Go Back   Tactical Gamer > Web-Based Games > Ikariam

Reply
 
Thread Tools
Old 04-20-2008, 01:07 AM   #1 (permalink)
 
Nero's Avatar
 
Join Date: Oct 2007
Age: 38
Posts: 549
Tournaments Joined: 0
Tournaments Won: 0
Walls + no soldiers - need siege machines?

I believe there is a common thought that you must have a siege machine to attack a town with a lvl 4 wall or above.

I did a little test. My victim today has a lvl 9 wall (lvl 7 town hall) and no military whatsoever. Figuring that the wall would do 27 attack, I sent 1 archer (defense 40) so that my attacking force would survive.

Results: Single archer (no siege machines) successfully pillaged a town with a lvl 9 wall without loss.





However, if you are attacking a town that does have a military defense you may want to consider taking along siege weapons to help your attack (each breach gives you +10% attack), however, as shown here you do not HAVE to use siege weapons to attack high-level walls.
__________________
Nero is offline   Reply With Quote
Old 04-20-2008, 01:16 AM   #2 (permalink)
 
Join Date: Jan 2007
Location: New Jersey
Posts: 537
Tournaments Joined: 0
Tournaments Won: 0
Re: Walls + no soldiers - need siege machines?

I think previous to 2.0 you needed seige engines to get thru a level 4 or higher wall. When 2.0 came out they changed it.
__________________
Ikariam Wars = Talus - Sulfur, Talanium - Marble, Talopolis - Wine, Talusgrad - Crystal, Talusberg - Wine.

For the Four who stood against many. You shall be remembered. {DK_Sparta vs Talus}



"I was never much a fan to playing anything online without having to manage my own private server. The Internet Gaming community has evolved to catter to the lowest common denominator and practically ruined my desire to have any part of it. But not here. It is something wonderfully different." - frozenchrome
Scattershot is offline   Reply With Quote
Old 04-20-2008, 01:20 AM   #3 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,272
Tournaments Joined: 0
Tournaments Won: 0
Re: Walls + no soldiers - need siege machines?

I believe the rules for no military are slightly different than a garrisoned town, but I couldn't tell you for sure.

I believe the level of the wall you can take on without siege units is somewhat dependent on the units you use and this also explains why you would suffer casualties fighting no one.

A slinger has a defensive score of 7 and each level of wall adds 3 offense to the defense. That means that the wall itself will do 6 damage at level 2 and 9 damage at level 3. That means a level 3 wall will kill a slinger even if no one is manning it.

A swordsman has a defensive score of 14. Using the same information as above that means a wall of level 5 will have an offensive score of 15 and be sufficient to kill a swordsman. For an archer the level of wall needed to surpass 40 defense is level 14 which has an offensive score of 42.

Siege units break down walls and negate the defensive bonus they give but I'm not sure of their affect against the auto-casualty affect of high level walls. To be honest, I try not to test myself and waste precious sulfur I have to beg/buy/steal on 1 unit pillages.

Edit: Also...DAMN that's a lot of marble. You've hit rock gold!
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 04-20-2008, 01:43 AM   #4 (permalink)
 
Nero's Avatar
 
Join Date: Oct 2007
Age: 38
Posts: 549
Tournaments Joined: 0
Tournaments Won: 0
Re: Walls + no soldiers - need siege machines?

Thanks for expanding on the defensive score, I forgot to reason where I got the score of 27 for the walls attack from. A few times in the past, when I've gone up against undefended walls I sent soldiers who were too weak to survive the walls base attack (maybe the towns ppl throw rocks at you).

I just did this thread because I'm sure I've heard ppl saying you HAVE to take along siege machines for lvl4+ walls, so I just wanted to dispel the myth.
__________________
Nero is offline   Reply With Quote
Old 04-20-2008, 01:46 AM   #5 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,272
Tournaments Joined: 0
Tournaments Won: 0
Re: Walls + no soldiers - need siege machines?

I believe that was back in the day when we were throwing slingers at people and they would hit a level 3 wall and die. Thus was the need to siege weapons assumed for higher level walls. And why bother refuting it anyways? Sending siege units in an attack against a garrisoned walled city is a solid investment with the attack bonus they give.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 04-20-2008, 10:55 AM   #6 (permalink)
 
Slurm_Cola's Avatar
 
Join Date: Oct 2007
Location: Omicron Persei 8
Posts: 448
Tournaments Joined: 0
Tournaments Won: 0
Re: Walls + no soldiers - need siege machines?

I'm still confused as to how walls work. I read something that says keep your wall at least the same level or higher as your town and it will decrease the breaches. This doesnt seem to work ....Level 8 town with level 8 wall has 8 breaches *shrug*
Slurm_Cola is offline   Reply With Quote
Old 04-20-2008, 01:25 PM   #7 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,272
Tournaments Joined: 0
Tournaments Won: 0
Re: Walls + no soldiers - need siege machines?

Quote:
Originally Posted by Slurm_Cola View Post
I'm still confused as to how walls work. I read something that says keep your wall at least the same level or higher as your town and it will decrease the breaches. This doesnt seem to work ....Level 8 town with level 8 wall has 8 breaches *shrug*
No, that's completely wrong. Breaches are always equal to the level of your wall in order to allow the attacker the ability to partially/completely negate the defensive bonus and give them a fighting chance.

The issue is that if your walls are not equal to your town hall you will give your attacker an offensive bonus instead of having a defensive one if they use siege units.

Example:
If you have a level 10 town with level 5 walls you will get a 25% defensive bonus and +15 offense to defending units. However attackers can breach the walls in 5 places and can get a 50% offense bonus due to breaches. If your level 10 town had level 10 walls then you would get +30 offense and 100% defensive bonus while the attackers can make 10 breaches and get a 100% offense bonus thereby effectively negating the wall defense (in theory).
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 04-20-2008, 03:03 PM   #8 (permalink)
 
Slurm_Cola's Avatar
 
Join Date: Oct 2007
Location: Omicron Persei 8
Posts: 448
Tournaments Joined: 0
Tournaments Won: 0
Re: Walls + no soldiers - need siege machines?

Quote:
Originally Posted by Tarenth View Post
No, that's completely wrong. Breaches are always equal to the level of your wall in order to allow the attacker the ability to partially/completely negate the defensive bonus and give them a fighting chance.

The issue is that if your walls are not equal to your town hall you will give your attacker an offensive bonus instead of having a defensive one if they use siege units.

Example:
If you have a level 10 town with level 5 walls you will get a 25% defensive bonus and +15 offense to defending units. However attackers can breach the walls in 5 places and can get a 50% offense bonus due to breaches. If your level 10 town had level 10 walls then you would get +30 offense and 100% defensive bonus while the attackers can make 10 breaches and get a 100% offense bonus thereby effectively negating the wall defense (in theory).
Wow, thanks for clearing that up
Slurm_Cola is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 06:31 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved