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#76 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
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Re: Insurgency mod
It's going to be passworded till it's MUCH more stable. I may release the PW to some of the registered users here in the forum sometime this week once we get settled in and comfortable, not a moment before.
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#80 (permalink) |
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Join Date: Nov 2006
Location: Norton,Massachusetts
Age: 25
Posts: 95
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Re: Insurgency mod
UPDATE is out, go grab the patch, fixed alot of bugs.
what are you waiting for, GO GET IT!!! Beta 1.1 Changelog Added: Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers Added cvar "ins_dmgfactor" Added super-sonic bullet whiz effect Added incremental weapon sway when low on stamina Added hint reminding you of alternate stance modes Added weapon slot keys Added new map ins_hillah Changed: Changed "sv_alltalk" to default to "0" Increased rate of fire of M249 to be that of its real life counterpart Replaced round-restart commands with "ins_restart_game" and "ins_restart_round" Renamed server-side cvar "ins_endtime" to "mp_chattime" Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire" Fixed: Fixed attacking with grenades while sprinting Fixed bipod view locking issues while moving in prone Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds Fixed exploit allowing people to go from standing to prone super fast Fixed explosions recording deaths as suicides Fixed iron sights twitching under lag Fixed pausing of automatic sounds Fixed people being unable to use grenade if attacking while going prone Fixed players automatically spawning when they enter the server Fixed reloading with M249 Fixed shells sticking to players and floating in mid-air Fixed strange behavior in the shotgun reload Fixed various server and client-side exploits and crashes Misc: Changing class doesn't kill you anymore Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU Hint to suggest use of "cl_stancemode 1" Optimized dust effects to use less CPU Removed ability to use spraypaint or flashlights in spectator mode Various gameplay balance improvements Various small FPS improvements
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Only the dead have seen the end of war - Plato
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#81 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,242
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Re: Insurgency mod
So far with the patch it's been a lot smoother
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#82 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: Insurgency mod
Supporting Members don't need to leave the forums to get it, it's up in the downloads area!
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![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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