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| Insurgency - General Discussion General Discussion for Insurgency |
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#16 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
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Re: Article Request: Aiming.
I was wounded yesterday to the point of near death, it was actually pretty cool. I tried to bring up my iron sights and my arms just couldn't quite get the iron sights up and I started making painful noises. It was very cool. It seems that this is rare though. They need to adjust accuracies a bit or tweak damage down, i dunno. Most times i shoot someone in the stomach once and they fall down dead.
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#17 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: Article Request: Aiming.
No way! This is the most realistic game since Ghost Recon in terms of how much damage is done when you are hit. It's absolutely perfect right now.
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#18 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,836
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Re: Article Request: Aiming.
Well, it would be cool to decrease damage just so you get the near-dead effect a lot, although I imagine it would get annoying.
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#19 (permalink) |
![]() Join Date: May 2007
Posts: 1,952
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Re: Article Request: Aiming.
I've been waiting for a Ghost Recon sort of health system for a while...so yeah, I like it as it is. If you get shot any place that would be lethal or a serious-enough wound to disable the combatant, they're "out." That's how it should be.
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#20 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
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Re: Article Request: Aiming.
That's true, It is realistic in that you do die with what should be fatal shots. I'm thinking more along the lines of how easy it is to get those fatal shots. People are dropping rather easily on the game.
For instance. I peak around a corner using lean and somehow the guy down the street at 100 yards caps me instantly and I die which is more often than not the case. It's been more useful to sit back and wait rather than try to advance 90% of the time in order to survive. Just seems unbalanced at the moment. EDIT: let me clarify a little more. This is with weapons that use Ironsights I am noticing. I expect the commander weapon and the sniper rifle to be deadly at 100 yards or more but a gun with iron sights just doesn't seem right. |
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#22 (permalink) |
![]() Join Date: Aug 2005
Location: Vienna, Austria
Age: 30
Posts: 868
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Re: Article Request: Aiming.
I agree. Shooting without iron sights should have some kind of random deviation added.
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#23 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,062
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Re: Article Request: Aiming.
There is. Try distance shooting from the hip. You'll lose.
Close-in... well, I don't even use the sights when I'm close in. Especially with the shotgun. Also, we're all using assault rifles in the game. The M16 has a point target range of 300 yards, and the AK has a point target range of 100 yards. Iron sights are irrespective of this. Aimpoints give you quick target acquisition in MOUT situations. Ironsights are a bit more difficult to do this with (although I've done it... you don't really need to aim, just point and shoot using the front sight post). In any case, in real world if you're not a total retard and can't aim for crap, you should easily make 100 yard shots with regular, plain-jane iron sights. If you've been leaning out and getting capped, then you've been sustaining head shots. And you can still very-well die from a shot in the leg or arm, provided it hits an artery (very quickly, I might add). The biggest difference between an M68 Aimpoint and iron sights? One needs a battery to work, and the other does not. I think the damage system is beautiful right now. |
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#24 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
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Re: Article Request: Aiming.
Maybe the problem does not lie in the actual aiming but rather the visibility of the models. When you think your covered you really aren't. In a leaning position around a corner, you feel as though everything is covered except a small portion of your head but this probably isn't true from the opposite view.
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#25 (permalink) |
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Join Date: Nov 2005
Posts: 1,307
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Re: Article Request: Aiming.
I read in the patch news that the hitboxes were a little messed up. Could it be that they are too large? I played sniper the other night and couldn't miss, even snap shots that looked off target.
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#29 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,062
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Re: Article Request: Aiming.
I have to agree. Let's not tweak this thing to death. Fix the bugs, maybe modify spawn points and the like, but don't mess with the core gameplay. Not yet. Hopefully not ever.
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#30 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: Article Request: Aiming.
Let's get this thread back on topic, please. Take the CounterStrike discussion to the CounterStrike forum.
Quote:
That said, I would like to vote for not messing around with this mod too much. I know I wasn't very good in the hour or two that I was on the server, but I really liked the way it felt. It seemed very realistic and also reminded me of Ghost Recon. The desire to not be shot at was great, and I think that's something that is missing in so many other games. In CS and BF, I hated the fact that everyone was willing to sprint across an open area that was being covered by an automatic weapon! You wouldn't do that in real life, but in most games you have so much health, or bullet hits do so little damage, that most of the time you can get away with getting shot a few times. Sure it's fun, but it's certainly not realistic. Getting killed with one shot from a hundred yards away is VERY realistic!
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