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Discussion: Web-Based Games / Ikariam - Ikariam Update - 2.8 - changelog: * Feature - The satisfaction of the own citizens gets lowered if treaties are
  1. #1

    WhiskeySix's Avatar

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    Ikariam Update - 2.8

    changelog:

    * Feature - The satisfaction of the own citizens gets lowered if treaties are broken or dissolved by attacks
    * Feature - Alliance: The Interior Ministers are now able to create different ranks with different rights and assign them to alliance members
    * Feature - Alliance: The General is able to see all attacks towards alliance members
    * Feature - Alliance: The General is able to see all military actions taken by alliance members (thus attacks and assistance troops) - he is also able to call them back
    * Feature - Alliance: The treaty overview shows a overview over all treaty sorts from the alliance members
    * Feature - While editing the external Alliance page you are able to see a preview
    * Feature - While colonizing you are no longer able to take more resources along than could be stored in the town
    * Feature - Tooltip of the maximum storage capacity of a good extended with an trading post entry
    * Feature - Donation list at the raw material deposit overworked
    * Feature - Sorting of the military movements overworked
    * Feature - Defend harbor and town is possible again
    * Feature - Military adviser limited to 10 CR`s/ messages per page
    * Feature - Function to report users at the island view
    * Feature - View of the unit upgrades adapted at the Ikipedia
    * Feature - Added a pillory for all users. The link can be found on the highscore page
    * Feature - Transport overview adapted
    * Feature - The own offers at the trading post, besides the one from the actual town, are visible again at the bargain finder
    * Feature - It is no longer possible to start actions by using the "back" or "reload" button from the browser
    * Feature - Different improvements to reduce loading times and to avoid "white pages"
    * Feature - New building destruction screen
    * Feature - After changing the E-Mail address it needs to be validated to be overtaken for the account.
    * Feature - Additional password request while changing the E-Mail address added
    * Feature - At the Tool-Tip from a town on the island view you are now also able to find the Highscore place of the user
    * Feature - Badword filter for the nick name when registering
    * Bugfix - After a town change you came to not fitting sites
    * Bugfix - Ships with the mission colonization could not be called back
    * Bugfix - Adviser did shine after a new registration
    * Bugfix - Approximate costs for military actions have been calculated wrong
    * Bugfix - finished researches where only shown one click further
    * Bugfix - Mission time between own towns has been wrong
    * Bugfix - When de-constructing the hideout the wrong number of spies has been retired
    * Bugfix - Viewing error of the Tool-Tip at the combat reports
    * Bugfix - Fleets were sometimes not shown in the trading port while being loaded
    * Bugfix - A wrong storage Tool-Tip has been shown at the trading post
    * Bugfix - When a own spy has been discovered the format of the report has been wrong
    * Bugfix - Reports of discovered spies could not be opened
    * Bugfix - Poseidon-wonder-permanent-effect has been wrong
    * Bugfix - Building time formula of spies has been wrong
    * Bugfix - Viewing error at the embassy with IE7
    * Bugfix - Resources could be produced during a trading post trade
    * Bugfix - Resources could be lost during a trading post trade
    * Bugfix - Some players had action points missing
    * Bugfix - Destruction of some buildings did not bring any resources
    * Bugfix - Wrong view at the military adviser. Attacker have been shown as occupying forces.
    * Bugfix - Sort by distance at the trading post has been wrong
    * Bugfix - Buying building material by using the trading post was incorrect
    * Bugfix - Trading post showed results which have been out of range
    * Bugfix - While attacking in waves some trading ships has been lost
    * Bugfix - No loot protection by the warehouse at special wave attacks
    * Bugfix - Troops could be send via the sea way also when there was a blockade
    * Bugfix - While the workshops was working on an upgrade you could build or destruct the building.
    * Bugfix - At the gold highscore where some users with negative entries
    * Bugfix - In some cases the town data have been switched in automatic messages
    * Bugfix - Viewing error at the diplomacy adviser with the IE
    * Bugfix - Erroneous view of the loading duration at the ship-/unit send screens
    * Bugfix - Free spies disappeared with special conditions
    * Bugfix - Erroneous view while accepting a trade offer at the IE
    * Bugfix - Building time from spies have been wrong with hideout level 21
    * Bugfix - Viewing error at the premium view of the diplomacy advisor
    * Bugfix - Error at the cultural goods arrangement screen

    |TG-12th|WhiskeySix

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  3. #2



    Jeepo's Avatar

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    Re: Ikariam Update - 2.8

    I like how the troops can be sent with the blockade, help with timing for pillages. Nice find.

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  5. #3

    asch's Avatar

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    Re: Ikariam Update - 2.8

    It broke Kronos Utils.

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    draeh's Avatar

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    Re: Ikariam Update - 2.8

    Quote Originally Posted by asch View Post
    It broke Kronos Utils.
    I know.



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  9. #5

    asch's Avatar

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    Re: Ikariam Update - 2.8

    Update taken from: http://userscripts.org/scripts/show/29050

    Thanks; included in remotely hosted version. (I'll try to get some time to update the version here too at some time.)

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  11. #6

    WhiskeySix's Avatar

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    Re: Ikariam Update - 2.8

    Another critical change: inactives previously couldn't be blockaded... which meant if an inactive had ships in port, you couldn't pillage them.

    Now you can clear out an inactive's navy! cha-CHING!

    |TG-12th|WhiskeySix

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  13. #7

    draeh's Avatar

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    Re: Ikariam Update - 2.8

    Quote Originally Posted by Jeepo_SAS View Post
    I like how the troops can be sent with the blockade, help with timing for pillages. Nice find.
    How exactly does this work? I'm not getting such an option. Is this a "+" option?



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  15. #8

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    Re: Ikariam Update - 2.8

    has anyone gotten the greasemonkey scripts running again?!?!? I tried hitting up the sites above to no avail...
    Park Bench

    Doing laps of Lumber Yard, waiting impatiently for another POE Scrim.


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  17. #9

    ikill4aliving's Avatar

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    Re: Ikariam Update - 2.8

    The Kronos update that Asch posted works for me.
    |TG-Irr|

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