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Old 05-26-2007, 03:58 PM   #16 (permalink)
 
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Re: Insurgency mod

From the site:
Quote:
Originally Posted by The Site
Basic Features...
free total conversion, only half-life 2 and steam required


Looks damn good, I just hope my gfx card can support it. I think I just found a new game to play at TG (don't kid yourself, it will get suported )
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Old 05-26-2007, 04:13 PM   #17 (permalink)
 
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Re: Insurgency mod

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Originally Posted by HairyNevus View Post
From the site:



Looks damn good, I just hope my gfx card can support it. I think I just found a new game to play at TG (don't kid yourself, it will get suported )
Damn, i was just about to close their page and saw that, then i was gonna edit my post to be the bearer of Good News, but ya beat me to it. Oh well Im getting the last word...
...PS quick Vulcan close the thread..
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Old 05-26-2007, 04:14 PM   #18 (permalink)
 
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Re: Insurgency mod

Yes, it will be free .

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looks good, really good, but it would be nice if they didnt use all those pre-existing HL materials.
AFAIK there are no (or at least, very few) HL2 objects or materials in the game. It truly is a total conversion.

I've been a tester for a few months now.

It's going to be great :-).
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Old 05-26-2007, 04:16 PM   #19 (permalink)
 
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Re: Insurgency mod

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I've been a tester for a few months now.

It's going to be great :-).
Great as in it's not made by valve (usually a winner!) or great as in "as close as you're going to get to PR on the HL2 engine"?
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Old 05-26-2007, 04:27 PM   #20 (permalink)
 
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Re: Insurgency mod

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Great as in it's not made by valve (usually a winner!) or great as in "as close as you're going to get to PR on the HL2 engine"?
Probably the latter.
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Old 05-26-2007, 05:43 PM   #21 (permalink)
 
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Re: Insurgency mod

Im real excited about this mod. Judging by the trailer they released, it looks like they took the PR idea and shrunk the enviroments down to more of a CS:S scale. Should be a great teamplay mod.
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Old 05-26-2007, 10:26 PM   #22 (permalink)


 
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Re: Insurgency mod

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Originally Posted by [R-PUB]Garabaldi View Post
Probably the latter.
works for me
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Old 05-27-2007, 03:32 AM   #23 (permalink)
 
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Re: Insurgency mod

Quote:
Originally Posted by [R-PUB]Garabaldi View Post
Yes, it will be free .



AFAIK there are no (or at least, very few) HL2 objects or materials in the game. It truly is a total conversion.

I've been a tester for a few months now.

It's going to be great :-).
Im just giong by the trailer on thier site, alot of the filler materials looked the same if not very simular. This could also just be because the HL engine makes everything look valvy. yeah i just made up a word....valvy
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Old 05-27-2007, 03:40 AM   #24 (permalink)

 
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Re: Insurgency mod

If the gameplay is solid, I don't mind the recycling. It's not like people say "bah, I don't like ___ball, every stadium uses the same style of field."
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Old 05-27-2007, 09:09 AM   #25 (permalink)


 
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Re: Insurgency mod

It looks pretty cool. Very promising for TG
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Old 05-27-2007, 04:42 PM   #26 (permalink)
 
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Re: Insurgency mod

I watched the trailer and rummaged about on the website but didn't notice what the in-game objectives are.

CTF? Bomb? Tactical Waypoints?

-Aaron
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Old 05-27-2007, 07:53 PM   #27 (permalink)
 
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Re: Insurgency mod

Found some links that might be helpful:
http://mods.moddb.com/3622/insurgency/
http://developer.valvesoftware.com/wiki/Insurgency

Looks like it has a NS-style of respawn, with a version of the "beacon" too.
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Old 05-28-2007, 06:18 AM   #28 (permalink)
 
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Re: Insurgency mod

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Originally Posted by MagnaCentipede View Post
If the gameplay is solid, I don't mind the recycling. It's not like people say "bah, I don't like ___ball, every stadium uses the same style of field."
I say that every time i watch blank ball
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Old 05-29-2007, 07:54 PM   #29 (permalink)
 
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Re: Insurgency mod

looks excellent. I'll probably be playing this when it comes out.
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Old 05-29-2007, 10:32 PM   #30 (permalink)
 
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Re: Insurgency mod

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Originally Posted by m0h3k4n View Post
I say that every time i watch blank ball
You obviously don't watch enough Calvinball.
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