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Old 07-04-2007, 02:51 PM   #1 (permalink)
 
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Insurgency patch 1.0a coming

For those that do not know yet, the dev team will release a patch soon.


Release 1.0a Changelist
--- code only
* ADDED: command "tkremove" and "tkdetect"
* CHANGED: alltalk is defaulted to "0"
* FIXED: attacking with grenades while sprinting
* FIXED: RPG playing the wrong draw animation when not loaded
* FIXED: the client crash XYZ ^
* FIXED: the server crash XYZ ^
* FIXED: flashpoint and spraypaint in spectator is now disabled
* FIXED: can not longer cook smoke grenades
* FIXED: reloading the M249
* FIXED: small problem for people that do not have SSE support on their CPU
* FIXED: strange behaviour in shotgun reload
* CHANGED: it wont suicide you when you select another class anymore
-- others
* FIXED: Lots of FPS Improvements
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Old 07-04-2007, 03:42 PM   #2 (permalink)
 
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Re: Insurgency patch 1.0a coming

Great stuff.
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Old 07-04-2007, 04:57 PM   #3 (permalink)


 
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Re: Insurgency patch 1.0a coming

Quote:
Originally Posted by tW1StED19 View Post
* CHANGED: it wont suicide you when you select another class anymore
-- others
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Old 07-04-2007, 06:36 PM   #4 (permalink)
 
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Re: Insurgency patch 1.0a coming

That's the best of the above improvements in my humble opinion. I never had a problem with reloading the SAW, since I never lived to empty a full clip.
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Old 07-04-2007, 07:15 PM   #5 (permalink)


 
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Re: Insurgency patch 1.0a coming

The best of the improvements will be if they keep the server from crashing.
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Old 07-04-2007, 07:48 PM   #6 (permalink)
 
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Re: Insurgency patch 1.0a coming

Agreed, I've spent way too much time logged into that game the last couple days and I'm crashing just about every time the server changes map.
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Old 07-04-2007, 08:45 PM   #7 (permalink)

 
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Re: Insurgency patch 1.0a coming

Quote:
Originally Posted by ednos View Post
That's the best of the above improvements in my humble opinion. I never had a problem with reloading the SAW, since I never lived to empty a full clip.
I did in one game. I can't remember which map it was, but I was covering the hallway of the mosque and the street and really laying down some intense suppressive fire to enable my fellow Marines to move out (they had a problem of wanting to sit back and play defense instead of all-out offense).

I ran out of ammo. Quite the funny feeling. I had to run around behind the front line hoping to scavenge an AK or whatever from a corpse. My SAW was absolutely useless.
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Old 07-04-2007, 11:14 PM   #8 (permalink)
 
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Re: Insurgency patch 1.0a coming

Quote:
Originally Posted by ednos View Post
That's the best of the above improvements in my humble opinion. I never had a problem with reloading the SAW, since I never lived to empty a full clip.
I rarely don't live long enough. Whenever I take out the SAW, unless I get ambushed before I setup, I won't die until I drop the saw in favor of another gun. It's just knowing where to setup and who to have backup from.
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Old 07-05-2007, 05:05 AM   #9 (permalink)

 
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Re: Insurgency patch 1.0a coming

Ok tell me changing kits will only happen after you die naturly now. Not just change kit whenever lol how stupid would that be (just switch guns when ever to suit the situation, that would abolish teamwork).
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Old 07-05-2007, 01:34 PM   #10 (permalink)
 
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Re: Insurgency patch 1.0a coming

Quote:
Originally Posted by nulloperations View Post
I rarely don't live long enough. Whenever I take out the SAW, unless I get ambushed before I setup, I won't die until I drop the saw in favor of another gun. It's just knowing where to setup and who to have backup from.
Usually I end up getting smacked in the head from far beyond where I can see clearly.
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Old 07-05-2007, 02:07 PM   #11 (permalink)
 
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Re: Insurgency patch 1.0a coming

I give up I'm crashing every 5 mins now
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Old 07-05-2007, 03:13 PM   #12 (permalink)
 
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Re: Insurgency patch 1.0a coming

Finally decided to sign up at the forums here at TG. Great community! Anyways, anyone ever get stuck at some parts of the map? Two days ago i got stuck beside a crate and i couldn't get out. Also yesterday i was walking on a road and i got stuck on the side.
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Old 07-06-2007, 01:30 AM   #13 (permalink)
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Re: Insurgency patch 1.0a coming

Quote:
Release 1.0a Changelist
--- code only
* ADDED: command "tkremove" and "tkdetect"
* ADDED: hint to suggest use of "cl_stancemode 1"
* ADDED: super-sonic bullet whiz
* ADDED: weaponsway after sprint
* CHANGED: alltalk is defaulted to "0"
* CHANGED: won't suicide you when you select another squad
* FIXED: attacking with grenades while sprinting
* FIXED: RPG playing the wrong draw animation when not loaded
* FIXED: the client crash XYZ ^
* FIXED: the server crash XYZ ^
* FIXED: flashpoint and spraypaint in spectator is now disabled
* FIXED: can not longer cook smoke grenades
* FIXED: reloading the M249
* FIXED: small problem for people that do not have SSE support on their CPU
* FIXED: strange behaviour in shotgun reload
* FIXED: players connecting won't instanlly spawn in the game
* FIXED: super-fast prone and unprone
* FIXED: unable to use grenade if attacking while going prone
* FIXED: suicide from explosions
-- others
* FIXED: various FPS fixes
* IMPROVED: weapon sounds (ak47, rpk, l42a1)
* IMPROVED: various map sounds
Updated
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Old 07-06-2007, 02:02 AM   #14 (permalink)
 
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Re: Insurgency patch 1.0a coming

I'm looking forward to the FPS fixes above all... I just can't seem to play very well in some places, FPS just nose-dives!
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Old 07-07-2007, 07:10 PM   #15 (permalink)
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Re: Insurgency patch 1.0a coming

Again. The new ones.

Quote:
* ADDED: convar "ins_dmgfactor"
* ADDED: hint for different stance mode
* CHANGED: renamed "ins_friendlyfire" to "mp_friendlyfire"
* CHANGED: renamed "ins_endtime" to "mp_chattime"
* CHANGED: client DLLs built without SSE
* CHANGED: replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
* CHANGED: dust effects use less CPU
* FIXED: slot keys
* FIXED: shells sticking to players
* FIXED: automatic sounds pausing
* FIXED: ironsights twiching underlag
* FIXED: bipod view locking issues while moving in prone
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