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07-04-2007, 03:51 PM #1
Insurgency patch 1.0a coming
For those that do not know yet, the dev team will release a patch soon.
Release 1.0a Changelist
--- code only
* ADDED: command "tkremove" and "tkdetect"
* CHANGED: alltalk is defaulted to "0"
* FIXED: attacking with grenades while sprinting
* FIXED: RPG playing the wrong draw animation when not loaded
* FIXED: the client crash XYZ ^
* FIXED: the server crash XYZ ^
* FIXED: flashpoint and spraypaint in spectator is now disabled
* FIXED: can not longer cook smoke grenades
* FIXED: reloading the M249
* FIXED: small problem for people that do not have SSE support on their CPU
* FIXED: strange behaviour in shotgun reload
* CHANGED: it wont suicide you when you select another class anymore
-- others
* FIXED: Lots of FPS Improvements
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07-04-2007, 04:42 PM #2
Re: Insurgency patch 1.0a coming
Great stuff.
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07-04-2007, 05:57 PM #3
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07-04-2007, 07:36 PM #4
Re: Insurgency patch 1.0a coming
That's the best of the above improvements in my humble opinion. I never had a problem with reloading the SAW, since I never lived to empty a full clip.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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07-04-2007, 08:15 PM #5
Re: Insurgency patch 1.0a coming
The best of the improvements will be if they keep the server from crashing.
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07-04-2007, 08:48 PM #6
Re: Insurgency patch 1.0a coming
Agreed, I've spent way too much time logged into that game the last couple days and I'm crashing just about every time the server changes map.
Let the good times roll.
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07-04-2007, 09:45 PM #7
Re: Insurgency patch 1.0a coming
I did in one game. I can't remember which map it was, but I was covering the hallway of the mosque and the street and really laying down some intense suppressive fire to enable my fellow Marines to move out (they had a problem of wanting to sit back and play defense instead of all-out offense).
I ran out of ammo. Quite the funny feeling. I had to run around behind the front line hoping to scavenge an AK or whatever from a corpse. My SAW was absolutely useless.
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07-05-2007, 12:14 AM #8
Re: Insurgency patch 1.0a coming

Not for the Glory. Not for the Honor. For the Team.
Second Life
Let your creativity flow in a fully functional MMO enviroment
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07-05-2007, 06:05 AM #9
Re: Insurgency patch 1.0a coming
Ok tell me changing kits will only happen after you die naturly now. Not just change kit whenever lol how stupid would that be (just switch guns when ever to suit the situation, that would abolish teamwork).


"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
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07-05-2007, 02:34 PM #10
Re: Insurgency patch 1.0a coming
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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07-05-2007, 03:07 PM #11
Re: Insurgency patch 1.0a coming
I give up I'm crashing every 5 mins now
|TG-Irr|Doctor
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07-05-2007, 04:13 PM #12
Re: Insurgency patch 1.0a coming
Finally decided to sign up at the forums here at TG. Great community! Anyways, anyone ever get stuck at some parts of the map? Two days ago i got stuck beside a crate and i couldn't get out. Also yesterday i was walking on a road and i got stuck on the side.
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07-06-2007, 02:30 AM #13
Re: Insurgency patch 1.0a coming
UpdatedRelease 1.0a Changelist
--- code only
* ADDED: command "tkremove" and "tkdetect"
* ADDED: hint to suggest use of "cl_stancemode 1"
* ADDED: super-sonic bullet whiz
* ADDED: weaponsway after sprint
* CHANGED: alltalk is defaulted to "0"
* CHANGED: won't suicide you when you select another squad
* FIXED: attacking with grenades while sprinting
* FIXED: RPG playing the wrong draw animation when not loaded
* FIXED: the client crash XYZ ^
* FIXED: the server crash XYZ ^
* FIXED: flashpoint and spraypaint in spectator is now disabled
* FIXED: can not longer cook smoke grenades
* FIXED: reloading the M249
* FIXED: small problem for people that do not have SSE support on their CPU
* FIXED: strange behaviour in shotgun reload
* FIXED: players connecting won't instanlly spawn in the game
* FIXED: super-fast prone and unprone
* FIXED: unable to use grenade if attacking while going prone
* FIXED: suicide from explosions
-- others
* FIXED: various FPS fixes
* IMPROVED: weapon sounds (ak47, rpk, l42a1)
* IMPROVED: various map soundsOfficial CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG |



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07-06-2007, 03:02 AM #14
Re: Insurgency patch 1.0a coming
I'm looking forward to the FPS fixes above all... I just can't seem to play very well in some places, FPS just nose-dives!
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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07-07-2007, 08:10 PM #15
Re: Insurgency patch 1.0a coming
Again. The new ones.
* ADDED: convar "ins_dmgfactor"
* ADDED: hint for different stance mode
* CHANGED: renamed "ins_friendlyfire" to "mp_friendlyfire"
* CHANGED: renamed "ins_endtime" to "mp_chattime"
* CHANGED: client DLLs built without SSE
* CHANGED: replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
* CHANGED: dust effects use less CPU
* FIXED: slot keys
* FIXED: shells sticking to players
* FIXED: automatic sounds pausing
* FIXED: ironsights twiching underlag
* FIXED: bipod view locking issues while moving in proneOfficial CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG |



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