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| Insurgency - General Discussion General Discussion for Insurgency |
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#1 (permalink) |
![]() Join Date: May 2007
Posts: 1,952
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Article Request: Aiming.
Since we're now in the wonderful world of iron sights, it'd be nice to see an aiming tutorial of sorts. Specifically, how the different types of sights featured in Ins are to be aligned, and how they compare to their real-life counterparts. I've noticed the Marines' black-rifle-with-aimpoint seems to always want to hit low, and that, partly because the recoil doesn't rebound any, it seems to be best used by aiming the point on target and firing twice, because the second bullet hits near the aimpoint despite the first going low.
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#5 (permalink) |
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Join Date: Apr 2007
Location: Mesa, Arizona
Posts: 40
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Re: Article Request: Aiming.
One shot to the chest will most likely kill the target in this mod.
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The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord, when I lay my vengeance upon thee. -Ezekiel 25:17 |
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#6 (permalink) | |
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Join Date: Nov 2005
Posts: 1,307
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Re: Article Request: Aiming.
Quote:
http://developer.valvesoftware.com/wiki/Insurgency probably a repost, but wt heck |
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#7 (permalink) |
![]() Join Date: May 2007
Posts: 1,952
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Re: Article Request: Aiming.
It would've been nice if they had included a little shooting range map. Maybe I'll make something at some point.
Re: Image. I always figured they were to be aligned to the point of a w or the dot of the i (as much as those letters are analogous to iron sight designs) but it seemed I wasn't hitting unless I obscured the target with my sight's central feature. As I mentioned, aimpoint seemed to hit really low. Today a T popped out from a corner and dropped prone. I went aimpoint, put my dot on his head (visually, the "lowest" part of his body) and tapped six times. Three kicked up asphalt, one hit his head, one hit his body, and one looked like it went over him. Maybe it doesn't align properly in widescreen?
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#8 (permalink) |
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Join Date: Apr 2007
Location: Mesa, Arizona
Posts: 40
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Re: Article Request: Aiming.
There is a test range map. Click on Create Server then for the map, scroll all the way to the bottom.
__________________
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord, when I lay my vengeance upon thee. -Ezekiel 25:17 |
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#10 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,836
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Re: Article Request: Aiming.
The test range map isn't very useful; it would be nice if it had some moving and breakable targets. I find the best target practice is still in game.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#11 (permalink) |
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Join Date: Apr 2006
Location: Tampa, Fl (org. New Orleans, La pre-Katrina)
Age: 25
Posts: 479
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Re: Article Request: Aiming.
Speaking of damage, has anyone found a use for bandage yet? I know it's a setable control but I've never had the chance to test it out.
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