banning Catman for.. ah... creepy tacitcs.

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Old 04-08-2008, 01:51 PM   #3 (permalink)
 
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Re: Ambrosia overview

Those advisers are a HUGE waste of money. Thank you for showing us.
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Old 04-08-2008, 04:37 PM   #4 (permalink)
 
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Re: Ambrosia overview

Catman, thanks for posting the screenshots. The advisors look kind of useful but my cheap arse will stick with the stone-age service for the moment

The 31.89% resource with island bonus is very nice.

btw, I like your -4 action points...
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Old 04-08-2008, 11:41 PM   #5 (permalink)
 
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Re: Ambrosia overview

Sheesh, you payed already? I would at least wait until all the good stuff is implemented. Nice overview though, but I probably won't ever pay for it.
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Old 04-08-2008, 11:43 PM   #6 (permalink)
 
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Re: Ambrosia overview

Quote:
Originally Posted by Kulmar View Post
Sheesh, you payed already? I would at least wait until all the good stuff is implemented. Nice overview though, but I probably won't ever pay for it.
You know of other stuff that is coming?
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Old 04-09-2008, 07:09 PM   #7 (permalink)
 
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Re: Ambrosia overview

Quote:
Originally Posted by UnDeaD77 View Post
You know of other stuff that is coming?
A lot of stuff isn't implemented, or works right... don't feel naming them all.
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Old 04-10-2008, 01:27 AM   #8 (permalink)
 
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Re: Ambrosia overview

You forget the premium trader that converts all your resources into 'credits' that you can redeem for different resources at your trading post.

The service costs 3 amb units and turns wood into 1 credit and marble/wine/crystal/sulfur into 2 credits. You can then send those credits to convert resource to resource.

Example: 10000 wood and 5000 crystal = 20000 credits = 20000 wood or 10000 marble or 5000 wine and 5000 sulfur

Kinda handy since you can turn excess materials into what you're lacking or low profit resources (wine) into high profit (marble/crystal).
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Old 04-10-2008, 03:26 AM   #9 (permalink)
 
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Re: Ambrosia overview

Now thats an interesting thought: 10000 sulphur 10000 marble v.nice for 45 cents!

The more you exchange the better value you get.
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Old 04-10-2008, 03:38 AM   #10 (permalink)

 
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Re: Ambrosia overview

i have no idea what that last screenshot is showing exactly. made my head hurt looking at it.
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Old 04-10-2008, 07:57 AM   #11 (permalink)
 
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Re: Ambrosia overview

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Originally Posted by KillDaddy View Post
i have no idea what that last screenshot is showing exactly. made my head hurt looking at it.
Huh? Level of resource collection node tied to which city and amount of said resource present in city. At the bottom it sums up your total across the board for you. Interesting to see that Cat has 2 marble cities which makes the marble bonus all the more worth it unlike most of us with only 1 city and half the benefit.
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Old 04-10-2008, 04:27 PM   #12 (permalink)

 
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Re: Ambrosia overview

ahh i get it now. still though. fairly useless features to be paying for IMHO.
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