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View Poll Results: Do you have gunpowder?

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Discussion: Web-Based Games / Ikariam - Who has Gunpowder? - I do. Look out dirty interlopers!
  1. #1

    ikonic's Avatar

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    Who has Gunpowder?

    I do. Look out dirty interlopers!
    -F-

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  3. #2

    Bnerges's Avatar

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    Re: Who has Gunpowder?

    Not that advanced yet.

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  5. #3

    Kulmar's Avatar

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    Re: Who has Gunpowder?

    Researching it now, 12 day research time.




    He who believes he knows the ending of things before they begin is either a very wise person or an idiot. Regardless, he is unhappy for he hast drove a knife into the heart of wonder. -Osten Ard

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  7. #4

    206 Wolfpack's Avatar

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    Re: Who has Gunpowder?

    and im still stuck behind in the pre stone age still trying to find islanders nearby my island to trade...

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  9. #5

    Rali3gH's Avatar

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    Re: Who has Gunpowder?

    I'm close but I have cut back on my scientists to save money for more trade ships. 42 just isn't enough. LOL!!!

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  11. #6


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    Re: Who has Gunpowder?

    2 days




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  13. #7

    UnDeaD's Avatar

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    Re: Who has Gunpowder?

    It's next, after I finish Bird's Flight.
    |TG-12th|Undead


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  15. #8

    Lucky Shot's Avatar

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    Re: Who has Gunpowder?

    Gunpowder, yes... Birds Flight, almost.

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  17. #9

    Tarenth's Avatar

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    Re: Who has Gunpowder?

    Going after bureaucracy first in prep work for the new buildings planned.

    Gunpowder will be next and roughly 14 days out (both combined).
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  19. #10

    RedTalon's Avatar

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    Re: Who has Gunpowder?

    I am hesitant to get birds flight, not because it is not a good unit but rather it shows down progress to steam giants which seem like the ultimate unit especially for defending but also for attacking as far as worth you get out of gold goes.

    Super busy now, but I am in the works of making up a guide explaining some theories I have on the way combat works and what mix of units are best.

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  21. #11

    Ferris Bueller's Avatar

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    Re: Who has Gunpowder?

    Gunpowder is my next in training but my research times are LONG due to my lack of investment in academies. Once I get all 4 colonies up and running and producing goods to give out like candy to the alliance, I'll start putting a lot more into research.

  22.  
  23. #12

    Rali3gH's Avatar

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    Re: Who has Gunpowder?

    Quote Originally Posted by Tarenth View Post
    Going after bureaucracy first in prep work for the new buildings planned.
    What's this you speak of?!?!?!?

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  25. #13

    ThaDoctah's Avatar

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    Re: Who has Gunpowder?

    I've foregone Gunpowder in lieu of Sea Charts. Logistics helped so much with my upkeep costs that I may as well help my economy some more!

    Donate Blood. Ask for a gun and a bucket.



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  27. #14

    westyfield's Avatar

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    Re: Who has Gunpowder?

    Nope. I'm a long, long way from gunpowder...
    |TG-Irr| westyfield

    Sig pic by Sonic, avatar by Chalcas. Thanks!
    Irregular since 2007.

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  29. #15

    Tarenth's Avatar

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    Re: Who has Gunpowder?

    - Restructuration of ressource system

    8 new buildings planned, that will affect the ressource production and the ressources costs on a colony. Because a complet reconditioning of the balancing is needed anyway, both will be done at the same time.
    The construction will get more expensive. With this, the rate for building time to costs will be changed – shorter Building time with higher costs. Longer “Saving Phases“ appear during the ressources for the next level have to be protected.
    Beside, we correct some estimates that have been done before the balancing release.
    (The ressource Level on the players islands on each level was estimated, but affected all cost functions of the game – now we can balance it with real data), which should have relatively strong effects on the price organization.

    With that, we want to reach:
    - By changing the costs/time relation the game will get more difficult, and looting, piracy and defense becomes more important. This change should increase military expenses and make sulphur a very demanded good.
    (Until now this relation was adjusted very good natured, to make the game not to dificult for casual players and newbies – you almost allways have enough ressources for the next building.
    Because of that, the need to loot or to trade was minor. At the same time, the need to defend was not very high – because it didn`t interfare.
    - Because of the new buildings we can remove the marblecosts in the beginning – the more buildings we implant, later we can get the marble in the game (the total marble use for the building construction stays the same, but it gets distributed on more options). This removes the advantage from marble islands at the beginning.
    - The game duration until you reach a complete upgraded empire gets clearly longer.
    - The additional construction options should open some exciting strategic upgrading options.
    That basically. I worked myself up the research system in tiers. I got the last big economical improvements first before I tackle the larger research. Having Sea Charts, Logistics, Spirit, and Mechanical Pen is really helpful for management and income.
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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