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Discussion: Web-Based Games / Ikariam - Version 0.2.3 & 0.2.4 release notes. - Logged onto the test server, I've had an account there for awhile now, and its
  1. #1

    UnDeaD's Avatar

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    Version 0.2.3 & 0.2.4 release notes.

    Logged onto the test server, I've had an account there for awhile now, and its been going pretty good, but noticed they've updated it to 2.3 already.

    Here are the notes.

    * Bugfix: If more then one player donates to the sawmill at the same time, resources are lost
    * Bugfix: wine drain by clicking onto "cheers!" at the tavern
    * Bugfix: Sending messages. Error message when the maximum characters are reached
    * Bugfix: Missing CSS for the Highscore
    * Bugfix: cancel loading
    * Bugfix: Combat Reports are not lost any more
    * Bugfix: Upgrades are not counted in the next round
    * Bugfix: "Back to city" - Link
    * Bugfix: Wonders from other islands can be seen, including donation list
    * Bugfix: Also added to the donation list with 0 Gold
    * Bugfix: Opening of the wall by a spy only counts for the first attacker.
    * Bugfix: Not all ship movements need action points
    * Bugfix: Speed of the ships have been wrong
    * Bugfix: Costs for stationing have been wrong
    * Bugfix: Max-Button at the wonder always adds 0
    * Bugfix: Max-Button also adds a comma
    * Bugfix: Alliance Town view
    * Bugfix: Wrong gold calculation for the researches, after researching "Letter Chute"
    * Bugfix: Help-button had no meaning at the buildings
    * Bugfix: Workshop and upgrades do not work
    * Bugfix: No automatic change of the research after all researches of this section are done
    * Bugfix: Problems with the alliance highscore
    * Bugfix: Alliances could have the same token
    |TG-12th|Undead


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  3. #2

    RedTalon's Avatar

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    Re: Version 2.3 release notes

    I am still waiting for 2.2

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  5. #3

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    Re: Version 2.3 release notes

    My understanding is that they scrapped 2.2 and just rolled it into 2.3
    Farkarian

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  7. #4
    jb4
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    Re: Version 2.3 release notes

    Do our upgrades work yet? It does not seem like it when viewing battle reports.
    |TG-12th| jb4

    "Improvise, adapt and overcome"

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  9. #5

    Tarenth's Avatar

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    Re: Version 2.3 release notes

    We're still in v2.1
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  11. #6

    UnDeaD's Avatar

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    Re: Version 2.3 release notes

    Well, the test server has already made it to v.0.2.4.

    Feature: error message for alliance foundation added
    Feature: city added to alliance message
    Bugfix: lost ships
    Bugfix: added missing translations
    Bugfix: status index while building a museum was always complete
    Bugfix: citizens were not refunded in case of a canceled colonization
    Bugfix: inventors upgrades were not shown correctly during upgrading
    Bugfix: player search at the highscore always showed the same results
    Bugfix: TXT_ERROR_NO_SAFEHOUSE
    Bugfix: space characters were automatically removed
    Bugfix: wrong error message for registration errors
    Bugfix: error messages were hidden by graphics
    Bugfix: harbour blocking/ploundering slider did not work
    Bugfix: research advisor point index corrected
    Bugfix: players are not attackable during vacation mode
    Bugfix: "next page"-arrow for the research advisor did not work
    Bugfix: link to the research advisor added
    Bugfix: city wall did not show failed attacks correctly
    Bugfix: sort deserting units per ID
    Bugfix: wrong rounding for overall attack and defense at the battle reports
    Bugfix: improved link structure to military/battle reports to military advisor/battle reports
    Bugfix: construction queue help button did not work
    Bugfix: breaking the blockade with one ship was possible
    Bugfix: improved time index for mission end
    |TG-12th|Undead


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  13. #7

    Rali3gH's Avatar

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    Re: Version 0.2.3 & 0.2.4 release notes.

    Bugfix: players are not attackable during vacation mode
    WTF?!?!?!?

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    RedTalon's Avatar

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    Re: Version 0.2.3 & 0.2.4 release notes.

    Quote Originally Posted by Rali3gH View Post
    WTF?!?!?!?
    They are saying that people were attackable in vacation mode, and the bugfix is to make them not attackable. If you look at the bug reports they switch back and forth from saying what is wrong, to saying what the fix is going to do.

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  17. #9

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    Re: Version 0.2.3 & 0.2.4 release notes.

    I have a cononey on thata .org server, and we are up to 2.4, but alpha.com where most of us play is still 2.1



    Stoop and you'll be stepped on; stand tall and you'll be shot at.

    -Carlos A. Urbizo-


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  19. #10

    UnDeaD's Avatar

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    Re: Version 0.2.3 & 0.2.4 release notes.

    Look's like we're finally on 2.3 on the .com servers.
    |TG-12th|Undead


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  21. #11

    RedTalon's Avatar

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    Re: Version 0.2.3 & 0.2.4 release notes.

    yay upgrades finally wok

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  23. #12

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    Re: Version 0.2.3 & 0.2.4 release notes.

    Quote Originally Posted by RedTalon View Post
    yay upgrades finally wok
    Yep! I just learned this the hard way...

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  25. #13

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    Re: Version 0.2.3 & 0.2.4 release notes.

    YAY! *attacks blindly* Take that...YOU!!! (beer...*shrugs*)
    "you're wasting money upgrading all that! It doesn't even work yet!" -Someone I forget because I'm buzzed.
    I'm so proud to be in the iron age now. hehe
    Last edited by Mike Striker; 05-26-2008 at 07:11 PM. Reason: um...I thought of more to type?

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  27. #14

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    Re: Version 0.2.3 & 0.2.4 release notes.

    Your upgrades work? I just did a battle and I didn't get any boost. Do I only get it if troops actually fight? as in, not hitting an abandoned Inactive town

    "REMEMBER! Pillage first THEN Burn!"

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