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07-04-2007, 01:01 PM #76
Re: Insurgency mod
It's going to be passworded till it's MUCH more stable. I may release the PW to some of the registered users here in the forum sometime this week once we get settled in and comfortable, not a moment before.
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07-04-2007, 04:21 PM #77
Re: Insurgency mod
It sure does crash a ton, but that's not us - all of the servers are crashing hard. Hope this next patch tunes it up.
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07-04-2007, 04:27 PM #78
Re: Insurgency mod
my personal favorite is when it hangs between each map change.
that sounds like a good idea trooper.
-Vulcan
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07-04-2007, 04:31 PM #79
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07-09-2007, 01:23 AM #80
Re: Insurgency mod
UPDATE is out, go grab the patch, fixed alot of bugs.
what are you waiting for, GO GET IT!!!
Beta 1.1 Changelog
Added:
Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers
Added cvar "ins_dmgfactor"
Added super-sonic bullet whiz effect
Added incremental weapon sway when low on stamina
Added hint reminding you of alternate stance modes
Added weapon slot keys
Added new map ins_hillah
Changed:
Changed "sv_alltalk" to default to "0"
Increased rate of fire of M249 to be that of its real life counterpart
Replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
Renamed server-side cvar "ins_endtime" to "mp_chattime"
Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire"
Fixed:
Fixed attacking with grenades while sprinting
Fixed bipod view locking issues while moving in prone
Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds
Fixed exploit allowing people to go from standing to prone super fast
Fixed explosions recording deaths as suicides
Fixed iron sights twitching under lag
Fixed pausing of automatic sounds
Fixed people being unable to use grenade if attacking while going prone
Fixed players automatically spawning when they enter the server
Fixed reloading with M249
Fixed shells sticking to players and floating in mid-air
Fixed strange behavior in the shotgun reload
Fixed various server and client-side exploits and crashes
Misc:
Changing class doesn't kill you anymore
Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU
Hint to suggest use of "cl_stancemode 1"
Optimized dust effects to use less CPU
Removed ability to use spraypaint or flashlights in spectator mode
Various gameplay balance improvements
Various small FPS improvementsOnly the dead have seen the end of war - Plato

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07-09-2007, 02:39 AM #81
Re: Insurgency mod
So far with the patch it's been a lot smoother
.









"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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07-09-2007, 02:49 AM #82
Re: Insurgency mod
Become a supporting member!
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TacticalGamer TX LAN/BBQ Veteran:
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07-09-2007, 02:53 AM #83
Re: Insurgency mod
stickies darksoul, they are your friend.
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07-09-2007, 08:32 AM #84
Re: Insurgency mod
lol yeh, didn't know about this forum created, but now I know thanks
Only the dead have seen the end of war - Plato

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